| |
| out vec4 sk_FragColor; |
| int unknown; |
| void main() { |
| sk_FragColor.x = 34.0; |
| sk_FragColor.x = 30.0; |
| sk_FragColor.x = 64.0; |
| sk_FragColor.x = 16.0; |
| sk_FragColor.x = 14.0; |
| sk_FragColor.x = 6.0; |
| sk_FragColor.x = 5.0; |
| sk_FragColor.x = 16.0; |
| sk_FragColor.x = 32.0; |
| sk_FragColor.x = 33.0; |
| sk_FragColor.x = 1.0; |
| sk_FragColor.x = -2.0; |
| sk_FragColor.x = 3.0; |
| sk_FragColor.x = -4.0; |
| sk_FragColor.x = 5.0; |
| sk_FragColor.x = -6.0; |
| sk_FragColor.x = 7.0; |
| sk_FragColor.x = -8.0; |
| sk_FragColor.x = 9.0; |
| sk_FragColor.x = -10.0; |
| sk_FragColor.x = 11.0; |
| sk_FragColor.x = -12.0; |
| sk_FragColor.x = float(unknown); |
| sk_FragColor.x = float(unknown); |
| sk_FragColor.x = float(unknown); |
| sk_FragColor.x = 0.0; |
| sk_FragColor.x = float(unknown); |
| sk_FragColor.x = float(unknown); |
| sk_FragColor.x = 0.0; |
| sk_FragColor.x = float(unknown); |
| sk_FragColor.x = 0.0; |
| int x = unknown; |
| x += 1; |
| x -= 1; |
| x *= 2; |
| x /= 2; |
| sk_FragColor.x = float(x); |
| } |