| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| bool4 _42 = bool4(_10_colorGreen.x != 0.0f, _10_colorGreen.y != 0.0f, _10_colorGreen.z != 0.0f, _10_colorGreen.w != 0.0f); |
| bool4 inputVal = _42; |
| bool4 expected = bool4(true, false, true, false); |
| bool2 _48 = _42.xy; |
| bool2 _47 = bool2(!_48.x, !_48.y); |
| bool _61 = false; |
| if (all(bool2(_47.x == bool4(true, false, true, false).xy.x, _47.y == bool4(true, false, true, false).xy.y))) |
| { |
| bool3 _56 = _42.xyz; |
| bool3 _55 = bool3(!_56.x, !_56.y, !_56.z); |
| _61 = all(bool3(_55.x == bool4(true, false, true, false).xyz.x, _55.y == bool4(true, false, true, false).xyz.y, _55.z == bool4(true, false, true, false).xyz.z)); |
| } |
| else |
| { |
| _61 = false; |
| } |
| bool _67 = false; |
| if (_61) |
| { |
| bool4 _64 = bool4(!_42.x, !_42.y, !_42.z, !_42.w); |
| _67 = all(bool4(_64.x == bool4(true, false, true, false).x, _64.y == bool4(true, false, true, false).y, _64.z == bool4(true, false, true, false).z, _64.w == bool4(true, false, true, false).w)); |
| } |
| else |
| { |
| _67 = false; |
| } |
| bool _74 = false; |
| if (_67) |
| { |
| _74 = all(bool2(bool2(true, false).x == bool4(true, false, true, false).xy.x, bool2(true, false).y == bool4(true, false, true, false).xy.y)); |
| } |
| else |
| { |
| _74 = false; |
| } |
| bool _81 = false; |
| if (_74) |
| { |
| _81 = all(bool3(bool3(true, false, true).x == bool4(true, false, true, false).xyz.x, bool3(true, false, true).y == bool4(true, false, true, false).xyz.y, bool3(true, false, true).z == bool4(true, false, true, false).xyz.z)); |
| } |
| else |
| { |
| _81 = false; |
| } |
| bool _84 = false; |
| if (_81) |
| { |
| _84 = true; |
| } |
| else |
| { |
| _84 = false; |
| } |
| float4 _85 = 0.0f.xxxx; |
| if (_84) |
| { |
| _85 = _10_colorGreen; |
| } |
| else |
| { |
| _85 = _10_colorRed; |
| } |
| return _85; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |