| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| row_major float2x2 _10_testMatrix2x2 : packoffset(c2); |
| row_major float3x3 _10_testMatrix3x3 : packoffset(c4); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _27) |
| { |
| float2x2 h22 = float2x2(float2(0.0f, 5.0f), float2(10.0f, 15.0f)); |
| float2 _49 = _10_testMatrix2x2[0] * float2(1.0f, 0.0f); |
| float2 _51 = _10_testMatrix2x2[1] * float2(0.0f, 1.0f); |
| float2x2 f22 = float2x2(_49, _51); |
| float3 _64 = _10_testMatrix3x3[0] * 2.0f.xxx; |
| float3 _66 = _10_testMatrix3x3[1] * 2.0f.xxx; |
| float3 _68 = _10_testMatrix3x3[2] * 2.0f.xxx; |
| float3x3 h33 = float3x3(_64, _66, _68); |
| bool _87 = false; |
| if (all(bool2(float2(0.0f, 5.0f).x == float2(0.0f, 5.0f).x, float2(0.0f, 5.0f).y == float2(0.0f, 5.0f).y)) && all(bool2(float2(10.0f, 15.0f).x == float2(10.0f, 15.0f).x, float2(10.0f, 15.0f).y == float2(10.0f, 15.0f).y))) |
| { |
| _87 = all(bool2(_49.x == float2(1.0f, 0.0f).x, _49.y == float2(1.0f, 0.0f).y)) && all(bool2(_51.x == float2(0.0f, 4.0f).x, _51.y == float2(0.0f, 4.0f).y)); |
| } |
| else |
| { |
| _87 = false; |
| } |
| bool _109 = false; |
| if (_87) |
| { |
| _109 = (all(bool3(_64.x == float3(2.0f, 4.0f, 6.0f).x, _64.y == float3(2.0f, 4.0f, 6.0f).y, _64.z == float3(2.0f, 4.0f, 6.0f).z)) && all(bool3(_66.x == float3(8.0f, 10.0f, 12.0f).x, _66.y == float3(8.0f, 10.0f, 12.0f).y, _66.z == float3(8.0f, 10.0f, 12.0f).z))) && all(bool3(_68.x == float3(14.0f, 16.0f, 18.0f).x, _68.y == float3(14.0f, 16.0f, 18.0f).y, _68.z == float3(14.0f, 16.0f, 18.0f).z)); |
| } |
| else |
| { |
| _109 = false; |
| } |
| float4 _110 = 0.0f.xxxx; |
| if (_109) |
| { |
| _110 = _10_colorGreen; |
| } |
| else |
| { |
| _110 = _10_colorRed; |
| } |
| return _110; |
| } |
| |
| void frag_main() |
| { |
| float2 _23 = 0.0f.xx; |
| sk_FragColor = main(_23); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |