| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| bool4 _43 = bool4(_10_colorGreen.xxyz.x != 0.0f, _10_colorGreen.xxyz.y != 0.0f, _10_colorGreen.xxyz.z != 0.0f, _10_colorGreen.xxyz.w != 0.0f); |
| bool4 inputVal = _43; |
| bool4 _56 = bool4(_10_colorGreen.xyyw.x != 0.0f, _10_colorGreen.xyyw.y != 0.0f, _10_colorGreen.xyyw.z != 0.0f, _10_colorGreen.xyyw.w != 0.0f); |
| bool4 expected = _56; |
| bool _61 = _56.x; |
| bool _70 = false; |
| if (any(_43.xy) == _61) |
| { |
| _70 = any(_43.xyz) == _56.y; |
| } |
| else |
| { |
| _70 = false; |
| } |
| bool _76 = false; |
| if (_70) |
| { |
| _76 = any(_43) == _56.z; |
| } |
| else |
| { |
| _76 = false; |
| } |
| bool _80 = false; |
| if (_76) |
| { |
| _80 = false == _61; |
| } |
| else |
| { |
| _80 = false; |
| } |
| bool _84 = false; |
| if (_80) |
| { |
| _84 = _56.y; |
| } |
| else |
| { |
| _84 = false; |
| } |
| bool _88 = false; |
| if (_84) |
| { |
| _88 = _56.z; |
| } |
| else |
| { |
| _88 = false; |
| } |
| float4 _89 = 0.0f.xxxx; |
| if (_88) |
| { |
| _89 = _10_colorGreen; |
| } |
| else |
| { |
| _89 = _10_colorRed; |
| } |
| return _89; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |