| Texture2D<float4> t : register(t0, space0); | |
| SamplerState _t_sampler : register(s0, space0); | |
| static float4 sk_FragColor; | |
| struct SPIRV_Cross_Output | |
| { | |
| float4 sk_FragColor : SV_Target0; | |
| }; | |
| void frag_main() | |
| { | |
| float4 _19 = t.SampleLevel(_t_sampler, 0.0f.xx, 0.0f); | |
| float4 c = _19; | |
| sk_FragColor = _19 * t.SampleLevel(_t_sampler, 1.0f.xxx.xy / 1.0f.xxx.z, 0.0f); | |
| } | |
| SPIRV_Cross_Output main() | |
| { | |
| frag_main(); | |
| SPIRV_Cross_Output stage_output; | |
| stage_output.sk_FragColor = sk_FragColor; | |
| return stage_output; | |
| } |