| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| vec4 main() { | |
| bvec4 inputVal = bvec4(colorGreen); | |
| bvec4 expected = bvec4(true, false, true, false); | |
| return ((((not(inputVal.xy) == expected.xy && not(inputVal.xyz) == expected.xyz) && not(inputVal) == expected) && bvec2(true, false) == expected.xy) && bvec3(true, false, true) == expected.xyz) && bvec4(true, false, true, false) == expected ? colorGreen : colorRed; | |
| } |