| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_inputVal : packoffset(c0); |
| float4 _10_expected : packoffset(c1); |
| float4 _10_colorGreen : packoffset(c2); |
| float4 _10_colorRed : packoffset(c3); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| bool _51 = false; |
| if (exp2(_10_inputVal.x) == _10_expected.x) |
| { |
| float2 _41 = exp2(_10_inputVal.xy); |
| _51 = all(bool2(_41.x == _10_expected.xy.x, _41.y == _10_expected.xy.y)); |
| } |
| else |
| { |
| _51 = false; |
| } |
| bool _65 = false; |
| if (_51) |
| { |
| float3 _54 = exp2(_10_inputVal.xyz); |
| _65 = all(bool3(_54.x == _10_expected.xyz.x, _54.y == _10_expected.xyz.y, _54.z == _10_expected.xyz.z)); |
| } |
| else |
| { |
| _65 = false; |
| } |
| bool _76 = false; |
| if (_65) |
| { |
| float4 _68 = exp2(_10_inputVal); |
| _76 = all(bool4(_68.x == _10_expected.x, _68.y == _10_expected.y, _68.z == _10_expected.z, _68.w == _10_expected.w)); |
| } |
| else |
| { |
| _76 = false; |
| } |
| bool _84 = false; |
| if (_76) |
| { |
| _84 = 1.0f == _10_expected.x; |
| } |
| else |
| { |
| _84 = false; |
| } |
| bool _94 = false; |
| if (_84) |
| { |
| _94 = all(bool2(float2(1.0f, 2.0f).x == _10_expected.xy.x, float2(1.0f, 2.0f).y == _10_expected.xy.y)); |
| } |
| else |
| { |
| _94 = false; |
| } |
| bool _104 = false; |
| if (_94) |
| { |
| _104 = all(bool3(float3(1.0f, 2.0f, 4.0f).x == _10_expected.xyz.x, float3(1.0f, 2.0f, 4.0f).y == _10_expected.xyz.y, float3(1.0f, 2.0f, 4.0f).z == _10_expected.xyz.z)); |
| } |
| else |
| { |
| _104 = false; |
| } |
| bool _113 = false; |
| if (_104) |
| { |
| _113 = all(bool4(float4(1.0f, 2.0f, 4.0f, 8.0f).x == _10_expected.x, float4(1.0f, 2.0f, 4.0f, 8.0f).y == _10_expected.y, float4(1.0f, 2.0f, 4.0f, 8.0f).z == _10_expected.z, float4(1.0f, 2.0f, 4.0f, 8.0f).w == _10_expected.w)); |
| } |
| else |
| { |
| _113 = false; |
| } |
| float4 _114 = 0.0f.xxxx; |
| if (_113) |
| { |
| _114 = _10_colorGreen; |
| } |
| else |
| { |
| _114 = _10_colorRed; |
| } |
| return _114; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |