| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| float _skOutParamHelper0_frexp(float _var0, thread int4& exp) { |
| int _var1; |
| float _skResult = frexp(_var0, _var1); |
| exp.x = _var1; |
| return _skResult; |
| } |
| float2 _skOutParamHelper1_frexp(float2 _var0, thread int4& exp) { |
| int2 _var1; |
| float2 _skResult = frexp(_var0, _var1); |
| exp.xy = _var1; |
| return _skResult; |
| } |
| float3 _skOutParamHelper2_frexp(float3 _var0, thread int4& exp) { |
| int3 _var1; |
| float3 _skResult = frexp(_var0, _var1); |
| exp.xyz = _var1; |
| return _skResult; |
| } |
| float4 _skOutParamHelper3_frexp(float4 _var0, thread int4& exp) { |
| int4 _var1; |
| float4 _skResult = frexp(_var0, _var1); |
| exp = _var1; |
| return _skResult; |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float4 value = float4(_uniforms.colorGreen.yyyy * 6.0h); |
| int4 exp; |
| float4 result; |
| bool4 ok; |
| result.x = _skOutParamHelper0_frexp(value.x, exp); |
| ok.x = result.x == 0.75 && exp.x == 3; |
| result.xy = _skOutParamHelper1_frexp(value.xy, exp); |
| ok.y = result.y == 0.75 && exp.y == 3; |
| result.xyz = _skOutParamHelper2_frexp(value.xyz, exp); |
| ok.z = result.z == 0.75 && exp.z == 3; |
| result = _skOutParamHelper3_frexp(value, exp); |
| ok.w = result.w == 0.75 && exp.w == 3; |
| _out.sk_FragColor = all(ok) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |