| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_testInputs : packoffset(c0); |
| float4 _10_colorGreen : packoffset(c1); |
| float4 _10_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float4 expected = float4(-1.0f, 0.0f, 1.0f, 3.0f); |
| bool _51 = false; |
| if (ceil(_10_testInputs.x) == (-1.0f)) |
| { |
| float2 _43 = ceil(_10_testInputs.xy); |
| _51 = all(bool2(_43.x == float4(-1.0f, 0.0f, 1.0f, 3.0f).xy.x, _43.y == float4(-1.0f, 0.0f, 1.0f, 3.0f).xy.y)); |
| } |
| else |
| { |
| _51 = false; |
| } |
| bool _63 = false; |
| if (_51) |
| { |
| float3 _54 = ceil(_10_testInputs.xyz); |
| _63 = all(bool3(_54.x == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.x, _54.y == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.y, _54.z == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.z)); |
| } |
| else |
| { |
| _63 = false; |
| } |
| bool _72 = false; |
| if (_63) |
| { |
| float4 _66 = ceil(_10_testInputs); |
| _72 = all(bool4(_66.x == float4(-1.0f, 0.0f, 1.0f, 3.0f).x, _66.y == float4(-1.0f, 0.0f, 1.0f, 3.0f).y, _66.z == float4(-1.0f, 0.0f, 1.0f, 3.0f).z, _66.w == float4(-1.0f, 0.0f, 1.0f, 3.0f).w)); |
| } |
| else |
| { |
| _72 = false; |
| } |
| bool _76 = false; |
| if (_72) |
| { |
| _76 = true; |
| } |
| else |
| { |
| _76 = false; |
| } |
| bool _83 = false; |
| if (_76) |
| { |
| _83 = all(bool2(float2(-1.0f, 0.0f).x == float4(-1.0f, 0.0f, 1.0f, 3.0f).xy.x, float2(-1.0f, 0.0f).y == float4(-1.0f, 0.0f, 1.0f, 3.0f).xy.y)); |
| } |
| else |
| { |
| _83 = false; |
| } |
| bool _90 = false; |
| if (_83) |
| { |
| _90 = all(bool3(float3(-1.0f, 0.0f, 1.0f).x == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.x, float3(-1.0f, 0.0f, 1.0f).y == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.y, float3(-1.0f, 0.0f, 1.0f).z == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.z)); |
| } |
| else |
| { |
| _90 = false; |
| } |
| bool _93 = false; |
| if (_90) |
| { |
| _93 = true; |
| } |
| else |
| { |
| _93 = false; |
| } |
| float4 _94 = 0.0f.xxxx; |
| if (_93) |
| { |
| _94 = _10_colorGreen; |
| } |
| else |
| { |
| _94 = _10_colorRed; |
| } |
| return _94; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |