| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkColor.h" |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkMatrix.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkRect.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkScalar.h" |
| #include "include/core/SkShader.h" |
| #include "include/core/SkSize.h" |
| #include "include/core/SkString.h" |
| #include "include/effects/SkColorMatrix.h" |
| #include "include/effects/SkImageFilters.h" |
| #include "include/effects/SkPerlinNoiseShader.h" |
| |
| #include <utility> |
| |
| namespace { |
| |
| enum class Type { |
| kFractalNoise, |
| kTurbulence, |
| }; |
| |
| sk_sp<SkShader> noise_shader(Type type, |
| float baseFrequencyX, |
| float baseFrequencyY, |
| int numOctaves, |
| float seed, |
| bool stitchTiles, |
| SkISize size) { |
| return (type == Type::kFractalNoise) |
| ? SkShaders::MakeFractalNoise(baseFrequencyX, |
| baseFrequencyY, |
| numOctaves, |
| seed, |
| stitchTiles ? &size : nullptr) |
| : SkShaders::MakeTurbulence(baseFrequencyX, |
| baseFrequencyY, |
| numOctaves, |
| seed, |
| stitchTiles ? &size : nullptr); |
| } |
| |
| class PerlinNoiseGM : public skiagm::GM { |
| static constexpr SkISize kSize = {80, 80}; |
| |
| SkString getName() const override { return SkString("perlinnoise"); } |
| |
| SkISize getISize() override { return {220, 620}; } |
| |
| void drawRect(SkCanvas* canvas, SkPoint pt, const SkPaint& paint, const SkISize& size) { |
| canvas->save(); |
| canvas->translate(pt.fX, pt.fY); |
| SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()), SkIntToScalar(size.height())); |
| canvas->drawRect(r, paint); |
| canvas->restore(); |
| } |
| |
| void test(SkCanvas* canvas, SkPoint pt, Type type, bool stitch, |
| SkVector baseFrequency, int numOctaves, float seed, SkISize tileSize = {40, 40}) { |
| sk_sp<SkShader> shader = noise_shader(type, |
| baseFrequency.fX, |
| baseFrequency.fY, |
| numOctaves, |
| seed, |
| stitch, |
| tileSize); |
| SkPaint paint; |
| paint.setShader(std::move(shader)); |
| if (stitch) { |
| this->drawRect(canvas, pt, paint, tileSize); |
| pt.fX += tileSize.width(); |
| this->drawRect(canvas, pt, paint, tileSize); |
| pt.fY += tileSize.height(); |
| this->drawRect(canvas, pt, paint, tileSize); |
| pt.fX -= tileSize.width(); |
| this->drawRect(canvas, pt, paint, tileSize); |
| } else { |
| this->drawRect(canvas, pt, paint, kSize); |
| } |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| this->test(canvas, SkPoint{ 0, 0}, Type::kFractalNoise, /*stitch=*/false, |
| SkVector{0.1f, 0.1f}, /*numOctaves=*/0, /*seed=*/0); |
| this->test(canvas, SkPoint{100, 0}, Type::kTurbulence, /*stitch=*/false, |
| SkVector{0.1f, 0.1f}, /*numOctaves=*/0, /*seed=*/0); |
| |
| this->test(canvas, SkPoint{ 0, 100}, Type::kFractalNoise, /*stitch=*/false, |
| SkVector{0.1f, 0.1f}, /*numOctaves=*/2, /*seed=*/0); |
| this->test(canvas, SkPoint{100, 100}, Type::kFractalNoise, /*stitch=*/true, |
| SkVector{0.05f, 0.1f}, /*numOctaves=*/1, /*seed=*/0); |
| |
| this->test(canvas, SkPoint{ 0, 200}, Type::kTurbulence, /*stitch=*/true, |
| SkVector{0.1f, 0.1f}, /*numOctaves=*/1, /*seed=*/0); |
| this->test(canvas, SkPoint{100, 200}, Type::kTurbulence, /*stitch=*/false, |
| SkVector{0.2f, 0.4f}, /*numOctaves=*/5, /*seed=*/0); |
| |
| this->test(canvas, SkPoint{ 0, 300}, Type::kFractalNoise, /*stitch=*/false, |
| SkVector{0.1f, 0.1f}, /*numOctaves=*/3, /*seed=*/1); |
| this->test(canvas, SkPoint{100, 300}, Type::kFractalNoise, /*stitch=*/false, |
| SkVector{0.1f, 0.1f}, /*numOctaves=*/3, /*seed=*/4); |
| |
| canvas->save(); |
| canvas->scale(0.75f, 1.0f); |
| |
| this->test(canvas, SkPoint{ 0, 400}, Type::kFractalNoise, /*stitch=*/false, |
| SkVector{0.1f, 0.1f}, /*numOctaves=*/2, /*seed=*/0); |
| this->test(canvas, SkPoint{100, 400}, Type::kFractalNoise, /*stitch=*/true, |
| SkVector{0.1f, 0.05f}, /*numOctaves=*/1, /*seed=*/0); |
| |
| canvas->restore(); |
| |
| // Matches Chromium test case in svg/filters/feTurbulence-tiled.svg |
| this->test(canvas, SkPoint{ 0, 500}, Type::kTurbulence, /*stitch=*/true, |
| SkVector{0.03f, 0.03f}, /*numOctaves=*/1, /*seed=*/0, /*tileSize=*/{50, 50}); |
| |
| // Matches Chromium test case in css3/filters/effect-reference.html |
| this->test(canvas, SkPoint{120, 500}, Type::kTurbulence, /*stitch=*/false, |
| SkVector{0.05f, 0.05f}, /*numOctaves=*/2, /*seed=*/0); |
| |
| } |
| |
| private: |
| using INHERITED = GM; |
| }; |
| |
| class PerlinNoiseLocalMatrixGM : public skiagm::GM { |
| static constexpr SkISize kSize = {80, 80}; |
| |
| SkString getName() const override { return SkString("perlinnoise_localmatrix"); } |
| |
| SkISize getISize() override { return {640, 480}; } |
| |
| void onDraw(SkCanvas* canvas) override { |
| canvas->translate(10, 10); |
| |
| SkPaint paint; |
| paint.setShader(noise_shader(Type::kFractalNoise, 0.1f, 0.1f, 2, 0, false, kSize)); |
| |
| const SkScalar w = SkIntToScalar(kSize.width()); |
| const SkScalar h = SkIntToScalar(kSize.height()); |
| |
| SkRect r = SkRect::MakeWH(w, h); |
| canvas->drawRect(r, paint); |
| |
| canvas->save(); |
| canvas->translate(w * 5/4, 0); |
| canvas->drawRect(r, paint); |
| canvas->restore(); |
| |
| canvas->save(); |
| canvas->translate(0, h + 10); |
| canvas->scale(2, 2); |
| canvas->drawRect(r, paint); |
| canvas->restore(); |
| |
| canvas->save(); |
| canvas->translate(w + 100, h + 10); |
| canvas->scale(2, 2); |
| canvas->drawRect(r, paint); |
| canvas->restore(); |
| |
| // The next row should draw the same as the previous, even though we are using a local |
| // matrix instead of the canvas. |
| |
| canvas->translate(0, h * 2 + 10); |
| |
| SkMatrix lm; |
| lm.setScale(2, 2); |
| paint.setShader(paint.getShader()->makeWithLocalMatrix(lm)); |
| r.fRight += r.width(); |
| r.fBottom += r.height(); |
| |
| canvas->save(); |
| canvas->translate(0, h + 10); |
| canvas->drawRect(r, paint); |
| canvas->restore(); |
| |
| canvas->save(); |
| canvas->translate(w + 100, h + 10); |
| canvas->drawRect(r, paint); |
| canvas->restore(); |
| } |
| }; |
| |
| // Demonstrate skbug.com/14166 (Perlin noise shader doesn't rotate correctly) |
| class PerlinNoiseRotatedGM : public skiagm::GM { |
| static constexpr SkISize kCellSize = { 100, 100 }; |
| static constexpr SkISize kRectSize = { 60, 60 }; |
| static constexpr int kPad = 10; |
| static constexpr int kCellsX = 3; |
| static constexpr int kCellsY = 2; |
| |
| SkString getName() const override { return SkString("perlinnoise_rotated"); } |
| |
| SkISize getISize() override { |
| return {2 * kPad + kCellsX * kCellSize.width(), 2 * kPad + kCellsY * kCellSize.height()}; |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| SkPaint outline; |
| outline.setColor(SK_ColorBLACK); |
| outline.setStrokeWidth(2.0f); |
| outline.setStyle(SkPaint::kStroke_Style); |
| outline.setAntiAlias(true); |
| |
| const SkRect kRectToDraw = SkRect::MakeWH(kRectSize.width(), kRectSize.height()); |
| const SkRect kMarker = SkRect::MakeWH(5, 5); |
| |
| float yOffset = kPad; |
| for (auto type : { Type::kFractalNoise, Type::kTurbulence }) { |
| float xOffset = kPad; |
| |
| SkPaint p; |
| p.setShader(noise_shader(type, 0.05f, 0.05f, 1, 0, false, kRectSize)); |
| |
| for (float rotation : {0.0f, 10.0f, 80.0f}) { |
| int saveCount = canvas->save(); |
| canvas->translate(xOffset, yOffset); |
| |
| canvas->drawRect(SkRect::MakeWH(kCellSize.fWidth, kCellSize.fHeight), outline); |
| |
| canvas->save(); |
| |
| canvas->translate(kCellSize.fWidth / 2.0f, kCellSize.fHeight / 2.0f); |
| canvas->rotate(rotation); |
| canvas->translate(-kRectSize.fWidth/2.0f, -kRectSize.fHeight/2.0f); |
| |
| canvas->drawRect(kRectToDraw, p); |
| |
| canvas->drawRect(kRectToDraw, outline); |
| canvas->drawRect(kMarker, outline); |
| |
| canvas->restoreToCount(saveCount); |
| |
| xOffset += kCellSize.width(); |
| } |
| |
| yOffset += kCellSize.height(); |
| } |
| } |
| }; |
| |
| // Demonstrate skbug.com/14411 (Intel GPUs show artifacts when applying perlin noise to layers) |
| class PerlinNoiseLayeredGM : public skiagm::GM { |
| SkString getName() const override { return SkString("perlinnoise_layered"); } |
| |
| SkISize getISize() override { return {500, 500}; } |
| |
| void onDraw(SkCanvas* canvas) override { |
| const sk_sp<SkImageFilter> perlin = SkImageFilters::ColorFilter( |
| SkColorFilters::Matrix(SkColorMatrix()), |
| SkImageFilters::Shader(SkShaders::MakeFractalNoise(0.3f, 0.3f, 1, 4))); |
| |
| const SkPaint paint; |
| canvas->saveLayer(nullptr, &paint); |
| { |
| SkPaint p; |
| p.setImageFilter(perlin); |
| canvas->drawPaint(p); |
| } |
| canvas->restore(); |
| |
| canvas->saveLayer(nullptr, nullptr); |
| { |
| SkPaint p; |
| p.setImageFilter(perlin); |
| canvas->drawPaint(p); |
| } |
| canvas->restore(); |
| } |
| }; |
| |
| } // anonymous namespace |
| |
| DEF_GM(return new PerlinNoiseGM;) |
| DEF_GM(return new PerlinNoiseLocalMatrixGM;) |
| DEF_GM(return new PerlinNoiseRotatedGM;) |
| DEF_GM(return new PerlinNoiseLayeredGM;) |