blob: eaae8db302c40d29f761fd75c707aec89005c2d3 [file] [log] [blame]
/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/GrTextureResolveRenderTask.h"
#include "src/gpu/GrGpu.h"
#include "src/gpu/GrMemoryPool.h"
#include "src/gpu/GrOpFlushState.h"
#include "src/gpu/GrResourceAllocator.h"
#include "src/gpu/GrTexturePriv.h"
sk_sp<GrRenderTask> GrTextureResolveRenderTask::Make(
sk_sp<GrTextureProxy> textureProxyPtr, GrTextureResolveFlags flags, const GrCaps& caps) {
GrTextureProxy* textureProxy = textureProxyPtr.get();
sk_sp<GrTextureResolveRenderTask> resolveTask(
new GrTextureResolveRenderTask(std::move(textureProxyPtr), flags));
// Add the target as a dependency: We will read the existing contents of this texture while
// generating mipmap levels and/or resolving MSAA.
//
// NOTE: This must be called before makeClosed.
resolveTask->addDependency(
textureProxy, GrMipMapped::kNo, GrTextureResolveManager(nullptr), caps);
textureProxy->setLastRenderTask(resolveTask.get());
// We only resolve the texture; nobody should try to do anything else with this opList.
resolveTask->makeClosed(caps);
if (GrTextureResolveFlags::kMipMaps & flags) {
SkASSERT(GrMipMapped::kYes == textureProxy->mipMapped());
SkASSERT(textureProxy->mipMapsAreDirty());
textureProxy->markMipMapsClean();
}
return resolveTask;
}
void GrTextureResolveRenderTask::gatherProxyIntervals(GrResourceAllocator* alloc) const {
// This renderTask doesn't have "normal" ops. In this case we still need to add an interval (so
// fEndOfOpListOpIndices will remain in sync), so we create a fake op# to capture the fact that
// we manipulate fTarget.
alloc->addInterval(fTarget.get(), alloc->curOp(), alloc->curOp(),
GrResourceAllocator::ActualUse::kYes);
alloc->incOps();
}
bool GrTextureResolveRenderTask::onExecute(GrOpFlushState* flushState) {
GrTexture* texture = fTarget->peekTexture();
SkASSERT(texture);
if (GrTextureResolveFlags::kMipMaps & fResolveFlags) {
SkASSERT(texture->texturePriv().mipMapsAreDirty());
flushState->gpu()->regenerateMipMapLevels(texture);
}
return true;
}