| /* |
| * Copyright 2024 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkAlphaType.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkColor.h" |
| #include "include/core/SkColorType.h" |
| #include "include/core/SkImage.h" |
| #include "include/core/SkImageInfo.h" |
| #include "include/core/SkPoint.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkSamplingOptions.h" |
| #include "include/core/SkSurface.h" |
| #include "include/effects/SkGradientShader.h" |
| #include "include/effects/SkRuntimeEffect.h" |
| |
| sk_sp<SkBlender> stretch_colors_blender() { |
| return SkRuntimeEffect::MakeForBlender(SkString( |
| "half4 main(half4 src, half4 dst) { return ((dst.rgb - 0.25) * 16).rgb1; }")) |
| .effect->makeBlender(nullptr); |
| } |
| |
| DEF_SIMPLE_GM_CAN_FAIL(image_dither, canvas, errorMsg, 425, 110) { |
| if (!canvas->getSurface()) { |
| // This GM relies on a high-precision (F16) image to determine if image draws are dithered. |
| // Serializing configs will tend to throw away that data (compressing to PNG), so they will |
| // produce different results before/after serialization (and thus fail). |
| *errorMsg = "Not supported in recording mode"; |
| return skiagm::DrawResult::kSkip; |
| } |
| |
| // First, we make a non-dithered image with a shallow radial gradient. This will be our source: |
| const SkColor colors[] = { 0xFF555555, 0xFF444444 }; |
| const SkPoint points[] = {{0, 0}, {100, 100}}; |
| sk_sp<SkShader> gradient = SkGradientShader::MakeLinear( |
| points, colors, nullptr, std::size(colors), SkTileMode::kClamp); |
| SkPaint gradientPaint; |
| gradientPaint.setShader(gradient); |
| |
| sk_sp<SkSurface> surface = SkSurfaces::Raster( |
| SkImageInfo::Make(100, 100, kRGBA_F16_SkColorType, kPremul_SkAlphaType)); |
| surface->getCanvas()->drawPaint(gradientPaint); |
| sk_sp<SkImage> image = surface->makeImageSnapshot(); |
| |
| // Now, we draw it three times: |
| // 1) As-is (no dither), to ensure that our source image doesn't have any dithering included |
| // 2) Using an image shader, with dithering enabled on the paint |
| // 3) With drawImage, with dithering enabled on the paint |
| // |
| // We'd like #2 and #3 to both respect the dither flag, for consistency (b/320529640) |
| canvas->translate(5, 5); |
| |
| canvas->drawImage(image, 0, 0); |
| canvas->translate(105, 0); |
| |
| SkPaint imageShaderPaint; |
| imageShaderPaint.setShader(image->makeShader(SkSamplingOptions{})); |
| imageShaderPaint.setDither(true); |
| canvas->drawRect({0, 0, 100, 100}, imageShaderPaint); |
| canvas->translate(105, 0); |
| |
| SkPaint drawImagePaint; |
| drawImagePaint.setDither(true); |
| canvas->drawImage(image, 0, 0, SkSamplingOptions{}, &drawImagePaint); |
| canvas->translate(105, 0); |
| |
| // Also draw the actual gradient with the dither flag, to see how it should look: |
| gradientPaint.setDither(true); |
| canvas->drawRect({0, 0, 100, 100}, gradientPaint); |
| |
| SkPaint colorStretchPaint; |
| colorStretchPaint.setBlender(stretch_colors_blender()); |
| canvas->drawPaint(colorStretchPaint); |
| |
| return skiagm::DrawResult::kOk; |
| } |