blob: 8890b07dedb3fb9c3fd5d1b82dcee0dda2ae39a2 [file] [log] [blame]
#!/bin/bash
# Copyright 2019 Google LLC
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
set -ex
BASE_DIR=`cd $(dirname ${BASH_SOURCE[0]}) && pwd`
# This expects the environment variable EMSDK to be set
if [[ ! -d $EMSDK ]]; then
echo "Be sure to set the EMSDK environment variable."
exit 1
fi
# Navigate to SKIA_HOME from where this file is located.
pushd $BASE_DIR/../..
source $EMSDK/emsdk_env.sh
EMCC=`which emcc`
EMCXX=`which em++`
EMAR=`which emar`
if [[ $@ == *debug* ]]; then
echo "Building a Debug build"
EXTRA_CFLAGS="\"-DSK_DEBUG\","
RELEASE_CONF="-O0 --js-opts 0 -s DEMANGLE_SUPPORT=1 -s ASSERTIONS=1 -s GL_ASSERTIONS=1 -g3 \
--source-map-base /node_modules/debugger/bin/ -DSK_DEBUG"
BUILD_DIR=${BUILD_DIR:="out/debugger_wasm_debug"}
else
echo "Building a Release build"
EXTRA_CFLAGS="\"-DSK_RELEASE\","
RELEASE_CONF="-Oz --closure 1 --llvm-lto 3 -DSK_RELEASE"
BUILD_DIR=${BUILD_DIR:="out/debugger_wasm"}
fi
mkdir -p $BUILD_DIR
# sometimes the .a files keep old symbols around - cleaning them out makes sure
# we get a fresh build.
rm -f $BUILD_DIR/*.a
BUILTIN_FONT="$BASE_DIR/fonts/NotoMono-Regular.ttf.cpp"
# Generate the font's binary file (which is covered by .gitignore)
python tools/embed_resources.py \
--name SK_EMBEDDED_FONTS \
--input $BASE_DIR/fonts/NotoMono-Regular.ttf \
--output $BASE_DIR/fonts/NotoMono-Regular.ttf.cpp \
--align 4
GN_GPU_FLAGS="\"-DSK_DISABLE_LEGACY_SHADERCONTEXT\","
WASM_GPU="-lEGL -lGL -lGLESv2 -DSK_SUPPORT_GPU=1 -DSK_GL \
-DSK_DISABLE_LEGACY_SHADERCONTEXT --pre-js $BASE_DIR/cpu.js --pre-js $BASE_DIR/gpu.js"
# Turn off exiting while we check for ninja (which may not be on PATH)
set +e
NINJA=`which ninja`
if [[ -z $NINJA ]]; then
git clone "https://chromium.googlesource.com/chromium/tools/depot_tools.git" --depth 1 $BUILD_DIR/depot_tools
NINJA=$BUILD_DIR/depot_tools/ninja
fi
# Re-enable error checking
set -e
./bin/fetch-gn
echo "Compiling bitcode"
./bin/gn gen ${BUILD_DIR} \
--args="cc=\"${EMCC}\" \
cxx=\"${EMCXX}\" \
ar=\"${EMAR}\" \
extra_cflags_cc=[\"-frtti\"] \
extra_cflags=[\"-s\", \"MAIN_MODULE=1\",
\"-DSKNX_NO_SIMD\", \"-DSK_DISABLE_AAA\",
\"-DSK_FORCE_8_BYTE_ALIGNMENT\",
${GN_GPU_FLAGS}
${EXTRA_CFLAGS}
] \
is_debug=false \
is_official_build=true \
is_component_build=false \
werror=true \
target_cpu=\"wasm\" \
\
skia_use_angle=false \
skia_use_dng_sdk=false \
skia_use_webgl=true \
skia_use_expat=false \
skia_use_fontconfig=false \
skia_use_freetype=true \
skia_use_libheif=false \
skia_use_libjpeg_turbo_decode=true \
skia_use_libjpeg_turbo_encode=false \
skia_use_libpng_decode=true \
skia_use_libpng_encode=false \
skia_use_libwebp_decode=true \
skia_use_libwebp_encode=false \
skia_use_wuffs=true \
skia_use_lua=false \
skia_use_piex=false \
skia_use_system_libpng=false \
skia_use_system_freetype2=false \
skia_use_system_libjpeg_turbo = false \
skia_use_system_libwebp=false \
skia_use_system_zlib=false\
skia_use_vulkan=false \
skia_use_zlib=true \
skia_enable_gpu=true \
skia_gl_standard=\"webgl\" \
skia_enable_tools=false \
skia_enable_skshaper=false \
skia_enable_skgpu_v2=false \
skia_enable_fontmgr_custom_directory=false \
skia_enable_fontmgr_custom_embedded=true \
skia_enable_fontmgr_custom_empty=false \
skia_enable_pdf=false"
# