| /* |
| * Copyright 2024 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkBlendMode.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkColor.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkRect.h" |
| |
| DEF_SIMPLE_GM(luminosity_overflow, canvas, 256, 256) { |
| // As reported in b/359049360: |
| // The luminosity blend mode includes a division that can behave badly (black results) when |
| // drawing low-alpha content over bright backgrounds. This GM reproduced the effect on several |
| // GPUs. Proper rendering should be various near-white colors, with no black boxes. |
| constexpr int kRGBs[] = {243, 247, 251, 255}; |
| canvas->save(); |
| for (int r : kRGBs) { |
| for (int g : kRGBs) { |
| for (int b : kRGBs) { |
| SkPaint p; |
| p.setColor(SkColorSetARGB(255, r, g, b)); |
| canvas->drawRect(SkRect::MakeWH(4, 256), p); |
| canvas->translate(4, 0); |
| } |
| } |
| } |
| canvas->restore(); |
| |
| for (int a = 1; a <= 16; ++a) { |
| SkPaint p; |
| p.setColor(SkColorSetARGB(a, 255, 255, 255)); |
| p.setBlendMode(SkBlendMode::kLuminosity); |
| canvas->drawRect(SkRect::MakeWH(256, 16), p); |
| canvas->translate(0, 16); |
| } |
| } |