| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_testInputs : packoffset(c0); |
| float4 _10_colorGreen : packoffset(c1); |
| float4 _10_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float4 expected = float4(0.0f, 0.0f, 0.75f, 1.0f); |
| bool _51 = false; |
| if (clamp(_10_testInputs.x, 0.0f, 1.0f) == 0.0f) |
| { |
| float2 _42 = clamp(_10_testInputs.xy, 0.0f.xx, 1.0f.xx); |
| _51 = all(bool2(_42.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.x, _42.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _51 = false; |
| } |
| bool _65 = false; |
| if (_51) |
| { |
| float3 _54 = clamp(_10_testInputs.xyz, 0.0f.xxx, 1.0f.xxx); |
| _65 = all(bool3(_54.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.x, _54.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.y, _54.z == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _65 = false; |
| } |
| bool _76 = false; |
| if (_65) |
| { |
| float4 _68 = clamp(_10_testInputs, 0.0f.xxxx, 1.0f.xxxx); |
| _76 = all(bool4(_68.x == float4(0.0f, 0.0f, 0.75f, 1.0f).x, _68.y == float4(0.0f, 0.0f, 0.75f, 1.0f).y, _68.z == float4(0.0f, 0.0f, 0.75f, 1.0f).z, _68.w == float4(0.0f, 0.0f, 0.75f, 1.0f).w)); |
| } |
| else |
| { |
| _76 = false; |
| } |
| bool _80 = false; |
| if (_76) |
| { |
| _80 = true; |
| } |
| else |
| { |
| _80 = false; |
| } |
| bool _86 = false; |
| if (_80) |
| { |
| _86 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _86 = false; |
| } |
| bool _93 = false; |
| if (_86) |
| { |
| _93 = all(bool3(float3(0.0f, 0.0f, 0.75f).x == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.x, float3(0.0f, 0.0f, 0.75f).y == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.y, float3(0.0f, 0.0f, 0.75f).z == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _93 = false; |
| } |
| bool _96 = false; |
| if (_93) |
| { |
| _96 = true; |
| } |
| else |
| { |
| _96 = false; |
| } |
| float4 _97 = 0.0f.xxxx; |
| if (_96) |
| { |
| _97 = _10_colorGreen; |
| } |
| else |
| { |
| _97 = _10_colorRed; |
| } |
| return _97; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |