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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkRecordDraw.h"
#include "SkPatchUtils.h"
void SkRecordDraw(const SkRecord& record,
SkCanvas* canvas,
const SkBBoxHierarchy* bbh,
SkDrawPictureCallback* callback) {
SkAutoCanvasRestore saveRestore(canvas, true /*save now, restore at exit*/);
if (NULL != bbh) {
// Draw only ops that affect pixels in the canvas's current clip.
// The SkRecord and BBH were recorded in identity space. This canvas
// is not necessarily in that same space. getClipBounds() returns us
// this canvas' clip bounds transformed back into identity space, which
// lets us query the BBH.
SkRect query = { 0, 0, 0, 0 };
(void)canvas->getClipBounds(&query);
SkTDArray<void*> ops;
bbh->search(query, &ops);
SkRecords::Draw draw(canvas);
for (int i = 0; i < ops.count(); i++) {
if (NULL != callback && callback->abortDrawing()) {
return;
}
record.visit<void>((uintptr_t)ops[i], draw); // See FillBounds below.
}
} else {
// Draw all ops.
for (SkRecords::Draw draw(canvas); draw.index() < record.count(); draw.next()) {
if (NULL != callback && callback->abortDrawing()) {
return;
}
record.visit<void>(draw.index(), draw);
}
}
}
namespace SkRecords {
// FIXME: SkBitmaps are stateful, so we need to copy them to play back in multiple threads.
static SkBitmap shallow_copy(const SkBitmap& bitmap) {
return bitmap;
}
// NoOps draw nothing.
template <> void Draw::draw(const NoOp&) {}
#define DRAW(T, call) template <> void Draw::draw(const T& r) { fCanvas->call; }
DRAW(Restore, restore());
DRAW(Save, save());
DRAW(SaveLayer, saveLayer(r.bounds, r.paint, r.flags));
DRAW(PopCull, popCull());
DRAW(PushCull, pushCull(r.rect));
DRAW(Clear, clear(r.color));
DRAW(SetMatrix, setMatrix(SkMatrix::Concat(fInitialCTM, r.matrix)));
DRAW(ClipPath, clipPath(r.path, r.op, r.doAA));
DRAW(ClipRRect, clipRRect(r.rrect, r.op, r.doAA));
DRAW(ClipRect, clipRect(r.rect, r.op, r.doAA));
DRAW(ClipRegion, clipRegion(r.region, r.op));
DRAW(BeginCommentGroup, beginCommentGroup(r.description));
DRAW(AddComment, addComment(r.key, r.value));
DRAW(EndCommentGroup, endCommentGroup());
DRAW(DrawBitmap, drawBitmap(shallow_copy(r.bitmap), r.left, r.top, r.paint));
DRAW(DrawBitmapMatrix, drawBitmapMatrix(shallow_copy(r.bitmap), r.matrix, r.paint));
DRAW(DrawBitmapNine, drawBitmapNine(shallow_copy(r.bitmap), r.center, r.dst, r.paint));
DRAW(DrawBitmapRectToRect,
drawBitmapRectToRect(shallow_copy(r.bitmap), r.src, r.dst, r.paint, r.flags));
DRAW(DrawDRRect, drawDRRect(r.outer, r.inner, r.paint));
DRAW(DrawOval, drawOval(r.oval, r.paint));
DRAW(DrawPaint, drawPaint(r.paint));
DRAW(DrawPath, drawPath(r.path, r.paint));
DRAW(DrawPatch, drawPatch(r.cubics, r.colors, r.texCoords, r.xmode.get(), r.paint));
DRAW(DrawPicture, drawPicture(r.picture, r.matrix, r.paint));
DRAW(DrawPoints, drawPoints(r.mode, r.count, r.pts, r.paint));
DRAW(DrawPosText, drawPosText(r.text, r.byteLength, r.pos, r.paint));
DRAW(DrawPosTextH, drawPosTextH(r.text, r.byteLength, r.xpos, r.y, r.paint));
DRAW(DrawRRect, drawRRect(r.rrect, r.paint));
DRAW(DrawRect, drawRect(r.rect, r.paint));
DRAW(DrawSprite, drawSprite(shallow_copy(r.bitmap), r.left, r.top, r.paint));
DRAW(DrawText, drawText(r.text, r.byteLength, r.x, r.y, r.paint));
DRAW(DrawTextBlob, drawTextBlob(r.blob, r.x, r.y, r.paint));
DRAW(DrawTextOnPath, drawTextOnPath(r.text, r.byteLength, r.path, r.matrix, r.paint));
DRAW(DrawVertices, drawVertices(r.vmode, r.vertexCount, r.vertices, r.texs, r.colors,
r.xmode.get(), r.indices, r.indexCount, r.paint));
#undef DRAW
// This is an SkRecord visitor that fills an SkBBoxHierarchy.
//
// The interesting part here is how to calculate bounds for ops which don't
// have intrinsic bounds. What is the bounds of a Save or a Translate?
//
// We answer this by thinking about a particular definition of bounds: if I
// don't execute this op, pixels in this rectangle might draw incorrectly. So
// the bounds of a Save, a Translate, a Restore, etc. are the union of the
// bounds of Draw* ops that they might have an effect on. For any given
// Save/Restore block, the bounds of the Save, the Restore, and any other
// non-drawing ("control") ops inside are exactly the union of the bounds of
// the drawing ops inside that block.
//
// To implement this, we keep a stack of active Save blocks. As we consume ops
// inside the Save/Restore block, drawing ops are unioned with the bounds of
// the block, and control ops are stashed away for later. When we finish the
// block with a Restore, our bounds are complete, and we go back and fill them
// in for all the control ops we stashed away.
class FillBounds : SkNoncopyable {
public:
FillBounds(const SkRecord& record, SkBBoxHierarchy* bbh) : fBounds(record.count()) {
// Calculate bounds for all ops. This won't go quite in order, so we'll need
// to store the bounds separately then feed them in to the BBH later in order.
const Bounds largest = Bounds::MakeLargest();
fCTM = &SkMatrix::I();
fCurrentClipBounds = largest;
for (fCurrentOp = 0; fCurrentOp < record.count(); fCurrentOp++) {
record.visit<void>(fCurrentOp, *this);
}
// If we have any lingering unpaired Saves, simulate restores to make
// sure all ops in those Save blocks have their bounds calculated.
while (!fSaveStack.isEmpty()) {
this->popSaveBlock();
}
// Any control ops not part of any Save/Restore block draw everywhere.
while (!fControlIndices.isEmpty()) {
this->popControl(largest);
}
// Finally feed all stored bounds into the BBH. They'll be returned in this order.
SkASSERT(NULL != bbh);
for (uintptr_t i = 0; i < record.count(); i++) {
if (!fBounds[i].isEmpty()) {
bbh->insert((void*)i, fBounds[i], true/*ok to defer*/);
}
}
bbh->flushDeferredInserts();
}
template <typename T> void operator()(const T& op) {
this->updateCTM(op);
this->updateClipBounds(op);
this->trackBounds(op);
}
private:
// In this file, SkRect are in local coordinates, Bounds are translated back to identity space.
typedef SkRect Bounds;
struct SaveBounds {
int controlOps; // Number of control ops in this Save block, including the Save.
Bounds bounds; // Bounds of everything in the block.
const SkPaint* paint; // Unowned. If set, adjusts the bounds of all ops in this block.
};
template <typename T> void updateCTM(const T&) { /* most ops don't change the CTM */ }
void updateCTM(const Restore& op) { fCTM = &op.matrix; }
void updateCTM(const SetMatrix& op) { fCTM = &op.matrix; }
template <typename T> void updateClipBounds(const T&) { /* most ops don't change the clip */ }
// Each of these devBounds fields is the state of the device bounds after the op.
// So Restore's devBounds are those bounds saved by its paired Save or SaveLayer.
void updateClipBounds(const Restore& op) { fCurrentClipBounds = Bounds::Make(op.devBounds); }
void updateClipBounds(const ClipPath& op) { fCurrentClipBounds = Bounds::Make(op.devBounds); }
void updateClipBounds(const ClipRRect& op) { fCurrentClipBounds = Bounds::Make(op.devBounds); }
void updateClipBounds(const ClipRect& op) { fCurrentClipBounds = Bounds::Make(op.devBounds); }
void updateClipBounds(const ClipRegion& op) { fCurrentClipBounds = Bounds::Make(op.devBounds); }
void updateClipBounds(const SaveLayer& op) {
if (op.bounds) {
fCurrentClipBounds.intersect(this->adjustAndMap(*op.bounds, op.paint));
}
}
// The bounds of these ops must be calculated when we hit the Restore
// from the bounds of the ops in the same Save block.
void trackBounds(const Save&) { this->pushSaveBlock(NULL); }
void trackBounds(const SaveLayer& op) { this->pushSaveBlock(op.paint); }
void trackBounds(const Restore&) { fBounds[fCurrentOp] = this->popSaveBlock(); }
void trackBounds(const SetMatrix&) { this->pushControl(); }
void trackBounds(const ClipRect&) { this->pushControl(); }
void trackBounds(const ClipRRect&) { this->pushControl(); }
void trackBounds(const ClipPath&) { this->pushControl(); }
void trackBounds(const ClipRegion&) { this->pushControl(); }
void trackBounds(const PushCull&) { this->pushControl(); }
void trackBounds(const PopCull&) { this->pushControl(); }
void trackBounds(const BeginCommentGroup&) { this->pushControl(); }
void trackBounds(const AddComment&) { this->pushControl(); }
void trackBounds(const EndCommentGroup&) { this->pushControl(); }
// For all other ops, we can calculate and store the bounds directly now.
template <typename T> void trackBounds(const T& op) {
fBounds[fCurrentOp] = this->bounds(op);
this->updateSaveBounds(fBounds[fCurrentOp]);
}
void pushSaveBlock(const SkPaint* paint) {
// Starting a new Save block. Push a new entry to represent that.
SaveBounds sb = { 0, Bounds::MakeEmpty(), paint };
fSaveStack.push(sb);
this->pushControl();
}
static bool PaintMayAffectTransparentBlack(const SkPaint* paint) {
// FIXME: this is very conservative
return paint && (paint->getImageFilter() || paint->getColorFilter());
}
Bounds popSaveBlock() {
// We're done the Save block. Apply the block's bounds to all control ops inside it.
SaveBounds sb;
fSaveStack.pop(&sb);
// If the paint affects transparent black, we can't trust any of our calculated bounds.
const Bounds& bounds =
PaintMayAffectTransparentBlack(sb.paint) ? fCurrentClipBounds : sb.bounds;
while (sb.controlOps --> 0) {
this->popControl(bounds);
}
// This whole Save block may be part another Save block.
this->updateSaveBounds(bounds);
// If called from a real Restore (not a phony one for balance), it'll need the bounds.
return bounds;
}
void pushControl() {
fControlIndices.push(fCurrentOp);
if (!fSaveStack.isEmpty()) {
fSaveStack.top().controlOps++;
}
}
void popControl(const Bounds& bounds) {
fBounds[fControlIndices.top()] = bounds;
fControlIndices.pop();
}
void updateSaveBounds(const Bounds& bounds) {
// If we're in a Save block, expand its bounds to cover these bounds too.
if (!fSaveStack.isEmpty()) {
fSaveStack.top().bounds.join(bounds);
}
}
// FIXME: this method could use better bounds
Bounds bounds(const DrawText&) const { return fCurrentClipBounds; }
Bounds bounds(const Clear&) const { return Bounds::MakeLargest(); } // Ignores the clip.
Bounds bounds(const DrawPaint&) const { return fCurrentClipBounds; }
Bounds bounds(const NoOp&) const { return Bounds::MakeEmpty(); } // NoOps don't draw.
Bounds bounds(const DrawSprite& op) const {
const SkBitmap& bm = op.bitmap;
return Bounds::MakeXYWH(op.left, op.top, bm.width(), bm.height()); // Ignores the matrix.
}
Bounds bounds(const DrawRect& op) const { return this->adjustAndMap(op.rect, &op.paint); }
Bounds bounds(const DrawOval& op) const { return this->adjustAndMap(op.oval, &op.paint); }
Bounds bounds(const DrawRRect& op) const {
return this->adjustAndMap(op.rrect.rect(), &op.paint);
}
Bounds bounds(const DrawDRRect& op) const {
return this->adjustAndMap(op.outer.rect(), &op.paint);
}
Bounds bounds(const DrawBitmapRectToRect& op) const {
return this->adjustAndMap(op.dst, op.paint);
}
Bounds bounds(const DrawBitmapNine& op) const {
return this->adjustAndMap(op.dst, op.paint);
}
Bounds bounds(const DrawBitmap& op) const {
const SkBitmap& bm = op.bitmap;
return this->adjustAndMap(SkRect::MakeXYWH(op.left, op.top, bm.width(), bm.height()),
op.paint);
}
Bounds bounds(const DrawBitmapMatrix& op) const {
const SkBitmap& bm = op.bitmap;
SkRect dst = SkRect::MakeWH(bm.width(), bm.height());
op.matrix.mapRect(&dst);
return this->adjustAndMap(dst, op.paint);
}
Bounds bounds(const DrawPath& op) const {
return op.path.isInverseFillType() ? fCurrentClipBounds
: this->adjustAndMap(op.path.getBounds(), &op.paint);
}
Bounds bounds(const DrawPoints& op) const {
SkRect dst;
dst.set(op.pts, op.count);
// Pad the bounding box a little to make sure hairline points' bounds aren't empty.
SkScalar stroke = SkMaxScalar(op.paint.getStrokeWidth(), 0.01f);
dst.outset(stroke/2, stroke/2);
return this->adjustAndMap(dst, &op.paint);
}
Bounds bounds(const DrawPatch& op) const {
SkRect dst;
dst.set(op.cubics, SkPatchUtils::kNumCtrlPts);
return this->adjustAndMap(dst, &op.paint);
}
Bounds bounds(const DrawVertices& op) const {
SkRect dst;
dst.set(op.vertices, op.vertexCount);
return this->adjustAndMap(dst, &op.paint);
}
Bounds bounds(const DrawPicture& op) const {
SkRect dst = SkRect::MakeWH(op.picture->width(), op.picture->height());
if (op.matrix) {
op.matrix->mapRect(&dst);
}
return this->adjustAndMap(dst, op.paint);
}
Bounds bounds(const DrawPosText& op) const {
const int N = op.paint.countText(op.text, op.byteLength);
if (N == 0) {
return Bounds::MakeEmpty();
}
SkRect dst;
dst.set(op.pos, op.paint.countText(op.text, N));
AdjustTextForFontMetrics(&dst, op.paint);
return this->adjustAndMap(dst, &op.paint);
}
Bounds bounds(const DrawPosTextH& op) const {
const int N = op.paint.countText(op.text, op.byteLength);
if (N == 0) {
return Bounds::MakeEmpty();
}
SkScalar left = op.xpos[0], right = op.xpos[0];
for (int i = 1; i < N; i++) {
left = SkMinScalar(left, op.xpos[i]);
right = SkMaxScalar(right, op.xpos[i]);
}
SkRect dst = { left, op.y, right, op.y };
AdjustTextForFontMetrics(&dst, op.paint);
return this->adjustAndMap(dst, &op.paint);
}
Bounds bounds(const DrawTextOnPath& op) const {
SkRect dst = op.path.getBounds();
// Pad all sides by the maximum padding in any direction we'd normally apply.
