blob: dcb18a132253da5693ca0c1025a9a33c155965aa [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "ok.h"
#include "Test.h"
struct TestStream : Stream {
const skiatest::TestRegistry* registry = skiatest::TestRegistry::Head();
bool extended = false, verbose = false;
static std::unique_ptr<Stream> Create(Options options) {
TestStream stream;
if (options("extended") != "") { stream.extended = true; }
if (options("verbose" ) != "") { stream.verbose = true; }
return move_unique(stream);
}
struct TestSrc : Src {
skiatest::Test test {"", false, nullptr};
bool extended, verbose;
std::string name() override { return test.name; }
SkISize size() override { return {0,0}; }
bool draw(SkCanvas*) override {
// TODO(mtklein): GrContext
struct : public skiatest::Reporter {
bool ok = true;
const char* name;
bool extended, verbose_;
void reportFailed(const skiatest::Failure& failure) override {
SkDebugf("%s: %s\n", name, failure.toString().c_str());
ok = false;
}
bool allowExtendedTest() const override { return extended; }
bool verbose() const override { return verbose_; }
} reporter;
reporter.name = test.name;
reporter.extended = extended;
reporter.verbose_ = verbose;
test.proc(&reporter, nullptr);
return reporter.ok;
}
};
std::unique_ptr<Src> next() override {
if (!registry) {
return nullptr;
}
TestSrc src;
src.test = registry->factory();
src.extended = extended;
src.verbose = verbose;
registry = registry->next();
return move_unique(src);
}
};
static Register test{"test", TestStream::Create};
// Hey, now why were these defined in DM.cpp? That's kind of weird.
namespace skiatest {
#if SK_SUPPORT_GPU
bool IsGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return kOpenGL_GrBackend == sk_gpu_test::GrContextFactory::ContextTypeBackend(type);
}
bool IsVulkanContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return kVulkan_GrBackend == sk_gpu_test::GrContextFactory::ContextTypeBackend(type);
}
bool IsRenderingGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return IsGLContextType(type) && sk_gpu_test::GrContextFactory::IsRenderingContext(type);
}
bool IsNullGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return type == sk_gpu_test::GrContextFactory::kNullGL_ContextType;
}
#else
bool IsGLContextType (int) { return false; }
bool IsVulkanContextType (int) { return false; }
bool IsRenderingGLContextType(int) { return false; }
bool IsNullGLContextType (int) { return false; }
#endif
void RunWithGPUTestContexts(GrContextTestFn* test, GrContextTypeFilterFn* contextTypeFilter,
Reporter* reporter, sk_gpu_test::GrContextFactory* factory) {
// TODO(bsalomon)
}
}