| /* |
| * Copyright 2023 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkBitmap.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkData.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkRRect.h" |
| #include "include/core/SkSize.h" |
| #include "include/core/SkString.h" |
| #include "include/core/SkSurface.h" |
| #include "include/effects/SkGradientShader.h" |
| #include "include/effects/SkImageFilters.h" |
| #include "include/effects/SkRuntimeEffect.h" |
| #include "include/gpu/GrRecordingContext.h" |
| #include "src/base/SkRandom.h" |
| #include "src/core/SkColorSpacePriv.h" |
| #include "src/core/SkRuntimeEffectPriv.h" |
| #include "tools/DecodeUtils.h" |
| #include "tools/Resources.h" |
| |
| #include <cmath> |
| |
| class RippleShaderGM : public skiagm::GM { |
| public: |
| static constexpr SkISize kSize = {512, 512}; |
| |
| void onOnceBeforeDraw() override { |
| // Load the mandrill into a shader. |
| sk_sp<SkImage> img = ToolUtils::GetResourceAsImage("images/mandrill_512.png"); |
| if (!img) { |
| SkDebugf("Unable to load mandrill_512 from resources directory"); |
| return; |
| } |
| fMandrill = img->makeShader(SkSamplingOptions()); |
| |
| // Load RippleShader.rts into a SkRuntimeEffect. |
| sk_sp<SkData> shaderData = GetResourceAsData("sksl/realistic/RippleShader.rts"); |
| if (!shaderData) { |
| SkDebugf("Unable to load ripple shader from resources directory"); |
| return; |
| } |
| auto [effect, error] = SkRuntimeEffect::MakeForShader( |
| SkString(static_cast<const char*>(shaderData->data()), shaderData->size())); |
| if (!effect) { |
| SkDebugf("Ripple shader failed to compile\n\n%s\n", error.c_str()); |
| } |
| fEffect = std::move(effect); |
| } |
| |
| SkString getName() const override { return SkString("rippleshader"); } |
| SkISize getISize() override { return kSize; } |
| bool onAnimate(double nanos) override { |
| fMillis = nanos / (1000. * 1000.); |
| return true; |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| SkPaint base; |
| base.setShader(fMandrill); |
| canvas->drawRect(SkRect::MakeWH(kSize.width(), kSize.height()), base); |
| |
| // Uniform setting logic was imperfectly adapted from: |
| // frameworks/base/graphics/java/android/graphics/drawable/RippleShader.java |
| // frameworks/base/graphics/java/android/graphics/drawable/RippleAnimationSession.java |
| |
| SkRuntimeShaderBuilder builder(fEffect); |
| constexpr float ANIM_DURATION = 1500.0f; |
| constexpr float NOISE_ANIMATION_DURATION = 7000.0f; |
| constexpr float MAX_NOISE_PHASE = NOISE_ANIMATION_DURATION / 214.0f; |
| constexpr float PI_ROTATE_RIGHT = SK_ScalarPI * 0.0078125f; |
| constexpr float PI_ROTATE_LEFT = SK_ScalarPI * -0.0078125f; |
| |
| builder.uniform("in_origin") = SkV2{kSize.width() / 2, kSize.height() / 2}; |
| builder.uniform("in_touch") = SkV2{kSize.width() / 2, kSize.height() / 2}; |
| // Note that `in_progress` should actually be interpolated via FAST_OUT_SLOW_IN. |
| builder.uniform("in_progress") = this->sawtoothLerp(0.0f, 1.0f, ANIM_DURATION); |
| builder.uniform("in_maxRadius") = 400.0f; |
| builder.uniform("in_resolutionScale") = SkV2{1.0f / kSize.width(), 1.0f / kSize.height()}; |
| builder.uniform("in_noiseScale") = SkV2{2.1f / kSize.width(), 2.1f / kSize.height()}; |
| builder.uniform("in_hasMask") = 1.0f; |
| |
| float phase = this->sawtoothLerp(0, MAX_NOISE_PHASE, NOISE_ANIMATION_DURATION); |
| builder.uniform("in_noisePhase") = phase; |
| builder.uniform("in_turbulencePhase") = phase * 1000.0f; |
| |
| const float scale = 1.5f; |
| builder.uniform("in_tCircle1") = SkV2{scale * .5f + (phase * 0.01f * cosf(scale * .55f)), |
| scale * .5f + (phase * 0.01f * sinf(scale * .55f))}; |
| builder.uniform("in_tCircle2") = SkV2{scale * .2f + (phase * -.0066f * cosf(scale * .45f)), |
| scale * .2f + (phase * -.0066f * sinf(scale * .45f))}; |
| builder.uniform("in_tCircle3") = SkV2{scale + (phase * -.0066f * cosf(scale * .35f)), |
| scale + (phase * -.0066f * sinf(scale * .35f))}; |
| |
| float rotation1 = phase * PI_ROTATE_RIGHT + 1.7f * SK_ScalarPI; |
| builder.uniform("in_tRotation1") = SkV2{cosf(rotation1), sinf(rotation1)}; |
| |
| float rotation2 = phase * PI_ROTATE_LEFT + 2.0f * SK_ScalarPI; |
| builder.uniform("in_tRotation2") = SkV2{cosf(rotation2), sinf(rotation2)}; |
| |
| float rotation3 = phase * PI_ROTATE_RIGHT + 2.75f * SK_ScalarPI; |
| builder.uniform("in_tRotation3") = SkV2{cosf(rotation3), sinf(rotation3)}; |
| |
| builder.uniform("in_color") = SkV4{0.0f, 0.6f, 0.0f, 1.0f}; // green |
| builder.uniform("in_sparkleColor") = SkV4{1.0f, 1.0f, 1.0f, 1.0f}; // white |
| builder.child("in_shader") = fMandrill; |
| |
| SkPaint sparkle; |
| sparkle.setShader(builder.makeShader()); |
| canvas->drawRect(SkRect::MakeWH(kSize.width(), kSize.height()), sparkle); |
| } |
| |
| float sawtoothLerp(float a, float b, float windowMs) { |
| float t = std::fmod(fMillis, windowMs) / windowMs; |
| return a * (1. - t) + b * t; |
| } |
| |
| protected: |
| sk_sp<SkRuntimeEffect> fEffect; |
| sk_sp<SkShader> fMandrill; |
| float fMillis = 500.0f; // this allows a non-animated single-frame capture to show the effect |
| |
| }; |
| |
| DEF_GM(return new RippleShaderGM;) |