blob: 1e8eafb38a497fbe4584956ad40e701354166d93 [file] [log] [blame]
/*
* Copyright 2024 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRect.h"
DEF_SIMPLE_GM(luminosity_overflow, canvas, 256, 256) {
// As reported in b/359049360:
// The luminosity blend mode includes a division that can behave badly (black results) when
// drawing low-alpha content over bright backgrounds. This GM reproduced the effect on several
// GPUs. Proper rendering should be various near-white colors, with no black boxes.
constexpr int kRGBs[] = {243, 247, 251, 255};
canvas->save();
for (int r : kRGBs) {
for (int g : kRGBs) {
for (int b : kRGBs) {
SkPaint p;
p.setColor(SkColorSetARGB(255, r, g, b));
canvas->drawRect(SkRect::MakeWH(4, 256), p);
canvas->translate(4, 0);
}
}
}
canvas->restore();
for (int a = 1; a <= 16; ++a) {
SkPaint p;
p.setColor(SkColorSetARGB(a, 255, 255, 255));
p.setBlendMode(SkBlendMode::kLuminosity);
canvas->drawRect(SkRect::MakeWH(256, 16), p);
canvas->translate(0, 16);
}
}