blob: ca787b93bbff0f0cdfd4bcb2140b4f6e5748728f [file] [log] [blame]
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/skottie/src/Layer.h"
#include "modules/skottie/src/Camera.h"
#include "modules/skottie/src/Composition.h"
#include "modules/skottie/src/SkottieJson.h"
#include "modules/skottie/src/effects/Effects.h"
#include "modules/skottie/src/effects/MotionBlurEffect.h"
#include "modules/sksg/include/SkSGClipEffect.h"
#include "modules/sksg/include/SkSGDraw.h"
#include "modules/sksg/include/SkSGGroup.h"
#include "modules/sksg/include/SkSGMaskEffect.h"
#include "modules/sksg/include/SkSGMerge.h"
#include "modules/sksg/include/SkSGPaint.h"
#include "modules/sksg/include/SkSGPath.h"
#include "modules/sksg/include/SkSGRect.h"
#include "modules/sksg/include/SkSGRenderEffect.h"
#include "modules/sksg/include/SkSGRenderNode.h"
#include "modules/sksg/include/SkSGTransform.h"
namespace skottie {
namespace internal {
namespace {
struct MaskInfo {
SkBlendMode fBlendMode; // used when masking with layers/blending
sksg::Merge::Mode fMergeMode; // used when clipping
bool fInvertGeometry;
};
const MaskInfo* GetMaskInfo(char mode) {
static constexpr MaskInfo k_add_info =
{ SkBlendMode::kSrcOver , sksg::Merge::Mode::kUnion , false };
static constexpr MaskInfo k_int_info =
{ SkBlendMode::kSrcIn , sksg::Merge::Mode::kIntersect , false };
static constexpr MaskInfo k_sub_info =
{ SkBlendMode::kDstOut , sksg::Merge::Mode::kDifference, true };
static constexpr MaskInfo k_dif_info =
{ SkBlendMode::kXor , sksg::Merge::Mode::kXOR , false };
switch (mode) {
case 'a': return &k_add_info;
case 'f': return &k_dif_info;
case 'i': return &k_int_info;
case 's': return &k_sub_info;
default: break;
}
return nullptr;
}
class MaskAdapter final : public AnimatablePropertyContainer {
public:
MaskAdapter(const skjson::ObjectValue& jmask, const AnimationBuilder& abuilder, SkBlendMode bm)
: fMaskPaint(sksg::Color::Make(SK_ColorBLACK))
, fBlendMode(bm)
{
fMaskPaint->setAntiAlias(true);
if (!this->requires_isolation()) {
// We can mask at draw time.
fMaskPaint->setBlendMode(bm);
}
this->bind(abuilder, jmask["o"], fOpacity);
if (this->bind(abuilder, jmask["f"], fFeather)) {
fMaskFilter = sksg::BlurImageFilter::Make();
}
}
bool hasEffect() const {
return !this->isStatic()
|| fOpacity < 100
|| fFeather != SkV2{0,0};
}
sk_sp<sksg::RenderNode> makeMask(sk_sp<sksg::Path> mask_path) const {
sk_sp<sksg::RenderNode> mask = sksg::Draw::Make(std::move(mask_path), fMaskPaint);
// Optional mask blur (feather).
mask = sksg::ImageFilterEffect::Make(std::move(mask), fMaskFilter);
if (this->requires_isolation()) {
mask = sksg::LayerEffect::Make(std::move(mask), fBlendMode);
}
return mask;
}
private:
void onSync() override {
fMaskPaint->setOpacity(fOpacity * 0.01f);
if (fMaskFilter) {
// Close enough to AE.
static constexpr SkScalar kFeatherToSigma = 0.38f;
fMaskFilter->setSigma({fFeather.x * kFeatherToSigma,
fFeather.y * kFeatherToSigma});
}
}
bool requires_isolation() const {
SkASSERT(fBlendMode == SkBlendMode::kSrc ||
fBlendMode == SkBlendMode::kSrcOver ||
fBlendMode == SkBlendMode::kSrcIn ||
fBlendMode == SkBlendMode::kDstOut ||
fBlendMode == SkBlendMode::kXor);
// Some mask modes touch pixels outside the immediate draw geometry.
// These require a layer.
switch (fBlendMode) {
case (SkBlendMode::kSrcIn): return true;
default : return false;
}
SkUNREACHABLE;
}
const sk_sp<sksg::PaintNode> fMaskPaint;
const SkBlendMode fBlendMode;
sk_sp<sksg::BlurImageFilter> fMaskFilter; // optional "feather"
Vec2Value fFeather = {0,0};
ScalarValue fOpacity = 100;
};
sk_sp<sksg::RenderNode> AttachMask(const skjson::ArrayValue* jmask,
const AnimationBuilder* abuilder,
sk_sp<sksg::RenderNode> childNode) {
if (!jmask) return childNode;
struct MaskRecord {
sk_sp<sksg::Path> mask_path; // for clipping and masking
sk_sp<MaskAdapter> mask_adapter; // for masking
sksg::Merge::Mode merge_mode; // for clipping
};
SkSTArray<4, MaskRecord, true> mask_stack;
bool has_effect = false;
for (const skjson::ObjectValue* m : *jmask) {
if (!m) continue;
const skjson::StringValue* jmode = (*m)["mode"];
if (!jmode || jmode->size() != 1) {
abuilder->log(Logger::Level::kError, &(*m)["mode"], "Invalid mask mode.");
continue;
}
const auto mode = *jmode->begin();
if (mode == 'n') {
// "None" masks have no effect.
continue;
}
const auto* mask_info = GetMaskInfo(mode);
if (!mask_info) {
abuilder->log(Logger::Level::kWarning, nullptr, "Unsupported mask mode: '%c'.", mode);
continue;
}
auto mask_path = abuilder->attachPath((*m)["pt"]);
if (!mask_path) {
abuilder->log(Logger::Level::kError, m, "Could not parse mask path.");
continue;
}
auto mask_blend_mode = mask_info->fBlendMode;
auto mask_merge_mode = mask_info->fMergeMode;
auto mask_inverted = ParseDefault<bool>((*m)["inv"], false);
if (mask_stack.empty()) {
// First mask adjustments:
// - always draw in source mode
// - invert geometry if needed
mask_blend_mode = SkBlendMode::kSrc;
mask_merge_mode = sksg::Merge::Mode::kMerge;
mask_inverted = mask_inverted != mask_info->fInvertGeometry;
}
mask_path->setFillType(mask_inverted ? SkPathFillType::kInverseWinding
: SkPathFillType::kWinding);
auto mask_adapter = sk_make_sp<MaskAdapter>(*m, *abuilder, mask_blend_mode);
abuilder->attachDiscardableAdapter(mask_adapter);
has_effect |= mask_adapter->hasEffect();
mask_stack.push_back({ std::move(mask_path),
std::move(mask_adapter),
mask_merge_mode });
}
if (mask_stack.empty())
return childNode;
// If the masks are fully opaque, we can clip.
if (!has_effect) {
sk_sp<sksg::GeometryNode> clip_node;
if (mask_stack.count() == 1) {
// Single path -> just clip.
clip_node = std::move(mask_stack.front().mask_path);
} else {
// Multiple clip paths -> merge.
std::vector<sksg::Merge::Rec> merge_recs;
merge_recs.reserve(SkToSizeT(mask_stack.count()));
for (auto& mask : mask_stack) {
merge_recs.push_back({std::move(mask.mask_path), mask.merge_mode });
}
clip_node = sksg::Merge::Make(std::move(merge_recs));
}
return sksg::ClipEffect::Make(std::move(childNode), std::move(clip_node), true);
}
// Complex masks (non-opaque or blurred) turn into a mask node stack.
sk_sp<sksg::RenderNode> maskNode;
if (mask_stack.count() == 1) {
// no group needed for single mask
const auto rec = mask_stack.front();
maskNode = rec.mask_adapter->makeMask(std::move(rec.mask_path));
} else {
std::vector<sk_sp<sksg::RenderNode>> masks;
masks.reserve(SkToSizeT(mask_stack.count()));
for (auto& rec : mask_stack) {
masks.push_back(rec.mask_adapter->makeMask(std::move(rec.mask_path)));
}
maskNode = sksg::Group::Make(std::move(masks));
}
return sksg::MaskEffect::Make(std::move(childNode), std::move(maskNode));
}
class LayerController final : public Animator {
public:
LayerController(AnimatorScope&& layer_animators,
sk_sp<sksg::RenderNode> layer,
size_t tanim_count, float in, float out)
: fLayerAnimators(std::move(layer_animators))
, fLayerNode(std::move(layer))
, fTransformAnimatorsCount(tanim_count)
, fIn(in)
, fOut(out) {}
protected:
StateChanged onSeek(float t) override {
// in/out may be inverted for time-reversed layers
const auto active = (t >= fIn && t < fOut) || (t > fOut && t <= fIn);
bool changed = false;
if (fLayerNode) {
changed |= (fLayerNode->isVisible() != active);
fLayerNode->setVisible(active);
}
// When active, dispatch ticks to all layer animators.
// When inactive, we must still dispatch ticks to the layer transform animators
// (active child layers depend on transforms being updated).
const auto dispatch_count = active ? fLayerAnimators.size()
: fTransformAnimatorsCount;
for (size_t i = 0; i < dispatch_count; ++i) {
changed |= fLayerAnimators[i]->seek(t);
}
return changed;
}
private:
const AnimatorScope fLayerAnimators;
const sk_sp<sksg::RenderNode> fLayerNode;
const size_t fTransformAnimatorsCount;
const float fIn,
fOut;
};
class MotionBlurController final : public Animator {
public:
explicit MotionBlurController(sk_sp<MotionBlurEffect> mbe)
: fMotionBlurEffect(std::move(mbe)) {}
protected:
// When motion blur is present, time ticks are not passed to layer animators
// but to the motion blur effect. The effect then drives the animators/scene-graph
// during reval and render phases.
StateChanged onSeek(float t) override {
fMotionBlurEffect->setT(t);
return true;
}
private:
const sk_sp<MotionBlurEffect> fMotionBlurEffect;
};
} // namespace
LayerBuilder::LayerBuilder(const skjson::ObjectValue& jlayer, const SkSize& comp_size)
: fJlayer(jlayer)
, fIndex (ParseDefault<int>(jlayer["ind" ], -1))
, fParentIndex(ParseDefault<int>(jlayer["parent"], -1))
, fType (ParseDefault<int>(jlayer["ty" ], -1))
, fAutoOrient (ParseDefault<int>(jlayer["ao" ], 0))
, fInfo{comp_size,
ParseDefault<float>(jlayer["ip"], 0.0f),
ParseDefault<float>(jlayer["op"], 0.0f)}
{
if (this->isCamera() || ParseDefault<int>(jlayer["ddd"], 0)) {
fFlags |= Flags::kIs3D;
}
}
LayerBuilder::~LayerBuilder() = default;
bool LayerBuilder::isCamera() const {
static constexpr int kCameraLayerType = 13;
return fType == kCameraLayerType;
}
sk_sp<sksg::Transform> LayerBuilder::buildTransform(const AnimationBuilder& abuilder,
CompositionBuilder* cbuilder) {
// Depending on the leaf node type, we treat the whole transform chain as either 2D or 3D.
const auto transform_chain_type = this->is3D() ? TransformType::k3D
: TransformType::k2D;
fLayerTransform = this->getTransform(abuilder, cbuilder, transform_chain_type);
return fLayerTransform;
}
sk_sp<sksg::Transform> LayerBuilder::getTransform(const AnimationBuilder& abuilder,
CompositionBuilder* cbuilder,
TransformType ttype) {
const auto cache_valid_mask = (1ul << ttype);
if (!(fFlags & cache_valid_mask)) {
// Set valid flag upfront to break cycles.
fFlags |= cache_valid_mask;
const AnimationBuilder::AutoPropertyTracker apt(&abuilder, fJlayer, PropertyObserver::NodeType::LAYER);
AnimationBuilder::AutoScope ascope(&abuilder, std::move(fLayerScope));
fTransformCache[ttype] = this->doAttachTransform(abuilder, cbuilder, ttype);
fLayerScope = ascope.release();
fTransformAnimatorCount = fLayerScope.size();
}
return fTransformCache[ttype];
}
sk_sp<sksg::Transform> LayerBuilder::getParentTransform(const AnimationBuilder& abuilder,
CompositionBuilder* cbuilder,
TransformType ttype) {
if (auto* parent_builder = cbuilder->layerBuilder(fParentIndex)) {
// Explicit parent layer.
return parent_builder->getTransform(abuilder, cbuilder, ttype);
}
if (ttype == TransformType::k3D) {
// During camera transform attachment, cbuilder->getCameraTransform() is null.
// This prevents camera->camera transform chain cycles.
SkASSERT(!this->isCamera() || !cbuilder->getCameraTransform());
// 3D transform chains are implicitly rooted onto the camera.
return cbuilder->getCameraTransform();
}
return nullptr;
}
sk_sp<sksg::Transform> LayerBuilder::doAttachTransform(const AnimationBuilder& abuilder,
CompositionBuilder* cbuilder,
TransformType ttype) {
const skjson::ObjectValue* jtransform = fJlayer["ks"];
if (!jtransform) {
return nullptr;
}
auto parent_transform = this->getParentTransform(abuilder, cbuilder, ttype);
if (this->isCamera()) {
// parent_transform applies to the camera itself => it pre-composes inverted to the
// camera/view/adapter transform.
//
// T_camera' = T_camera x Inv(parent_transform)
//
return abuilder.attachCamera(fJlayer,
*jtransform,
sksg::Transform::MakeInverse(std::move(parent_transform)),
cbuilder->fSize);
}
return this->is3D()
? abuilder.attachMatrix3D(*jtransform, std::move(parent_transform), fAutoOrient)
: abuilder.attachMatrix2D(*jtransform, std::move(parent_transform), fAutoOrient);
}
bool LayerBuilder::hasMotionBlur(const CompositionBuilder* cbuilder) const {
return cbuilder->fMotionBlurSamples > 1
&& cbuilder->fMotionBlurAngle > 0
&& ParseDefault(fJlayer["mb"], false);
}
sk_sp<sksg::RenderNode> LayerBuilder::buildRenderTree(const AnimationBuilder& abuilder,
CompositionBuilder* cbuilder,
const LayerBuilder* prev_layer) {
const AnimationBuilder::AutoPropertyTracker apt(&abuilder, fJlayer, PropertyObserver::NodeType::LAYER);
using LayerBuilder =
sk_sp<sksg::RenderNode> (AnimationBuilder::*)(const skjson::ObjectValue&,
AnimationBuilder::LayerInfo*) const;
// AE is annoyingly inconsistent in how effects interact with layer transforms: depending on
// the layer type, effects are applied before or after the content is transformed.
//
// Empirically, pre-rendered layers (for some loose meaning of "pre-rendered") are in the
// former category (effects are subject to transformation), while the remaining types are in
// the latter.
enum : uint32_t {
kTransformEffects = 0x01, // The layer transform also applies to its effects.
kForceSeek = 0x02, // Dispatch all seek() events even when the layer is inactive.
};
static constexpr struct {
LayerBuilder fBuilder;
uint32_t fFlags;
} gLayerBuildInfo[] = {
{ &AnimationBuilder::attachPrecompLayer, kTransformEffects }, // 'ty': 0 -> precomp
{ &AnimationBuilder::attachSolidLayer , kTransformEffects }, // 'ty': 1 -> solid
{ &AnimationBuilder::attachFootageLayer, kTransformEffects }, // 'ty': 2 -> image
{ &AnimationBuilder::attachNullLayer , 0 }, // 'ty': 3 -> null
{ &AnimationBuilder::attachShapeLayer , 0 }, // 'ty': 4 -> shape
{ &AnimationBuilder::attachTextLayer , 0 }, // 'ty': 5 -> text
{ &AnimationBuilder::attachAudioLayer , kForceSeek }, // 'ty': 6 -> audio
{ nullptr , 0 }, // 'ty': 7 -> pholderVideo
{ nullptr , 0 }, // 'ty': 8 -> imageSeq
{ &AnimationBuilder::attachFootageLayer, kTransformEffects }, // 'ty': 9 -> video
{ nullptr , 0 }, // 'ty': 10 -> pholderStill
{ nullptr , 0 }, // 'ty': 11 -> guide
{ nullptr , 0 }, // 'ty': 12 -> adjustment
{ &AnimationBuilder::attachNullLayer , 0 }, // 'ty': 13 -> camera
{ nullptr , 0 }, // 'ty': 14 -> light
};
const auto type = SkToSizeT(fType);
if (type >= SK_ARRAY_COUNT(gLayerBuildInfo)) {
return nullptr;
}
const auto& build_info = gLayerBuildInfo[type];
// Switch to the layer animator scope (which at this point holds transform-only animators).
AnimationBuilder::AutoScope ascope(&abuilder, std::move(fLayerScope));
// Potentially null.
sk_sp<sksg::RenderNode> layer;
// Build the layer content fragment.
if (build_info.fBuilder) {
layer = (abuilder.*(build_info.fBuilder))(fJlayer, &fInfo);
}
// Clip layers with explicit dimensions.
float w = 0, h = 0;
if (Parse<float>(fJlayer["w"], &w) && Parse<float>(fJlayer["h"], &h)) {
layer = sksg::ClipEffect::Make(std::move(layer),
sksg::Rect::Make(SkRect::MakeWH(w, h)),
true);
}
// Optional layer mask.
layer = AttachMask(fJlayer["masksProperties"], &abuilder, std::move(layer));
// Does the transform apply to effects also?
// (AE quirk: it doesn't - except for solid layers)
const auto transform_effects = (build_info.fFlags & kTransformEffects);
// Attach the transform before effects, when needed.
if (fLayerTransform && !transform_effects) {
layer = sksg::TransformEffect::Make(std::move(layer), fLayerTransform);
}
// Optional layer effects.
if (const skjson::ArrayValue* jeffects = fJlayer["ef"]) {
layer = EffectBuilder(&abuilder, fInfo.fSize, cbuilder)
.attachEffects(*jeffects, std::move(layer));
}
// Attach the transform after effects, when needed.
if (fLayerTransform && transform_effects) {
layer = sksg::TransformEffect::Make(std::move(layer), std::move(fLayerTransform));
}
// Optional layer styles.
if (const skjson::ArrayValue* jstyles = fJlayer["sy"]) {
layer = EffectBuilder(&abuilder, fInfo.fSize, cbuilder)
.attachStyles(*jstyles, std::move(layer));
}
// Optional layer opacity.
// TODO: de-dupe this "ks" lookup with matrix above.
if (const skjson::ObjectValue* jtransform = fJlayer["ks"]) {
layer = abuilder.attachOpacity(*jtransform, std::move(layer));
}
// Stash the content tree in case it is needed for later mattes.
fContentTree = layer;
if (ParseDefault<bool>(fJlayer["hd"], false)) {
layer = nullptr;
}
const auto has_animators = !abuilder.fCurrentAnimatorScope->empty();
const auto force_seek_count = build_info.fFlags & kForceSeek
? abuilder.fCurrentAnimatorScope->size()
: fTransformAnimatorCount;
sk_sp<Animator> controller = sk_make_sp<LayerController>(ascope.release(),
layer,
force_seek_count,
fInfo.fInPoint,
fInfo.fOutPoint);
// Optional motion blur.
if (layer && has_animators && this->hasMotionBlur(cbuilder)) {
// Wrap both the layer node and the controller.
auto motion_blur = MotionBlurEffect::Make(std::move(controller), std::move(layer),
cbuilder->fMotionBlurSamples,
cbuilder->fMotionBlurAngle,
cbuilder->fMotionBlurPhase);
controller = sk_make_sp<MotionBlurController>(motion_blur);
layer = std::move(motion_blur);
}
abuilder.fCurrentAnimatorScope->push_back(std::move(controller));
if (ParseDefault<bool>(fJlayer["td"], false)) {
// |layer| is a track matte. We apply it as a mask to the next layer.
return nullptr;
}
// Optional matte.
size_t matte_mode;
if (prev_layer && Parse(fJlayer["tt"], &matte_mode)) {
static constexpr sksg::MaskEffect::Mode gMatteModes[] = {
sksg::MaskEffect::Mode::kAlphaNormal, // tt: 1
sksg::MaskEffect::Mode::kAlphaInvert, // tt: 2
sksg::MaskEffect::Mode::kLumaNormal, // tt: 3
sksg::MaskEffect::Mode::kLumaInvert, // tt: 4
};
if (matte_mode > 0 && matte_mode <= SK_ARRAY_COUNT(gMatteModes)) {
// The current layer is masked with the previous layer *content*.
layer = sksg::MaskEffect::Make(std::move(layer),
prev_layer->fContentTree,
gMatteModes[matte_mode - 1]);
} else {
abuilder.log(Logger::Level::kError, nullptr,
"Unknown track matte mode: %zu\n", matte_mode);
}
}
// Finally, attach an optional blend mode.
// NB: blend modes are never applied to matte sources (layer content only).
return abuilder.attachBlendMode(fJlayer, std::move(layer));
}
} // namespace internal
} // namespace skottie