| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_N : packoffset(c0); |
| float4 _10_I : packoffset(c1); |
| float4 _10_NRef : packoffset(c2); |
| float4 _10_colorGreen : packoffset(c3); |
| float4 _10_colorRed : packoffset(c4); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float spvFaceForward(float n, float i, float nref) |
| { |
| return i * nref < 0.0 ? n : -n; |
| } |
| |
| float4 main(float2 _24) |
| { |
| float4 expectedPos = float4(1.0f, 2.0f, 3.0f, 4.0f); |
| float4 expectedNeg = float4(-1.0f, -2.0f, -3.0f, -4.0f); |
| bool _72 = false; |
| if (spvFaceForward(_10_N.x, _10_I.x, _10_NRef.x) == (-1.0f)) |
| { |
| float2 _58 = faceforward(_10_N.xy, _10_I.xy, _10_NRef.xy); |
| _72 = all(bool2(_58.x == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.x, _58.y == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.y)); |
| } |
| else |
| { |
| _72 = false; |
| } |
| bool _90 = false; |
| if (_72) |
| { |
| float3 _75 = faceforward(_10_N.xyz, _10_I.xyz, _10_NRef.xyz); |
| _90 = all(bool3(_75.x == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.x, _75.y == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.y, _75.z == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.z)); |
| } |
| else |
| { |
| _90 = false; |
| } |
| bool _103 = false; |
| if (_90) |
| { |
| float4 _93 = faceforward(_10_N, _10_I, _10_NRef); |
| _103 = all(bool4(_93.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _93.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _93.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _93.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)); |
| } |
| else |
| { |
| _103 = false; |
| } |
| bool _107 = false; |
| if (_103) |
| { |
| _107 = true; |
| } |
| else |
| { |
| _107 = false; |
| } |
| bool _114 = false; |
| if (_107) |
| { |
| _114 = all(bool2(float2(-1.0f, -2.0f).x == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.x, float2(-1.0f, -2.0f).y == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.y)); |
| } |
| else |
| { |
| _114 = false; |
| } |
| bool _121 = false; |
| if (_114) |
| { |
| _121 = all(bool3(float3(1.0f, 2.0f, 3.0f).x == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.x, float3(1.0f, 2.0f, 3.0f).y == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.y, float3(1.0f, 2.0f, 3.0f).z == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.z)); |
| } |
| else |
| { |
| _121 = false; |
| } |
| bool _124 = false; |
| if (_121) |
| { |
| _124 = true; |
| } |
| else |
| { |
| _124 = false; |
| } |
| float4 _125 = 0.0f.xxxx; |
| if (_124) |
| { |
| _125 = _10_colorGreen; |
| } |
| else |
| { |
| _125 = _10_colorRed; |
| } |
| return _125; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |