| // defines built-in interfaces supported by SkSL compute shaders |
| |
| layout(builtin=28) in uint3 sk_ThreadPosition; |
| |
| $pure half4 read($readableTexture2D t, uint2 pos); |
| void write($writableTexture2D t, uint2 pos, half4 color); |
| |
| $pure uint width($genTexture2D t); |
| $pure uint height($genTexture2D t); |
| |
| // Control-barrier with memory-ordering constraints applied to |
| // workgroup shared memory only. |
| void workgroupBarrier(); |
| |
| // Control-barrier with memory-ordering constraints applied to |
| // uniform and storage-buffer memory. |
| void storageBarrier(); |