| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGLShaderStringBuilder_DEFINED |
| #define GrGLShaderStringBuilder_DEFINED |
| |
| #include "GrAllocator.h" |
| #include "GrGpu.h" |
| #include "gl/GrGLContext.h" |
| #include "SkSLGLSLCodeGenerator.h" |
| #include "SkTypes.h" |
| |
| std::unique_ptr<SkSL::Program> GrSkSLtoGLSL(const GrGLContext& context, GrGLenum type, |
| const char** skslStrings, int* lengths, int count, |
| const SkSL::Program::Settings& settings, |
| SkSL::String* glsl); |
| |
| GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, |
| GrGLuint programId, |
| GrGLenum type, |
| const char* glsl, |
| int glslLength, |
| GrGpu::Stats*, |
| const SkSL::Program::Settings& settings); |
| |
| void GrGLPrintShader(const GrGLContext&, GrGLenum type, const char** skslStrings, int* lengths, |
| int count, const SkSL::Program::Settings&); |
| |
| #endif |