| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_testInputs : packoffset(c0); |
| float4 _10_colorGreen : packoffset(c1); |
| float4 _10_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float4 expectedA = float4(0.0f, 0.0f, 0.84375f, 1.0f); |
| float4 expectedB = float4(1.0f, 0.0f, 1.0f, 1.0f); |
| bool _41 = false; |
| if (true) |
| { |
| _41 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _41 = false; |
| } |
| bool _50 = false; |
| if (_41) |
| { |
| _50 = all(bool3(float3(0.0f, 0.0f, 0.84375f).x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.x, float3(0.0f, 0.0f, 0.84375f).y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.y, float3(0.0f, 0.0f, 0.84375f).z == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _50 = false; |
| } |
| bool _53 = false; |
| if (_50) |
| { |
| _53 = true; |
| } |
| else |
| { |
| _53 = false; |
| } |
| bool _56 = false; |
| if (_53) |
| { |
| _56 = true; |
| } |
| else |
| { |
| _56 = false; |
| } |
| bool _62 = false; |
| if (_56) |
| { |
| _62 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _62 = false; |
| } |
| bool _68 = false; |
| if (_62) |
| { |
| _68 = all(bool3(float3(0.0f, 0.0f, 0.84375f).x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.x, float3(0.0f, 0.0f, 0.84375f).y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.y, float3(0.0f, 0.0f, 0.84375f).z == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _68 = false; |
| } |
| bool _71 = false; |
| if (_68) |
| { |
| _71 = true; |
| } |
| else |
| { |
| _71 = false; |
| } |
| bool _87 = false; |
| if (_71) |
| { |
| _87 = smoothstep(_10_colorRed.y, _10_colorGreen.y, -1.25f) == 0.0f; |
| } |
| else |
| { |
| _87 = false; |
| } |
| bool _103 = false; |
| if (_87) |
| { |
| float2 _90 = smoothstep(_10_colorRed.y.xx, _10_colorGreen.y.xx, float2(-1.25f, 0.0f)); |
| _103 = all(bool2(_90.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.x, _90.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _103 = false; |
| } |
| bool _120 = false; |
| if (_103) |
| { |
| float3 _106 = smoothstep(_10_colorRed.y.xxx, _10_colorGreen.y.xxx, float3(-1.25f, 0.0f, 0.75f)); |
| _120 = all(bool3(_106.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.x, _106.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.y, _106.z == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _120 = false; |
| } |
| bool _137 = false; |
| if (_120) |
| { |
| float4 _123 = smoothstep(_10_colorRed.y.xxxx, _10_colorGreen.y.xxxx, float4(-1.25f, 0.0f, 0.75f, 2.25f)); |
| _137 = all(bool4(_123.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).x, _123.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).y, _123.z == float4(0.0f, 0.0f, 0.84375f, 1.0f).z, _123.w == float4(0.0f, 0.0f, 0.84375f, 1.0f).w)); |
| } |
| else |
| { |
| _137 = false; |
| } |
| bool _140 = false; |
| if (_137) |
| { |
| _140 = true; |
| } |
| else |
| { |
| _140 = false; |
| } |
| bool _147 = false; |
| if (_140) |
| { |
| _147 = all(bool2(float2(1.0f, 0.0f).x == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.x, float2(1.0f, 0.0f).y == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _147 = false; |
| } |
| bool _154 = false; |
| if (_147) |
| { |
| _154 = all(bool3(float3(1.0f, 0.0f, 1.0f).x == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.x, float3(1.0f, 0.0f, 1.0f).y == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.y, float3(1.0f, 0.0f, 1.0f).z == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _154 = false; |
| } |
| bool _157 = false; |
| if (_154) |
| { |
| _157 = true; |
| } |
| else |
| { |
| _157 = false; |
| } |
| bool _168 = false; |
| if (_157) |
| { |
| _168 = smoothstep(_10_colorRed.x, _10_colorGreen.x, -1.25f) == 1.0f; |
| } |
| else |
| { |
| _168 = false; |
| } |
| bool _181 = false; |
| if (_168) |
| { |
| float2 _171 = smoothstep(_10_colorRed.xy, _10_colorGreen.xy, float2(-1.25f, 0.0f)); |
| _181 = all(bool2(_171.x == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.x, _171.y == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _181 = false; |
| } |
| bool _194 = false; |
| if (_181) |
| { |
| float3 _184 = smoothstep(_10_colorRed.xyz, _10_colorGreen.xyz, float3(-1.25f, 0.0f, 0.75f)); |
| _194 = all(bool3(_184.x == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.x, _184.y == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.y, _184.z == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _194 = false; |
| } |
| bool _204 = false; |
| if (_194) |
| { |
| float4 _197 = smoothstep(_10_colorRed, _10_colorGreen, float4(-1.25f, 0.0f, 0.75f, 2.25f)); |
| _204 = all(bool4(_197.x == float4(1.0f, 0.0f, 1.0f, 1.0f).x, _197.y == float4(1.0f, 0.0f, 1.0f, 1.0f).y, _197.z == float4(1.0f, 0.0f, 1.0f, 1.0f).z, _197.w == float4(1.0f, 0.0f, 1.0f, 1.0f).w)); |
| } |
| else |
| { |
| _204 = false; |
| } |
| float4 _205 = 0.0f.xxxx; |
| if (_204) |
| { |
| _205 = _10_colorGreen; |
| } |
| else |
| { |
| _205 = _10_colorRed; |
| } |
| return _205; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |