skia / skia / afa233bb1979a3d672caaa05f78fcdc2070fbc05 / . / src / gpu / tessellate / Tessellation.h

/* | |

* Copyright 2021 Google Inc. | |

* | |

* Use of this source code is governed by a BSD-style license that can be | |

* found in the LICENSE file. | |

*/ | |

#ifndef skgpu_tessellate_Tessellation_DEFINED | |

#define skgpu_tessellate_Tessellation_DEFINED | |

#include "include/core/SkPaint.h" | |

#include "include/core/SkPoint.h" | |

#include "include/core/SkStrokeRec.h" | |

#include "include/gpu/GrTypes.h" | |

#include "src/base/SkVx.h" | |

class SkMatrix; | |

class SkPath; | |

struct SkRect; | |

namespace skgpu::tess { | |

// Don't allow linearized segments to be off by more than 1/4th of a pixel from the true curve. | |

constexpr static float kPrecision = 4; | |

// This is the maximum number of subdivisions of a Bezier curve that can be represented in the fixed | |

// count vertex and index buffers. If rendering a curve that requires more subdivisions, it must be | |

// chopped. | |

constexpr static int kMaxResolveLevel = 5; | |

// This is the maximum number of parametric segments (linear sections) that a curve can be split | |

// into. This is the same for path filling and stroking, although fixed-count stroking also uses | |

// additional vertices to handle radial segments, joins, and caps. Additionally the fixed-count | |

// path filling algorithms snap their dynamic vertex counts to powers-of-two, whereas the stroking | |

// algorithm does not. | |

constexpr static int kMaxParametricSegments = 1 << kMaxResolveLevel; | |

constexpr static int kMaxParametricSegments_p2 = kMaxParametricSegments * kMaxParametricSegments; | |

constexpr static int kMaxParametricSegments_p4 = kMaxParametricSegments_p2 * | |

kMaxParametricSegments_p2; | |

// Don't tessellate paths that might have an individual curve that requires more than 1024 segments. | |

// (See wangs_formula::worst_case_cubic). If this is the case, call "PreChopPathCurves" first. | |

// Standard chopping, when Wang's formula is between kMaxParametricSegments and | |

// kMaxTessellationSegmentsPerCurve is handled automatically by PatchWriter. It differs from | |

// PreChopPathCurves in that it does no culling of offscreen chopped paths. | |

constexpr static float kMaxSegmentsPerCurve = 1024; | |

constexpr static float kMaxSegmentsPerCurve_p2 = kMaxSegmentsPerCurve * kMaxSegmentsPerCurve; | |

constexpr static float kMaxSegmentsPerCurve_p4 = kMaxSegmentsPerCurve_p2 * kMaxSegmentsPerCurve_p2; | |

// Returns a new path, equivalent to 'path' within the given viewport, whose verbs can all be drawn | |

// with 'maxSegments' tessellation segments or fewer, while staying within '1/tessellationPrecision' | |

// pixels of the true curve. Curves and chops that fall completely outside the viewport are | |

// flattened into lines. | |

SkPath PreChopPathCurves(float tessellationPrecision, | |

const SkPath&, | |

const SkMatrix&, | |

const SkRect& viewport); | |

// How many triangles are in a curve with 2^resolveLevel line segments? | |

// Resolve level defines the tessellation factor for filled paths drawn using curves or wedges. | |

constexpr static int NumCurveTrianglesAtResolveLevel(int resolveLevel) { | |

// resolveLevel=0 -> 0 line segments -> 0 triangles | |

// resolveLevel=1 -> 2 line segments -> 1 triangle | |

// resolveLevel=2 -> 4 line segments -> 3 triangles | |

// resolveLevel=3 -> 8 line segments -> 7 triangles | |

// ... | |

return (1 << resolveLevel) - 1; | |

} | |

// Optional attribs that are included in tessellation patches, following the control points and in | |

// the same order as they appear here. | |

enum class PatchAttribs { | |

// Attribs. | |

kNone = 0, | |

kJoinControlPoint = 1 << 0, // [float2] Used by strokes. This defines tangent direction. | |

kFanPoint = 1 << 1, // [float2] Used by wedges. This is the center point the wedges fan around. | |

kStrokeParams = 1 << 2, // [float2] Used when strokes have different widths or join types. | |

kColor = 1 << 3, // [ubyte4 or float4] Used when patches have different colors. | |

kPaintDepth = 1 << 4, // [float] Used in Graphite to specify depth attachment value for draw. | |

kExplicitCurveType = 1 << 5, // [float] Used when GPU can't infer curve type based on infinity. | |

kSsboIndex = 1 << 7, // [int] Used to index into a shared storage buffer for this patch's | |

// uniform values. | |

// Extra flags. | |

kWideColorIfEnabled = 1 << 6, // If kColor is set, specifies it to be float4 wide color. | |

}; | |

GR_MAKE_BITFIELD_CLASS_OPS(PatchAttribs) | |

// When PatchAttribs::kExplicitCurveType is set, these are the values that tell the GPU what type of | |

// curve is being drawn. | |

constexpr static float kCubicCurveType [[maybe_unused]] = 0; | |

constexpr static float kConicCurveType [[maybe_unused]] = 1; | |

constexpr static float kTriangularConicCurveType [[maybe_unused]] = 2; // Conic curve with w=Inf. | |

// Returns the packed size in bytes of the attribs portion of tessellation patches (or instances) in | |

// GPU buffers. | |

constexpr size_t PatchAttribsStride(PatchAttribs attribs) { | |

return (attribs & PatchAttribs::kJoinControlPoint ? sizeof(float) * 2 : 0) + | |

(attribs & PatchAttribs::kFanPoint ? sizeof(float) * 2 : 0) + | |

(attribs & PatchAttribs::kStrokeParams ? sizeof(float) * 2 : 0) + | |

(attribs & PatchAttribs::kColor | |

? (attribs & PatchAttribs::kWideColorIfEnabled ? sizeof(float) | |

: sizeof(uint8_t)) * 4 : 0) + | |

(attribs & PatchAttribs::kPaintDepth ? sizeof(float) : 0) + | |

(attribs & PatchAttribs::kExplicitCurveType ? sizeof(float) : 0) + | |

(attribs & PatchAttribs::kSsboIndex ? (sizeof(int)) : 0); | |

} | |

constexpr size_t PatchStride(PatchAttribs attribs) { | |

return 4*sizeof(SkPoint) + PatchAttribsStride(attribs); | |

} | |

// Finds 0, 1, or 2 T values at which to chop the given curve in order to guarantee the resulting | |

// cubics are convex and rotate no more than 180 degrees. | |

// | |

// - If the cubic is "serpentine", then the T values are any inflection points in [0 < T < 1]. | |

// - If the cubic is linear, then the T values are any 180-degree cusp points in [0 < T < 1]. | |

// - Otherwise the T value is the point at which rotation reaches 180 degrees, iff in [0 < T < 1]. | |

// | |

// 'areCusps' is set to true if the chop point occurred at a cusp (within tolerance), or if the chop | |

// point(s) occurred at 180-degree turnaround points on a degenerate flat line. | |

int FindCubicConvex180Chops(const SkPoint[], float T[2], bool* areCusps); | |

// Returns true if the given conic (or quadratic) has a cusp point. The w value is not necessary in | |

// determining this. If there is a cusp, it can be found at the midtangent. | |

inline bool ConicHasCusp(const SkPoint p[3]) { | |

SkVector a = p[1] - p[0]; | |

SkVector b = p[2] - p[1]; | |

// A conic of any class can only have a cusp if it is a degenerate flat line with a 180 degree | |

// turnarund. To detect this, the beginning and ending tangents must be parallel | |

// (a.cross(b) == 0) and pointing in opposite directions (a.dot(b) < 0). | |

return a.cross(b) == 0 && a.dot(b) < 0; | |

} | |

// We encode all of a join's information in a single float value: | |

// | |

// Negative => Round Join | |

// Zero => Bevel Join | |

// Positive => Miter join, and the value is also the miter limit | |

// | |

inline float GetJoinType(const SkStrokeRec& stroke) { | |

switch (stroke.getJoin()) { | |

case SkPaint::kRound_Join: return -1; | |

case SkPaint::kBevel_Join: return 0; | |

case SkPaint::kMiter_Join: SkASSERT(stroke.getMiter() >= 0); return stroke.getMiter(); | |

} | |

SkUNREACHABLE; | |

} | |

// This float2 gets written out with each patch/instance if PatchAttribs::kStrokeParams is enabled. | |

struct StrokeParams { | |

StrokeParams() = default; | |

StrokeParams(float radius, float joinType) : fRadius(radius), fJoinType(joinType) {} | |

StrokeParams(const SkStrokeRec& stroke) { | |

this->set(stroke); | |

} | |

void set(const SkStrokeRec& stroke) { | |

fRadius = stroke.getWidth() * .5f; | |

fJoinType = GetJoinType(stroke); | |

} | |

float fRadius; | |

float fJoinType; // See GetJoinType(). | |

}; | |

inline bool StrokesHaveEqualParams(const SkStrokeRec& a, const SkStrokeRec& b) { | |

return a.getWidth() == b.getWidth() && a.getJoin() == b.getJoin() && | |

(a.getJoin() != SkPaint::kMiter_Join || a.getMiter() == b.getMiter()); | |

} | |

// Returns the fixed number of edges that are always emitted with the given join type. If the | |

// join is round, the caller needs to account for the additional radial edges on their own. | |

// Specifically, each join always emits: | |

// | |

// * Two colocated edges at the beginning (a full-width edge to seam with the preceding stroke | |

// and a half-width edge to begin the join). | |

// | |

// * An extra edge in the middle for miter joins, or else a variable number of radial edges | |

// for round joins (the caller is responsible for counting radial edges from round joins). | |

// | |

// * A half-width edge at the end of the join that will be colocated with the first | |

// (full-width) edge of the stroke. | |

// | |

constexpr int NumFixedEdgesInJoin(SkPaint::Join joinType) { | |

switch (joinType) { | |

case SkPaint::kMiter_Join: | |

return 4; | |

case SkPaint::kRound_Join: | |

// The caller is responsible for counting the variable number of middle, radial | |

// segments on round joins. | |

[[fallthrough]]; | |

case SkPaint::kBevel_Join: | |

return 3; | |

} | |

SkUNREACHABLE; | |

} | |

constexpr int NumFixedEdgesInJoin(const StrokeParams& strokeParams) { | |

// The caller is responsible for counting the variable number of segments for round joins. | |

return strokeParams.fJoinType > 0.f ? /* miter */ 4 : /* round or bevel */ 3; | |

} | |

// Decides the number of radial segments the tessellator adds for each curve. (Uniform steps | |

// in tangent angle.) The tessellator will add this number of radial segments for each | |

// radian of rotation in local path space. | |

inline float CalcNumRadialSegmentsPerRadian(float approxDevStrokeRadius) { | |

float cosTheta = 1.f - (1.f / kPrecision) / approxDevStrokeRadius; | |

return .5f / acosf(std::max(cosTheta, -1.f)); | |

} | |

} // namespace skgpu::tess | |

#endif // skgpu_tessellate_Tessellation_DEFINED |