| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_inputVal : packoffset(c0); |
| float4 _10_colorGreen : packoffset(c1); |
| float4 _10_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float4 expectedVec = float4(1.0f, 0.0f, 0.0f, 0.0f); |
| bool _49 = false; |
| if (sign(_10_inputVal.x) == 1.0f) |
| { |
| float2 _41 = normalize(_10_inputVal.xy); |
| _49 = all(bool2(_41.x == float4(1.0f, 0.0f, 0.0f, 0.0f).xy.x, _41.y == float4(1.0f, 0.0f, 0.0f, 0.0f).xy.y)); |
| } |
| else |
| { |
| _49 = false; |
| } |
| bool _61 = false; |
| if (_49) |
| { |
| float3 _52 = normalize(_10_inputVal.xyz); |
| _61 = all(bool3(_52.x == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.x, _52.y == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.y, _52.z == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.z)); |
| } |
| else |
| { |
| _61 = false; |
| } |
| bool _70 = false; |
| if (_61) |
| { |
| float4 _64 = normalize(_10_inputVal); |
| _70 = all(bool4(_64.x == float4(1.0f, 0.0f, 0.0f, 0.0f).x, _64.y == float4(1.0f, 0.0f, 0.0f, 0.0f).y, _64.z == float4(1.0f, 0.0f, 0.0f, 0.0f).z, _64.w == float4(1.0f, 0.0f, 0.0f, 0.0f).w)); |
| } |
| else |
| { |
| _70 = false; |
| } |
| bool _74 = false; |
| if (_70) |
| { |
| _74 = true; |
| } |
| else |
| { |
| _74 = false; |
| } |
| bool _81 = false; |
| if (_74) |
| { |
| _81 = all(bool2(float2(0.0f, 1.0f).x == float4(1.0f, 0.0f, 0.0f, 0.0f).yx.x, float2(0.0f, 1.0f).y == float4(1.0f, 0.0f, 0.0f, 0.0f).yx.y)); |
| } |
| else |
| { |
| _81 = false; |
| } |
| bool _88 = false; |
| if (_81) |
| { |
| _88 = all(bool3(float3(0.0f, 1.0f, 0.0f).x == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.x, float3(0.0f, 1.0f, 0.0f).y == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.y, float3(0.0f, 1.0f, 0.0f).z == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.z)); |
| } |
| else |
| { |
| _88 = false; |
| } |
| bool _91 = false; |
| if (_88) |
| { |
| _91 = true; |
| } |
| else |
| { |
| _91 = false; |
| } |
| float4 _92 = 0.0f.xxxx; |
| if (_91) |
| { |
| _92 = _10_colorGreen; |
| } |
| else |
| { |
| _92 = _10_colorRed; |
| } |
| return _92; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |