| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float4 _35 = _10_colorGreen.yyyy * 6.0f; |
| float4 value = _35; |
| int4 _exp = int4(0, 0, 0, 0); |
| int _47 = 0; |
| float _43 = frexp(_35.x, _47); |
| _exp.x = _47; |
| float4 result = 0.0f.xxxx; |
| result.x = _43; |
| bool _62 = false; |
| if (result.x == 0.75f) |
| { |
| _62 = _exp.x == 3; |
| } |
| else |
| { |
| _62 = false; |
| } |
| bool4 ok = bool4(false, false, false, false); |
| ok.x = _62; |
| int2 _68 = int2(0, 0); |
| float2 _65 = frexp(value.xy, _68); |
| int4 _72 = _exp; |
| _exp = int4(_68.x, _68.y, _72.z, _72.w); |
| float4 _74 = result; |
| result = float4(_65.x, _65.y, _74.z, _74.w); |
| bool _82 = false; |
| if (float4(_65.x, _65.y, _74.z, _74.w).y == 0.75f) |
| { |
| _82 = int4(_68.x, _68.y, _72.z, _72.w).y == 3; |
| } |
| else |
| { |
| _82 = false; |
| } |
| ok.y = _82; |
| int3 _89 = int3(0, 0, 0); |
| float3 _85 = frexp(value.xyz, _89); |
| int4 _93 = _exp; |
| _exp = int4(_89.x, _89.y, _89.z, _93.w); |
| float4 _95 = result; |
| result = float4(_85.x, _85.y, _85.z, _95.w); |
| bool _103 = false; |
| if (float4(_85.x, _85.y, _85.z, _95.w).z == 0.75f) |
| { |
| _103 = int4(_89.x, _89.y, _89.z, _93.w).z == 3; |
| } |
| else |
| { |
| _103 = false; |
| } |
| ok.z = _103; |
| int4 _108 = int4(0, 0, 0, 0); |
| float4 _106 = frexp(value, _108); |
| _exp = _108; |
| result = _106; |
| bool _116 = false; |
| if (_106.w == 0.75f) |
| { |
| _116 = _108.w == 3; |
| } |
| else |
| { |
| _116 = false; |
| } |
| ok.w = _116; |
| float4 _120 = 0.0f.xxxx; |
| if (all(ok)) |
| { |
| _120 = _10_colorGreen; |
| } |
| else |
| { |
| _120 = _10_colorRed; |
| } |
| return _120; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |