| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float4 _42 = 9.0f.xxxx * _10_colorRed; |
| float4 _43 = 9.0f.xxxx * _10_colorGreen; |
| float2x4 h24 = float2x4(_42, _43); |
| float2 _68 = float2(_10_colorRed.xy); |
| float2 _71 = float2(_10_colorRed.zw); |
| float2 _74 = float2(_10_colorGreen.xy); |
| float2 _77 = float2(_10_colorGreen.zw); |
| float2 _79 = float2(1.0f, 2.0f) * _68; |
| float2 _80 = float2(3.0f, 4.0f) * _71; |
| float2 _81 = float2(5.0f, 6.0f) * _74; |
| float2 _82 = float2(7.0f, 8.0f) * _77; |
| float4x2 h42 = float4x2(_79, _80, _81, _82); |
| float4x3 f43 = float4x3(float3(12.0f, 22.0f, 30.0f), float3(36.0f, 40.0f, 42.0f), float3(42.0f, 40.0f, 36.0f), float3(30.0f, 22.0f, 12.0f)); |
| bool _128 = false; |
| if (all(bool4(_42.x == float4(9.0f, 0.0f, 0.0f, 9.0f).x, _42.y == float4(9.0f, 0.0f, 0.0f, 9.0f).y, _42.z == float4(9.0f, 0.0f, 0.0f, 9.0f).z, _42.w == float4(9.0f, 0.0f, 0.0f, 9.0f).w)) && all(bool4(_43.x == float4(0.0f, 9.0f, 0.0f, 9.0f).x, _43.y == float4(0.0f, 9.0f, 0.0f, 9.0f).y, _43.z == float4(0.0f, 9.0f, 0.0f, 9.0f).z, _43.w == float4(0.0f, 9.0f, 0.0f, 9.0f).w))) |
| { |
| _128 = ((all(bool2(_79.x == float2(1.0f, 0.0f).x, _79.y == float2(1.0f, 0.0f).y)) && all(bool2(_80.x == float2(0.0f, 4.0f).x, _80.y == float2(0.0f, 4.0f).y))) && all(bool2(_81.x == float2(0.0f, 6.0f).x, _81.y == float2(0.0f, 6.0f).y))) && all(bool2(_82.x == float2(0.0f, 8.0f).x, _82.y == float2(0.0f, 8.0f).y)); |
| } |
| else |
| { |
| _128 = false; |
| } |
| bool _143 = false; |
| if (_128) |
| { |
| _143 = ((all(bool3(float3(12.0f, 22.0f, 30.0f).x == float3(12.0f, 22.0f, 30.0f).x, float3(12.0f, 22.0f, 30.0f).y == float3(12.0f, 22.0f, 30.0f).y, float3(12.0f, 22.0f, 30.0f).z == float3(12.0f, 22.0f, 30.0f).z)) && all(bool3(float3(36.0f, 40.0f, 42.0f).x == float3(36.0f, 40.0f, 42.0f).x, float3(36.0f, 40.0f, 42.0f).y == float3(36.0f, 40.0f, 42.0f).y, float3(36.0f, 40.0f, 42.0f).z == float3(36.0f, 40.0f, 42.0f).z))) && all(bool3(float3(42.0f, 40.0f, 36.0f).x == float3(42.0f, 40.0f, 36.0f).x, float3(42.0f, 40.0f, 36.0f).y == float3(42.0f, 40.0f, 36.0f).y, float3(42.0f, 40.0f, 36.0f).z == float3(42.0f, 40.0f, 36.0f).z))) && all(bool3(float3(30.0f, 22.0f, 12.0f).x == float3(30.0f, 22.0f, 12.0f).x, float3(30.0f, 22.0f, 12.0f).y == float3(30.0f, 22.0f, 12.0f).y, float3(30.0f, 22.0f, 12.0f).z == float3(30.0f, 22.0f, 12.0f).z)); |
| } |
| else |
| { |
| _143 = false; |
| } |
| float4 _144 = 0.0f.xxxx; |
| if (_143) |
| { |
| _144 = _10_colorGreen; |
| } |
| else |
| { |
| _144 = _10_colorRed; |
| } |
| return _144; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |