blob: 15b3817a66dfa0b645d93c7a7e0a0e5038a8c98a [file] [log] [blame]
#version 400
int _absemulation(int x) {
return x * sign(x);
}
out vec4 sk_FragColor;
uniform int ui;
uniform float uf;
void main() {
int i = _absemulation(ui);
float f = abs(uf);
sk_FragColor.x = float(i);
sk_FragColor.y = f;
}