| /* |
| * Copyright 2021 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "fuzz/Fuzz.h" |
| #include "fuzz/FuzzCommon.h" |
| |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkDeferredDisplayList.h" |
| #include "include/core/SkDeferredDisplayListRecorder.h" |
| #include "include/core/SkExecutor.h" |
| #include "include/core/SkPromiseImageTexture.h" |
| #include "include/core/SkSize.h" |
| #include "include/core/SkSurface.h" |
| #include "include/gpu/GrDirectContext.h" |
| #include "include/private/base/SkDeque.h" |
| #include "include/private/base/SkMutex.h" |
| #include "include/private/base/SkTemplates.h" |
| #include "include/private/base/SkThreadID.h" |
| #include "src/core/SkTaskGroup.h" |
| #include "src/image/SkImage_Gpu.h" |
| #include "tools/gpu/GrContextFactory.h" |
| |
| #include <atomic> |
| #include <memory> |
| #include <queue> |
| |
| using namespace skia_private; |
| using ContextType = sk_gpu_test::GrContextFactory::ContextType; |
| |
| // be careful: `foo(make_fuzz_t<T>(f), make_fuzz_t<U>(f))` is undefined. |
| // In fact, all make_fuzz_foo() functions have this potential problem. |
| // Use sequence points! |
| template <typename T> |
| inline T make_fuzz_t(Fuzz* fuzz) { |
| T t; |
| fuzz->next(&t); |
| return t; |
| } |
| |
| class DDLFuzzer; |
| |
| // This class stores the state of a given promise image owned by the fuzzer. It acts as the |
| // context for the callback procs of the promise image. |
| class PromiseImageInfo : public SkNVRefCnt<PromiseImageInfo> { |
| public: |
| enum class State : int { |
| kInitial, |
| kTriedToFulfill, |
| kDone |
| }; |
| |
| PromiseImageInfo() = default; |
| ~PromiseImageInfo() { |
| // If we hit this, then the image or the texture will outlive this object which is bad. |
| SkASSERT_RELEASE(!fImage || fImage->unique()); |
| SkASSERT_RELEASE(!fTexture || fTexture->unique()); |
| fImage.reset(); |
| fTexture.reset(); |
| State s = fState; |
| SkASSERT_RELEASE(!fDrawn || s == State::kDone); |
| } |
| |
| // Make noncopyable |
| PromiseImageInfo(PromiseImageInfo&) = delete; |
| PromiseImageInfo& operator=(PromiseImageInfo&) = delete; |
| |
| DDLFuzzer* fFuzzer = nullptr; |
| sk_sp<SkImage> fImage; |
| // At the moment, the atomicity of this isn't used because all our promise image callbacks |
| // happen on the same thread. See the TODO below about them unreffing them off the GPU thread. |
| std::atomic<State> fState{State::kInitial}; |
| std::atomic<bool> fDrawn{false}; |
| |
| sk_sp<SkPromiseImageTexture> fTexture; |
| }; |
| |
| static constexpr int kPromiseImageCount = 8; |
| static constexpr SkISize kPromiseImageSize{16, 16}; |
| static constexpr int kPromiseImagesPerDDL = 4; |
| static constexpr int kRecordingThreadCount = 4; |
| static constexpr int kIterationCount = 10000; |
| |
| // A one-shot runner object for fuzzing our DDL threading. It creates an array of promise images, |
| // and concurrently records DDLs that reference them, playing each DDL back on the GPU thread. |
| // The backing textures for promise images may be recycled into a pool, or not, for each case |
| // as determined by the fuzzing data. |
| class DDLFuzzer { |
| public: |
| DDLFuzzer(Fuzz*, ContextType); |
| DDLFuzzer() = delete; |
| // Make noncopyable |
| DDLFuzzer(DDLFuzzer&) = delete; |
| DDLFuzzer& operator=(DDLFuzzer&) = delete; |
| |
| void run(); |
| |
| sk_sp<SkPromiseImageTexture> fulfillPromiseImage(PromiseImageInfo&); |
| void releasePromiseImage(PromiseImageInfo&); |
| private: |
| void initPromiseImage(int index); |
| void recordAndPlayDDL(); |
| bool isOnGPUThread() const { return SkGetThreadID() == fGpuThread; } |
| bool isOnMainThread() const { return SkGetThreadID() == fMainThread; } |
| |
| Fuzz* fFuzz = nullptr; |
| GrDirectContext* fContext = nullptr; |
| AutoTArray<PromiseImageInfo> fPromiseImages{kPromiseImageCount}; |
| sk_sp<SkSurface> fSurface; |
| SkSurfaceCharacterization fSurfaceCharacterization; |
| std::unique_ptr<SkExecutor> fGpuExecutor = SkExecutor::MakeFIFOThreadPool(1, false); |
| std::unique_ptr<SkExecutor> fRecordingExecutor = |
| SkExecutor::MakeFIFOThreadPool(kRecordingThreadCount, false); |
| SkTaskGroup fGpuTaskGroup{*fGpuExecutor}; |
| SkTaskGroup fRecordingTaskGroup{*fRecordingExecutor}; |
| SkThreadID fGpuThread = kIllegalThreadID; |
| SkThreadID fMainThread = SkGetThreadID(); |
| std::queue<sk_sp<SkPromiseImageTexture>> fReusableTextures; |
| sk_gpu_test::GrContextFactory fContextFactory; |
| }; |
| |
| DDLFuzzer::DDLFuzzer(Fuzz* fuzz, ContextType contextType) : fFuzz(fuzz) { |
| sk_gpu_test::ContextInfo ctxInfo = fContextFactory.getContextInfo(contextType); |
| sk_gpu_test::TestContext* testCtx = ctxInfo.testContext(); |
| fContext = ctxInfo.directContext(); |
| if (!fContext) { |
| return; |
| } |
| SkISize canvasSize = kPromiseImageSize; |
| canvasSize.fWidth *= kPromiseImagesPerDDL; |
| SkImageInfo ii = SkImageInfo::Make(canvasSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType); |
| fSurface = SkSurface::MakeRenderTarget(fContext, skgpu::Budgeted::kNo, ii); |
| if (!fSurface || !fSurface->characterize(&fSurfaceCharacterization)) { |
| return; |
| } |
| |
| testCtx->makeNotCurrent(); |
| fGpuTaskGroup.add([&]{ |
| testCtx->makeCurrent(); |
| fGpuThread = SkGetThreadID(); |
| }); |
| fGpuTaskGroup.wait(); |
| for (int i = 0; i < kPromiseImageCount; ++i) { |
| this->initPromiseImage(i); |
| } |
| } |
| |
| sk_sp<SkPromiseImageTexture> DDLFuzzer::fulfillPromiseImage(PromiseImageInfo& promiseImage) { |
| using State = PromiseImageInfo::State; |
| if (!this->isOnGPUThread()) { |
| fFuzz->signalBug(); |
| } |
| bool success = make_fuzz_t<bool>(fFuzz); |
| State prior = promiseImage.fState.exchange(State::kTriedToFulfill, std::memory_order_relaxed); |
| if (prior != State::kInitial || promiseImage.fTexture != nullptr) { |
| fFuzz->signalBug(); |
| } |
| if (!success) { |
| return nullptr; |
| } |
| |
| // Try reusing an existing texture if we can and if the fuzzer wills it. |
| if (!fReusableTextures.empty() && make_fuzz_t<bool>(fFuzz)) { |
| promiseImage.fTexture = std::move(fReusableTextures.front()); |
| fReusableTextures.pop(); |
| return promiseImage.fTexture; |
| } |
| |
| bool finishedBECreate = false; |
| auto markFinished = [](void* context) { |
| *(bool*)context = true; |
| }; |
| |
| GrBackendTexture backendTex = |
| fContext->createBackendTexture(kPromiseImageSize.width(), |
| kPromiseImageSize.height(), |
| kRGBA_8888_SkColorType, |
| SkColors::kRed, |
| GrMipmapped::kNo, |
| GrRenderable::kYes, |
| GrProtected::kNo, |
| markFinished, |
| &finishedBECreate, |
| /*label=*/"DDLFuzzer_FulFillPromiseImage"); |
| SkASSERT_RELEASE(backendTex.isValid()); |
| while (!finishedBECreate) { |
| fContext->checkAsyncWorkCompletion(); |
| } |
| |
| promiseImage.fTexture = SkPromiseImageTexture::Make(backendTex); |
| |
| return promiseImage.fTexture; |
| } |
| |
| void DDLFuzzer::releasePromiseImage(PromiseImageInfo& promiseImage) { |
| using State = PromiseImageInfo::State; |
| // TODO: This requirement will go away when we unref promise images off the GPU thread. |
| if (!this->isOnGPUThread()) { |
| fFuzz->signalBug(); |
| } |
| |
| State old = promiseImage.fState.exchange(State::kDone, std::memory_order_relaxed); |
| if (promiseImage.fDrawn && old != State::kTriedToFulfill) { |
| fFuzz->signalBug(); |
| } |
| |
| // If we failed to fulfill, then nothing to be done. |
| if (!promiseImage.fTexture) { |
| return; |
| } |
| |
| bool reuse = make_fuzz_t<bool>(fFuzz); |
| if (reuse) { |
| fReusableTextures.push(std::move(promiseImage.fTexture)); |
| } else { |
| fContext->deleteBackendTexture(promiseImage.fTexture->backendTexture()); |
| } |
| promiseImage.fTexture = nullptr; |
| } |
| |
| static sk_sp<SkPromiseImageTexture> fuzz_promise_image_fulfill(void* ctxIn) { |
| PromiseImageInfo& fuzzPromiseImage = *(PromiseImageInfo*)ctxIn; |
| return fuzzPromiseImage.fFuzzer->fulfillPromiseImage(fuzzPromiseImage); |
| } |
| |
| static void fuzz_promise_image_release(void* ctxIn) { |
| PromiseImageInfo& fuzzPromiseImage = *(PromiseImageInfo*)ctxIn; |
| fuzzPromiseImage.fFuzzer->releasePromiseImage(fuzzPromiseImage); |
| } |
| |
| void DDLFuzzer::initPromiseImage(int index) { |
| PromiseImageInfo& promiseImage = fPromiseImages[index]; |
| promiseImage.fFuzzer = this; |
| GrBackendFormat backendFmt = fContext->defaultBackendFormat(kRGBA_8888_SkColorType, |
| GrRenderable::kYes); |
| promiseImage.fImage = SkImage::MakePromiseTexture(fContext->threadSafeProxy(), |
| backendFmt, |
| kPromiseImageSize, |
| GrMipmapped::kNo, |
| kTopLeft_GrSurfaceOrigin, |
| kRGBA_8888_SkColorType, |
| kUnpremul_SkAlphaType, |
| SkColorSpace::MakeSRGB(), |
| &fuzz_promise_image_fulfill, |
| &fuzz_promise_image_release, |
| &promiseImage); |
| } |
| |
| void DDLFuzzer::recordAndPlayDDL() { |
| SkASSERT(!this->isOnGPUThread() && !this->isOnMainThread()); |
| SkDeferredDisplayListRecorder recorder(fSurfaceCharacterization); |
| SkCanvas* canvas = recorder.getCanvas(); |
| // Draw promise images in a strip |
| for (int i = 0; i < kPromiseImagesPerDDL; i++) { |
| int xOffset = i * kPromiseImageSize.width(); |
| int j; |
| // Pick random promise images to draw. |
| fFuzz->nextRange(&j, 0, kPromiseImageCount - 1); |
| fPromiseImages[j].fDrawn = true; |
| canvas->drawImage(fPromiseImages[j].fImage, xOffset, 0); |
| } |
| sk_sp<SkDeferredDisplayList> ddl = recorder.detach(); |
| fGpuTaskGroup.add([=, ddl{std::move(ddl)}]{ |
| bool success = fSurface->draw(std::move(ddl)); |
| if (!success) { |
| fFuzz->signalBug(); |
| } |
| }); |
| } |
| |
| void DDLFuzzer::run() { |
| if (!fSurface) { |
| return; |
| } |
| fRecordingTaskGroup.batch(kIterationCount, [=](int i) { |
| this->recordAndPlayDDL(); |
| }); |
| fRecordingTaskGroup.wait(); |
| |
| fGpuTaskGroup.add([=]{ |
| fSurface->flushAndSubmit(/* syncCpu= */ true); |
| }); |
| |
| fGpuTaskGroup.wait(); |
| |
| fGpuTaskGroup.add([=] { |
| while (!fReusableTextures.empty()) { |
| sk_sp<SkPromiseImageTexture> gpuTexture = std::move(fReusableTextures.front()); |
| fContext->deleteBackendTexture(gpuTexture->backendTexture()); |
| fReusableTextures.pop(); |
| } |
| fContextFactory.destroyContexts(); |
| // TODO: Release promise images not on the GPU thread. |
| fPromiseImages.reset(0); |
| }); |
| fGpuTaskGroup.wait(); |
| } |
| |
| DEF_FUZZ(DDLThreadingGL, fuzz) { |
| DDLFuzzer(fuzz, ContextType::kGL_ContextType).run(); |
| } |