| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_testInputs : packoffset(c0); |
| float4 _10_colorGreen : packoffset(c1); |
| float4 _10_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float4 _37 = abs(_10_testInputs) * 100.0f; |
| uint4 _46 = uint4(uint(_37.x), uint(_37.y), uint(_37.z), uint(_37.w)); |
| uint4 uintValues = _46; |
| float4 _51 = _10_colorGreen * 100.0f; |
| uint4 _60 = uint4(uint(_51.x), uint(_51.y), uint(_51.z), uint(_51.w)); |
| uint4 uintGreen = _60; |
| uint4 expectedA = uint4(50u, 0u, 50u, 50u); |
| uint4 expectedB = uint4(0u, 0u, 0u, 100u); |
| uint _70 = _46.x; |
| bool _82 = false; |
| if (min(_70, 50u) == 50u) |
| { |
| uint2 _74 = min(_46.xy, uint2(50u, 50u)); |
| _82 = all(bool2(_74.x == uint4(50u, 0u, 50u, 50u).xy.x, _74.y == uint4(50u, 0u, 50u, 50u).xy.y)); |
| } |
| else |
| { |
| _82 = false; |
| } |
| bool _93 = false; |
| if (_82) |
| { |
| uint3 _85 = min(_46.xyz, uint3(50u, 50u, 50u)); |
| _93 = all(bool3(_85.x == uint4(50u, 0u, 50u, 50u).xyz.x, _85.y == uint4(50u, 0u, 50u, 50u).xyz.y, _85.z == uint4(50u, 0u, 50u, 50u).xyz.z)); |
| } |
| else |
| { |
| _93 = false; |
| } |
| bool _101 = false; |
| if (_93) |
| { |
| uint4 _96 = min(_46, uint4(50u, 50u, 50u, 50u)); |
| _101 = all(bool4(_96.x == uint4(50u, 0u, 50u, 50u).x, _96.y == uint4(50u, 0u, 50u, 50u).y, _96.z == uint4(50u, 0u, 50u, 50u).z, _96.w == uint4(50u, 0u, 50u, 50u).w)); |
| } |
| else |
| { |
| _101 = false; |
| } |
| bool _105 = false; |
| if (_101) |
| { |
| _105 = true; |
| } |
| else |
| { |
| _105 = false; |
| } |
| bool _112 = false; |
| if (_105) |
| { |
| _112 = all(bool2(uint2(50u, 0u).x == uint4(50u, 0u, 50u, 50u).xy.x, uint2(50u, 0u).y == uint4(50u, 0u, 50u, 50u).xy.y)); |
| } |
| else |
| { |
| _112 = false; |
| } |
| bool _119 = false; |
| if (_112) |
| { |
| _119 = all(bool3(uint3(50u, 0u, 50u).x == uint4(50u, 0u, 50u, 50u).xyz.x, uint3(50u, 0u, 50u).y == uint4(50u, 0u, 50u, 50u).xyz.y, uint3(50u, 0u, 50u).z == uint4(50u, 0u, 50u, 50u).xyz.z)); |
| } |
| else |
| { |
| _119 = false; |
| } |
| bool _122 = false; |
| if (_119) |
| { |
| _122 = true; |
| } |
| else |
| { |
| _122 = false; |
| } |
| bool _128 = false; |
| if (_122) |
| { |
| _128 = min(_70, _60.x) == 0u; |
| } |
| else |
| { |
| _128 = false; |
| } |
| bool _137 = false; |
| if (_128) |
| { |
| uint2 _131 = min(_46.xy, _60.xy); |
| _137 = all(bool2(_131.x == uint4(0u, 0u, 0u, 100u).xy.x, _131.y == uint4(0u, 0u, 0u, 100u).xy.y)); |
| } |
| else |
| { |
| _137 = false; |
| } |
| bool _146 = false; |
| if (_137) |
| { |
| uint3 _140 = min(_46.xyz, _60.xyz); |
| _146 = all(bool3(_140.x == uint4(0u, 0u, 0u, 100u).xyz.x, _140.y == uint4(0u, 0u, 0u, 100u).xyz.y, _140.z == uint4(0u, 0u, 0u, 100u).xyz.z)); |
| } |
| else |
| { |
| _146 = false; |
| } |
| bool _152 = false; |
| if (_146) |
| { |
| uint4 _149 = min(_46, _60); |
| _152 = all(bool4(_149.x == uint4(0u, 0u, 0u, 100u).x, _149.y == uint4(0u, 0u, 0u, 100u).y, _149.z == uint4(0u, 0u, 0u, 100u).z, _149.w == uint4(0u, 0u, 0u, 100u).w)); |
| } |
| else |
| { |
| _152 = false; |
| } |
| bool _155 = false; |
| if (_152) |
| { |
| _155 = true; |
| } |
| else |
| { |
| _155 = false; |
| } |
| bool _162 = false; |
| if (_155) |
| { |
| _162 = all(bool2(uint2(0u, 0u).x == uint4(0u, 0u, 0u, 100u).xy.x, uint2(0u, 0u).y == uint4(0u, 0u, 0u, 100u).xy.y)); |
| } |
| else |
| { |
| _162 = false; |
| } |
| bool _169 = false; |
| if (_162) |
| { |
| _169 = all(bool3(uint3(0u, 0u, 0u).x == uint4(0u, 0u, 0u, 100u).xyz.x, uint3(0u, 0u, 0u).y == uint4(0u, 0u, 0u, 100u).xyz.y, uint3(0u, 0u, 0u).z == uint4(0u, 0u, 0u, 100u).xyz.z)); |
| } |
| else |
| { |
| _169 = false; |
| } |
| bool _172 = false; |
| if (_169) |
| { |
| _172 = true; |
| } |
| else |
| { |
| _172 = false; |
| } |
| float4 _173 = 0.0f.xxxx; |
| if (_172) |
| { |
| _173 = _10_colorGreen; |
| } |
| else |
| { |
| _173 = _10_colorRed; |
| } |
| return _173; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |