| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_testInputs : packoffset(c0); |
| float4 _10_colorGreen : packoffset(c1); |
| float4 _10_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float4 expected = float4(-1.0f, 0.0f, 1.0f, 1.0f); |
| bool _50 = false; |
| if (sign(_10_testInputs.x) == (-1.0f)) |
| { |
| float2 _42 = sign(_10_testInputs.xy); |
| _50 = all(bool2(_42.x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.x, _42.y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _50 = false; |
| } |
| bool _62 = false; |
| if (_50) |
| { |
| float3 _53 = sign(_10_testInputs.xyz); |
| _62 = all(bool3(_53.x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.x, _53.y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.y, _53.z == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _62 = false; |
| } |
| bool _71 = false; |
| if (_62) |
| { |
| float4 _65 = sign(_10_testInputs); |
| _71 = all(bool4(_65.x == float4(-1.0f, 0.0f, 1.0f, 1.0f).x, _65.y == float4(-1.0f, 0.0f, 1.0f, 1.0f).y, _65.z == float4(-1.0f, 0.0f, 1.0f, 1.0f).z, _65.w == float4(-1.0f, 0.0f, 1.0f, 1.0f).w)); |
| } |
| else |
| { |
| _71 = false; |
| } |
| bool _75 = false; |
| if (_71) |
| { |
| _75 = true; |
| } |
| else |
| { |
| _75 = false; |
| } |
| bool _82 = false; |
| if (_75) |
| { |
| _82 = all(bool2(float2(-1.0f, 0.0f).x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.x, float2(-1.0f, 0.0f).y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _82 = false; |
| } |
| bool _89 = false; |
| if (_82) |
| { |
| _89 = all(bool3(float3(-1.0f, 0.0f, 1.0f).x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.x, float3(-1.0f, 0.0f, 1.0f).y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.y, float3(-1.0f, 0.0f, 1.0f).z == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _89 = false; |
| } |
| bool _92 = false; |
| if (_89) |
| { |
| _92 = true; |
| } |
| else |
| { |
| _92 = false; |
| } |
| float4 _93 = 0.0f.xxxx; |
| if (_92) |
| { |
| _93 = _10_colorGreen; |
| } |
| else |
| { |
| _93 = _10_colorRed; |
| } |
| return _93; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |