blob: a32eca4d4614507428e607c1a2b880bd79160a1b [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkFlattenable.h"
#include "include/core/SkImageFilter.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkImageFilters.h"
#include "src/core/SkImageFilter_Base.h"
#include "src/core/SkPicturePriv.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkSpecialImage.h"
#include "src/core/SkSpecialSurface.h"
#include "src/core/SkWriteBuffer.h"
#include <utility>
namespace {
class SkShaderImageFilter final : public SkImageFilter_Base {
public:
SkShaderImageFilter(sk_sp<SkShader> shader, SkImageFilters::Dither dither, const SkRect* rect)
: INHERITED(nullptr, 0, rect)
, fShader(std::move(shader))
, fDither(dither) {}
protected:
void flatten(SkWriteBuffer&) const override;
sk_sp<SkSpecialImage> onFilterImage(const Context&, SkIPoint* offset) const override;
private:
friend void ::SkRegisterShaderImageFilterFlattenable();
SK_FLATTENABLE_HOOKS(SkShaderImageFilter)
bool onAffectsTransparentBlack() const override { return true; }
sk_sp<SkShader> fShader;
SkImageFilters::Dither fDither;
using INHERITED = SkImageFilter_Base;
};
} // end namespace
sk_sp<SkImageFilter> SkImageFilters::Shader(sk_sp<SkShader> shader,
Dither dither,
const CropRect& cropRect) {
return sk_sp<SkImageFilter>(new SkShaderImageFilter(std::move(shader), dither, cropRect));
}
void SkRegisterShaderImageFilterFlattenable() {
SK_REGISTER_FLATTENABLE(SkShaderImageFilter);
// TODO (michaelludwig) - Remove after grace period for SKPs to stop using old name
SkFlattenable::Register("SkPaintImageFilter", SkShaderImageFilter::CreateProc);
SkFlattenable::Register("SkPaintImageFilterImpl", SkShaderImageFilter::CreateProc);
}
sk_sp<SkFlattenable> SkShaderImageFilter::CreateProc(SkReadBuffer& buffer) {
SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 0);
sk_sp<SkShader> shader;
bool dither;
if (buffer.isVersionLT(SkPicturePriv::kShaderImageFilterSerializeShader)) {
// The old implementation stored an entire SkPaint, but we only need the SkShader and dither
// boolean. We could fail if the paint stores more effects than that, but this is simpler.
SkPaint paint = buffer.readPaint();
shader = paint.getShader() ? paint.refShader()
: SkShaders::Color(paint.getColor4f(), nullptr);
dither = paint.isDither();
} else {
shader = buffer.readShader();
dither = buffer.readBool();
}
return SkImageFilters::Shader(std::move(shader),
SkImageFilters::Dither(dither),
common.cropRect());
}
void SkShaderImageFilter::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeFlattenable(fShader.get());
buffer.writeBool(fDither == SkImageFilters::Dither::kYes);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
sk_sp<SkSpecialImage> SkShaderImageFilter::onFilterImage(const Context& ctx,
SkIPoint* offset) const {
SkIRect bounds;
const SkIRect srcBounds = SkIRect::MakeWH(ctx.sourceImage()->width(),
ctx.sourceImage()->height());
if (!this->applyCropRect(ctx, srcBounds, &bounds)) {
return nullptr;
}
sk_sp<SkSpecialSurface> surf(ctx.makeSurface(bounds.size()));
if (!surf) {
return nullptr;
}
SkCanvas* canvas = surf->getCanvas();
SkASSERT(canvas);
canvas->clear(0x0);
SkMatrix matrix(ctx.ctm());
matrix.postTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top()));
SkRect rect = SkRect::MakeIWH(bounds.width(), bounds.height());
SkMatrix inverse;
if (matrix.invert(&inverse)) {
inverse.mapRect(&rect);
}
canvas->setMatrix(matrix);
if (rect.isFinite()) {
SkPaint paint;
paint.setShader(fShader);
paint.setDither(fDither == SkImageFilters::Dither::kYes);
canvas->drawRect(rect, paint);
}
offset->fX = bounds.fLeft;
offset->fY = bounds.fTop;
return surf->makeImageSnapshot();
}