SkRect pad = { 0, 0, 0, 0};
AdjustTextForFontMetrics(&pad, op.paint);
// That maximum padding happens to always be the right pad today.
SkASSERT(pad.fLeft == -pad.fRight);
SkASSERT(pad.fTop == -pad.fBottom);
SkASSERT(pad.fRight > pad.fBottom);
dst.outset(pad.fRight, pad.fRight);
return this->adjustAndMap(dst, &op.paint);
}
Bounds bounds(const DrawTextBlob& op) const {
SkRect dst = op.blob->bounds();
dst.offset(op.x, op.y);
// TODO: remove when implicit bounds are plumbed through
if (dst.isEmpty()) {
return fCurrentClipBounds;
}
return this->adjustAndMap(dst, &op.paint);
}
static void AdjustTextForFontMetrics(SkRect* rect, const SkPaint& paint) {
#ifdef SK_DEBUG
SkRect correct = *rect;
#endif
const SkScalar yPad = 2.0f * paint.getTextSize(), // In practice, this seems to be enough.
xPad = 4.0f * yPad; // Hack for very wide Github logo font.
rect->outset(xPad, yPad);
#ifdef SK_DEBUG
SkPaint::FontMetrics metrics;
paint.getFontMetrics(&metrics);
correct.fLeft += metrics.fXMin;
correct.fTop += metrics.fTop;
correct.fRight += metrics.fXMax;
correct.fBottom += metrics.fBottom;
// See skia:2862 for why we ignore small text sizes.
SkASSERTF(paint.getTextSize() < 0.001f || rect->contains(correct),
"%f %f %f %f vs. %f %f %f %f\n",
-xPad, -yPad, +xPad, +yPad,
metrics.fXMin, metrics.fTop, metrics.fXMax, metrics.fBottom);
#endif
}
// Returns true if rect was meaningfully adjusted for the effects of paint,
// false if the paint could affect the rect in unknown ways.
static bool AdjustForPaint(const SkPaint* paint, SkRect* rect) {
if (paint) {
if (paint->canComputeFastBounds()) {
*rect = paint->computeFastBounds(*rect, rect);
return true;
}
return false;
}
return true;
}
// Adjust rect for all paints that may affect its geometry, then map it to identity space.
Bounds adjustAndMap(SkRect rect, const SkPaint* paint) const {
// Inverted rectangles really confuse our BBHs.
rect.sort();
// Adjust the rect for its own paint.
if (!AdjustForPaint(paint, &rect)) {
// The paint could do anything to our bounds. The only safe answer is the current clip.
return fCurrentClipBounds;
}
// Adjust rect for all the paints from the SaveLayers we're inside.
for (int i = fSaveStack.count() - 1; i >= 0; i--) {
if (!AdjustForPaint(fSaveStack[i].paint, &rect)) {
// Same deal as above.
return fCurrentClipBounds;
}
}
// Map the rect back to identity space.
fCTM->mapRect(&rect);
// Nothing can draw outside the current clip.
// (Only bounded ops call into this method, so oddballs like Clear don't matter here.)
rect.intersect(fCurrentClipBounds);
return rect;
}
// Conservative identity-space bounds for each op in the SkRecord.
SkAutoTMalloc<Bounds> fBounds;
// We walk fCurrentOp through the SkRecord, as we go using updateCTM()
// and updateClipBounds() to maintain the exact CTM (fCTM) and conservative
// identity-space bounds of the current clip (fCurrentClipBounds).
unsigned fCurrentOp;
const SkMatrix* fCTM;
Bounds fCurrentClipBounds;
// Used to track the bounds of Save/Restore blocks and the control ops inside them.
SkTDArray<SaveBounds> fSaveStack;
SkTDArray<unsigned> fControlIndices;
};
} // namespace SkRecords
void SkRecordFillBounds(const SkRecord& record, SkBBoxHierarchy* bbh) {
SkRecords::FillBounds(record, bbh);
}