| out vec4 sk_FragColor; | |
| uniform vec4 colorWhite; | |
| vec4 main() { | |
| vec4 color = vec4(0.0); | |
| if (colorWhite.x == 1.0) color.y = 1.0; | |
| if (colorWhite.x == 2.0) ; else color.w = 1.0; | |
| while (colorWhite.x == 2.0) ; | |
| do ; while (colorWhite.x == 2.0); | |
| return color; | |
| } |