| struct FSIn { | |
| @builtin(front_facing) sk_Clockwise: bool, | |
| @builtin(position) sk_FragCoord: vec4<f32>, | |
| }; | |
| struct FSOut { | |
| @location(0) sk_FragColor: vec4<f32>, | |
| }; | |
| fn main(_stageIn: FSIn, _stageOut: ptr<function, FSOut>) { | |
| var x: f32 = _stageIn.sk_FragCoord.x; | |
| var y: f32 = f32(_stageIn.sk_Clockwise); | |
| (*_stageOut).sk_FragColor = vec4<f32>(f32(x), f32(y), 1.0, 1.0); | |
| } | |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { | |
| var _stageOut: FSOut; | |
| main(_stageIn, &_stageOut); | |
| return _stageOut; | |
| } |