blob: 3ab9098136bf8543b13a8426c8f1033b03d12f98 [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkShader.h"
#include "include/core/SkString.h"
#include "src/core/SkArenaAlloc.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
#include "src/shaders/SkColorFilterShader.h"
#if SK_SUPPORT_GPU
#include "src/gpu/GrFragmentProcessor.h"
#endif
SkColorFilterShader::SkColorFilterShader(sk_sp<SkShader> shader,
float alpha,
sk_sp<SkColorFilter> filter)
: fShader(std::move(shader))
, fFilter(std::move(filter))
, fAlpha (alpha)
{
SkASSERT(fShader);
SkASSERT(fFilter);
}
sk_sp<SkFlattenable> SkColorFilterShader::CreateProc(SkReadBuffer& buffer) {
auto shader = buffer.readShader();
auto filter = buffer.readColorFilter();
if (!shader || !filter) {
return nullptr;
}
return sk_make_sp<SkColorFilterShader>(shader, 1.0f, filter);
}
bool SkColorFilterShader::isOpaque() const {
return fShader->isOpaque()
&& fAlpha == 1.0f
&& (fFilter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag) != 0;
}
void SkColorFilterShader::flatten(SkWriteBuffer& buffer) const {
buffer.writeFlattenable(fShader.get());
SkASSERT(fAlpha == 1.0f); // Not exposed in public API SkShader::makeWithColorFilter().
buffer.writeFlattenable(fFilter.get());
}
bool SkColorFilterShader::onAppendStages(const SkStageRec& rec) const {
if (!as_SB(fShader)->appendStages(rec)) {
return false;
}
if (fAlpha != 1.0f) {
rec.fPipeline->append(SkRasterPipeline::scale_1_float, rec.fAlloc->make<float>(fAlpha));
}
fFilter->appendStages(rec, fShader->isOpaque());
return true;
}
bool SkColorFilterShader::onProgram(skvm::Builder* p,
SkColorSpace* dstCS,
skvm::Uniforms* uniforms,
skvm::F32 x, skvm::F32 y,
skvm::F32* r, skvm::F32* g, skvm::F32* b, skvm::F32* a) const {
// Run the shader.
if (!as_SB(fShader)->program(p, dstCS, uniforms, x,y, r,g,b,a)) {
return false;
}
// Scale that by alpha.
if (fAlpha != 1.0f) {
skvm::F32 A = p->uniformF(uniforms->pushF(fAlpha));
*r = p->mul(*r, A);
*g = p->mul(*g, A);
*b = p->mul(*b, A);
*a = p->mul(*a, A);
}
// Finally run that through the color filter.
if (!fFilter->program(p, dstCS, uniforms, r,g,b,a)) {
return false;
}
return true;
}
#if SK_SUPPORT_GPU
/////////////////////////////////////////////////////////////////////
#include "include/gpu/GrContext.h"
std::unique_ptr<GrFragmentProcessor> SkColorFilterShader::asFragmentProcessor(
const GrFPArgs& args) const {
auto fp1 = as_SB(fShader)->asFragmentProcessor(args);
if (!fp1) {
return nullptr;
}
// TODO I guess, but it shouldn't come up as used today.
SkASSERT(fAlpha == 1.0f);
auto fp2 = fFilter->asFragmentProcessor(args.fContext, *args.fDstColorInfo);
if (!fp2) {
return fp1;
}
std::unique_ptr<GrFragmentProcessor> fpSeries[] = { std::move(fp1), std::move(fp2) };
return GrFragmentProcessor::RunInSeries(fpSeries, 2);
}
#endif
///////////////////////////////////////////////////////////////////////////////////////////////////
sk_sp<SkShader> SkShader::makeWithColorFilter(sk_sp<SkColorFilter> filter) const {
SkShader* base = const_cast<SkShader*>(this);
if (!filter) {
return sk_ref_sp(base);
}
return sk_make_sp<SkColorFilterShader>(sk_ref_sp(base), 1.0f, filter);
}