blob: bb4e1551c5934cc3693768df17b074acfbc41a1a [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkGradientShader.h"
// All we're looking for here is that we see a smooth gradient.
DEF_SIMPLE_GM(radial_gradient_precision, canvas, 200, 200) {
SkPoint center = {1000, 1000};
SkScalar radius = 40;
SkColor colors[] = {SK_ColorBLACK, SK_ColorGREEN};
SkPaint p;
p.setShader(SkGradientShader::MakeRadial(center, radius,
colors, nullptr, SK_ARRAY_COUNT(colors),
SkTileMode::kRepeat));
canvas->drawPaint(p);
}