out vec4 sk_FragColor; | |
uniform vec4 testInputs; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
const vec4 expected = vec4(-0.021816615, 0.0, 0.01308997, 0.03926991); | |
const vec4 allowedDelta = vec4(0.0005); | |
return ((abs(radians(testInputs.x) - -0.021816615) < 0.0005 && all(lessThan(abs(radians(testInputs.xy) - vec2(-0.021816615, 0.0)), vec2(0.0005)))) && all(lessThan(abs(radians(testInputs.xyz) - vec3(-0.021816615, 0.0, 0.01308997)), vec3(0.0005)))) && all(lessThan(abs(radians(testInputs) - expected), allowedDelta)) ? colorGreen : colorRed; | |
} |