| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| bool4 _43 = bool4(_10_colorRed.xxzw.x != 0.0f, _10_colorRed.xxzw.y != 0.0f, _10_colorRed.xxzw.z != 0.0f, _10_colorRed.xxzw.w != 0.0f); |
| bool4 inputVal = _43; |
| bool4 _56 = bool4(_10_colorRed.xyzz.x != 0.0f, _10_colorRed.xyzz.y != 0.0f, _10_colorRed.xyzz.z != 0.0f, _10_colorRed.xyzz.w != 0.0f); |
| bool4 expected = _56; |
| bool _61 = _56.x; |
| bool _70 = false; |
| if (all(_43.xy) == _61) |
| { |
| _70 = all(_43.xyz) == _56.y; |
| } |
| else |
| { |
| _70 = false; |
| } |
| bool _76 = false; |
| if (_70) |
| { |
| _76 = all(_43) == _56.z; |
| } |
| else |
| { |
| _76 = false; |
| } |
| bool _79 = false; |
| if (_76) |
| { |
| _79 = _61; |
| } |
| else |
| { |
| _79 = false; |
| } |
| bool _84 = false; |
| if (_79) |
| { |
| _84 = false == _56.y; |
| } |
| else |
| { |
| _84 = false; |
| } |
| bool _89 = false; |
| if (_84) |
| { |
| _89 = false == _56.z; |
| } |
| else |
| { |
| _89 = false; |
| } |
| float4 _90 = 0.0f.xxxx; |
| if (_89) |
| { |
| _90 = _10_colorGreen; |
| } |
| else |
| { |
| _90 = _10_colorRed; |
| } |
| return _90; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |