| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_testInputs : packoffset(c0); |
| float4 _11_colorGreen : packoffset(c1); |
| float4 _11_colorRed : packoffset(c2); |
| float2 _11_u_skRTFlip : packoffset(c1024); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| float4 expected = 0.0f.xxxx; |
| bool _60 = false; |
| if ((ddy(_11_testInputs.x) * _11_u_skRTFlip.y) == 0.0f) |
| { |
| float2 _55 = ddy(_11_testInputs.xy) * _11_u_skRTFlip.y.xx; |
| _60 = all(bool2(_55.x == 0.0f.xxxx.xy.x, _55.y == 0.0f.xxxx.xy.y)); |
| } |
| else |
| { |
| _60 = false; |
| } |
| bool _77 = false; |
| if (_60) |
| { |
| float3 _72 = ddy(_11_testInputs.xyz) * _11_u_skRTFlip.y.xxx; |
| _77 = all(bool3(_72.x == 0.0f.xxxx.xyz.x, _72.y == 0.0f.xxxx.xyz.y, _72.z == 0.0f.xxxx.xyz.z)); |
| } |
| else |
| { |
| _77 = false; |
| } |
| bool _91 = false; |
| if (_77) |
| { |
| float4 _87 = ddy(_11_testInputs) * _11_u_skRTFlip.y.xxxx; |
| _91 = all(bool4(_87.x == 0.0f.xxxx.x, _87.y == 0.0f.xxxx.y, _87.z == 0.0f.xxxx.z, _87.w == 0.0f.xxxx.w)); |
| } |
| else |
| { |
| _91 = false; |
| } |
| bool _105 = false; |
| if (_91) |
| { |
| float2 _94 = sign(ddy(_25.xx) * _11_u_skRTFlip.y.xx); |
| _105 = all(bool2(_94.x == 0.0f.xx.x, _94.y == 0.0f.xx.y)); |
| } |
| else |
| { |
| _105 = false; |
| } |
| bool _121 = false; |
| if (_105) |
| { |
| float2 _108 = sign(ddy(_25.yy) * _11_u_skRTFlip.y.xx); |
| _121 = all(bool2(_108.x == 1.0f.xx.x, _108.y == 1.0f.xx.y)); |
| } |
| else |
| { |
| _121 = false; |
| } |
| bool _135 = false; |
| if (_121) |
| { |
| float2 _124 = sign(ddy(_25) * _11_u_skRTFlip.y.xx); |
| _135 = all(bool2(_124.x == float2(0.0f, 1.0f).x, _124.y == float2(0.0f, 1.0f).y)); |
| } |
| else |
| { |
| _135 = false; |
| } |
| float4 _136 = 0.0f.xxxx; |
| if (_135) |
| { |
| _136 = _11_colorGreen; |
| } |
| else |
| { |
| _136 = _11_colorRed; |
| } |
| return _136; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |