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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTextureProducer_DEFINED
#define GrTextureProducer_DEFINED
#include "include/core/SkImageInfo.h"
#include "include/private/GrResourceKey.h"
#include "include/private/SkNoncopyable.h"
#include "src/gpu/GrImageInfo.h"
#include "src/gpu/GrSamplerState.h"
class GrFragmentProcessor;
class GrRecordingContext;
class GrTexture;
class GrTextureProxy;
class SkColorSpace;
class SkMatrix;
struct SkRect;
/**
* Different GPUs and API extensions have different requirements with respect to what texture
* sampling parameters may be used with textures of various types. This class facilitates making
* texture compatible with a given GrSamplerState. There are two immediate subclasses defined
* below. One is a base class for sources that are inherently texture-backed (e.g. a texture-backed
* SkImage). It supports subsetting the original texture. The other is for use cases where the
* source can generate a texture that represents some content (e.g. cpu pixels, SkPicture, ...).
*/
class GrTextureProducer : public SkNoncopyable {
public:
virtual ~GrTextureProducer() = default;
/**
* Helper for creating a fragment processor to sample the texture with a given filtering mode.
* Attempts to avoid unnecessary copies (e.g. for planar sources or subsets) by generating more
* complex shader code.
*
* @param textureMatrix Matrix used to access the texture. It is applied to
* the local coords. The post-transformed coords should
* be in texel units (rather than normalized) with
* respect to this Producer's bounds (width()/height()).
* @param subset If not null, a subset of the texture to restrict
* sampling to. The wrap modes apply to this subset.
* @param domain If not null, a known limit on the texture coordinates
* that will be accessed. Applies after textureMatrix.
* @param sampler Sampler state. Wrap modes applies to subset if not
* null, otherwise to the entire source.
**/
virtual std::unique_ptr<GrFragmentProcessor> createFragmentProcessor(
const SkMatrix& textureMatrix,
const SkRect* subset,
const SkRect* domain,
GrSamplerState sampler) = 0;
/**
* Similar createFragmentProcessor but produces a fragment processor that does bicubic
* interpolation of the source. Attempts to avoid unnecessary copies (e.g. for planar sources or
* subsets) by generating more complex shader code.
*
* @param textureMatrix Matrix used to access the texture. It is applied to
* the local coords. The post-transformed coords should
* be in texel units (rather than normalized) with
* respect to this Producer's bounds (width()/height()).
* @param subset If not null, a subset of the texture to restrict
* sampling to. The wrap modes apply to this subset.
* @param domain If not null, a known limit on the texture coordinates
* that will be accessed. Applies after textureMatrix.
* @param wrapX Wrap mode on x axis. Applied to subset if not null,
* otherwise to the entire source.
* @param wrapY Wrap mode on y axis. Applied to subset if not null,
* otherwise to the entire source.
*/
virtual std::unique_ptr<GrFragmentProcessor> createBicubicFragmentProcessor(
const SkMatrix& textureMatrix,
const SkRect* subset,
const SkRect* domain,
GrSamplerState::WrapMode wrapX,
GrSamplerState::WrapMode wrapY) = 0;
/**
* Returns a texture view, possibly with MIP maps. The request for MIP maps may not be honored
* base on caps, format, and whether the texture is 1x1. A non-MIP mapped request may still
* receive a MIP mapped texture (if that is what is available in the cache).
*/
GrSurfaceProxyView view(GrMipmapped);
int width() const { return fImageInfo.width(); }
int height() const { return fImageInfo.height(); }
SkISize dimensions() const { return fImageInfo.dimensions(); }
GrColorType colorType() const { return fImageInfo.colorType(); }
SkAlphaType alphaType() const { return fImageInfo.alphaType(); }
SkColorSpace* colorSpace() const { return fImageInfo.colorSpace(); }
bool isAlphaOnly() const { return GrColorTypeIsAlphaOnly(fImageInfo.colorType()); }
/* Is it a planar image consisting of multiple textures that may have different resolutions? */
virtual bool isPlanar() const { return false; }
protected:
GrTextureProducer(GrRecordingContext* context, const GrImageInfo& imageInfo)
: fContext(context), fImageInfo(imageInfo) {}
// Helper for making a texture effect from a single proxy view.
std::unique_ptr<GrFragmentProcessor> createFragmentProcessorForView(
GrSurfaceProxyView view,
const SkMatrix& textureMatrix,
const SkRect* subset,
const SkRect* domain,
GrSamplerState sampler);
// Helper for making a bicubic effect from a single proxy view.
std::unique_ptr<GrFragmentProcessor> createBicubicFragmentProcessorForView(
GrSurfaceProxyView view,
const SkMatrix& textureMatrix,
const SkRect* subset,
const SkRect* domain,
GrSamplerState::WrapMode wrapX,
GrSamplerState::WrapMode wrapY);
GrRecordingContext* context() const { return fContext; }
private:
virtual GrSurfaceProxyView onView(GrMipmapped) = 0;
GrRecordingContext* fContext;
const GrImageInfo fImageInfo;
typedef SkNoncopyable INHERITED;
};
#endif