blob: 8ffce3e9184c89d93acb6ca29a35bac9e3949384 [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/effects/SkColorMatrix.h"
#include "include/effects/SkImageFilters.h"
#include "include/effects/SkPerlinNoiseShader.h"
#include <utility>
namespace {
enum class Type {
kFractalNoise,
kTurbulence,
};
sk_sp<SkShader> noise_shader(Type type,
float baseFrequencyX,
float baseFrequencyY,
int numOctaves,
float seed,
bool stitchTiles,
SkISize size) {
return (type == Type::kFractalNoise)
? SkShaders::MakeFractalNoise(baseFrequencyX,
baseFrequencyY,
numOctaves,
seed,
stitchTiles ? &size : nullptr)
: SkShaders::MakeTurbulence(baseFrequencyX,
baseFrequencyY,
numOctaves,
seed,
stitchTiles ? &size : nullptr);
}
class PerlinNoiseGM : public skiagm::GM {
static constexpr SkISize kSize = {80, 80};
SkString getName() const override { return SkString("perlinnoise"); }
SkISize getISize() override { return {220, 620}; }
void drawRect(SkCanvas* canvas, SkPoint pt, const SkPaint& paint, const SkISize& size) {
canvas->save();
canvas->translate(pt.fX, pt.fY);
SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()), SkIntToScalar(size.height()));
canvas->drawRect(r, paint);
canvas->restore();
}
void test(SkCanvas* canvas, SkPoint pt, Type type, bool stitch,
SkVector baseFrequency, int numOctaves, float seed, SkISize tileSize = {40, 40}) {
sk_sp<SkShader> shader = noise_shader(type,
baseFrequency.fX,
baseFrequency.fY,
numOctaves,
seed,
stitch,
tileSize);
SkPaint paint;
paint.setShader(std::move(shader));
if (stitch) {
this->drawRect(canvas, pt, paint, tileSize);
pt.fX += tileSize.width();
this->drawRect(canvas, pt, paint, tileSize);
pt.fY += tileSize.height();
this->drawRect(canvas, pt, paint, tileSize);
pt.fX -= tileSize.width();
this->drawRect(canvas, pt, paint, tileSize);
} else {
this->drawRect(canvas, pt, paint, kSize);
}
}
void onDraw(SkCanvas* canvas) override {
this->test(canvas, SkPoint{ 0, 0}, Type::kFractalNoise, /*stitch=*/false,
SkVector{0.1f, 0.1f}, /*numOctaves=*/0, /*seed=*/0);
this->test(canvas, SkPoint{100, 0}, Type::kTurbulence, /*stitch=*/false,
SkVector{0.1f, 0.1f}, /*numOctaves=*/0, /*seed=*/0);
this->test(canvas, SkPoint{ 0, 100}, Type::kFractalNoise, /*stitch=*/false,
SkVector{0.1f, 0.1f}, /*numOctaves=*/2, /*seed=*/0);
this->test(canvas, SkPoint{100, 100}, Type::kFractalNoise, /*stitch=*/true,
SkVector{0.05f, 0.1f}, /*numOctaves=*/1, /*seed=*/0);
this->test(canvas, SkPoint{ 0, 200}, Type::kTurbulence, /*stitch=*/true,
SkVector{0.1f, 0.1f}, /*numOctaves=*/1, /*seed=*/0);
this->test(canvas, SkPoint{100, 200}, Type::kTurbulence, /*stitch=*/false,
SkVector{0.2f, 0.4f}, /*numOctaves=*/5, /*seed=*/0);
this->test(canvas, SkPoint{ 0, 300}, Type::kFractalNoise, /*stitch=*/false,
SkVector{0.1f, 0.1f}, /*numOctaves=*/3, /*seed=*/1);
this->test(canvas, SkPoint{100, 300}, Type::kFractalNoise, /*stitch=*/false,
SkVector{0.1f, 0.1f}, /*numOctaves=*/3, /*seed=*/4);
canvas->save();
canvas->scale(0.75f, 1.0f);
this->test(canvas, SkPoint{ 0, 400}, Type::kFractalNoise, /*stitch=*/false,
SkVector{0.1f, 0.1f}, /*numOctaves=*/2, /*seed=*/0);
this->test(canvas, SkPoint{100, 400}, Type::kFractalNoise, /*stitch=*/true,
SkVector{0.1f, 0.05f}, /*numOctaves=*/1, /*seed=*/0);
canvas->restore();
// Matches Chromium test case in svg/filters/feTurbulence-tiled.svg
this->test(canvas, SkPoint{ 0, 500}, Type::kTurbulence, /*stitch=*/true,
SkVector{0.03f, 0.03f}, /*numOctaves=*/1, /*seed=*/0, /*tileSize=*/{50, 50});
// Matches Chromium test case in css3/filters/effect-reference.html
this->test(canvas, SkPoint{120, 500}, Type::kTurbulence, /*stitch=*/false,
SkVector{0.05f, 0.05f}, /*numOctaves=*/2, /*seed=*/0);
}
private:
using INHERITED = GM;
};
class PerlinNoiseLocalMatrixGM : public skiagm::GM {
static constexpr SkISize kSize = {80, 80};
SkString getName() const override { return SkString("perlinnoise_localmatrix"); }
SkISize getISize() override { return {640, 480}; }
void onDraw(SkCanvas* canvas) override {
canvas->translate(10, 10);
SkPaint paint;
paint.setShader(noise_shader(Type::kFractalNoise, 0.1f, 0.1f, 2, 0, false, kSize));
const SkScalar w = SkIntToScalar(kSize.width());
const SkScalar h = SkIntToScalar(kSize.height());
SkRect r = SkRect::MakeWH(w, h);
canvas->drawRect(r, paint);
canvas->save();
canvas->translate(w * 5/4, 0);
canvas->drawRect(r, paint);
canvas->restore();
canvas->save();
canvas->translate(0, h + 10);
canvas->scale(2, 2);
canvas->drawRect(r, paint);
canvas->restore();
canvas->save();
canvas->translate(w + 100, h + 10);
canvas->scale(2, 2);
canvas->drawRect(r, paint);
canvas->restore();
// The next row should draw the same as the previous, even though we are using a local
// matrix instead of the canvas.
canvas->translate(0, h * 2 + 10);
SkMatrix lm;
lm.setScale(2, 2);
paint.setShader(paint.getShader()->makeWithLocalMatrix(lm));
r.fRight += r.width();
r.fBottom += r.height();
canvas->save();
canvas->translate(0, h + 10);
canvas->drawRect(r, paint);
canvas->restore();
canvas->save();
canvas->translate(w + 100, h + 10);
canvas->drawRect(r, paint);
canvas->restore();
}
};
// Demonstrate skbug.com/14166 (Perlin noise shader doesn't rotate correctly)
class PerlinNoiseRotatedGM : public skiagm::GM {
static constexpr SkISize kCellSize = { 100, 100 };
static constexpr SkISize kRectSize = { 60, 60 };
static constexpr int kPad = 10;
static constexpr int kCellsX = 3;
static constexpr int kCellsY = 2;
SkString getName() const override { return SkString("perlinnoise_rotated"); }
SkISize getISize() override {
return {2 * kPad + kCellsX * kCellSize.width(), 2 * kPad + kCellsY * kCellSize.height()};
}
void onDraw(SkCanvas* canvas) override {
SkPaint outline;
outline.setColor(SK_ColorBLACK);
outline.setStrokeWidth(2.0f);
outline.setStyle(SkPaint::kStroke_Style);
outline.setAntiAlias(true);
const SkRect kRectToDraw = SkRect::MakeWH(kRectSize.width(), kRectSize.height());
const SkRect kMarker = SkRect::MakeWH(5, 5);
float yOffset = kPad;
for (auto type : { Type::kFractalNoise, Type::kTurbulence }) {
float xOffset = kPad;
SkPaint p;
p.setShader(noise_shader(type, 0.05f, 0.05f, 1, 0, false, kRectSize));
for (float rotation : {0.0f, 10.0f, 80.0f}) {
int saveCount = canvas->save();
canvas->translate(xOffset, yOffset);
canvas->drawRect(SkRect::MakeWH(kCellSize.fWidth, kCellSize.fHeight), outline);
canvas->save();
canvas->translate(kCellSize.fWidth / 2.0f, kCellSize.fHeight / 2.0f);
canvas->rotate(rotation);
canvas->translate(-kRectSize.fWidth/2.0f, -kRectSize.fHeight/2.0f);
canvas->drawRect(kRectToDraw, p);
canvas->drawRect(kRectToDraw, outline);
canvas->drawRect(kMarker, outline);
canvas->restoreToCount(saveCount);
xOffset += kCellSize.width();
}
yOffset += kCellSize.height();
}
}
};
// Demonstrate skbug.com/14411 (Intel GPUs show artifacts when applying perlin noise to layers)
class PerlinNoiseLayeredGM : public skiagm::GM {
SkString getName() const override { return SkString("perlinnoise_layered"); }
SkISize getISize() override { return {500, 500}; }
void onDraw(SkCanvas* canvas) override {
const sk_sp<SkImageFilter> perlin = SkImageFilters::ColorFilter(
SkColorFilters::Matrix(SkColorMatrix()),
SkImageFilters::Shader(SkShaders::MakeFractalNoise(0.3f, 0.3f, 1, 4)));
const SkPaint paint;
canvas->saveLayer(nullptr, &paint);
{
SkPaint p;
p.setImageFilter(perlin);
canvas->drawPaint(p);
}
canvas->restore();
canvas->saveLayer(nullptr, nullptr);
{
SkPaint p;
p.setImageFilter(perlin);
canvas->drawPaint(p);
}
canvas->restore();
}
};
} // anonymous namespace
DEF_GM(return new PerlinNoiseGM;)
DEF_GM(return new PerlinNoiseLocalMatrixGM;)
DEF_GM(return new PerlinNoiseRotatedGM;)
DEF_GM(return new PerlinNoiseLayeredGM;)