| #include <metal_stdlib> | |
| #include <simd/simd.h> | |
| using namespace metal; | |
| struct Inputs { | |
| }; | |
| struct Outputs { | |
| half4 sk_FragColor [[color(0)]]; | |
| }; | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
| Outputs _out; | |
| (void)_out; | |
| half2x2 m1 = half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h)); | |
| _out.sk_FragColor = m1[0].xyxy; | |
| return _out; | |
| } |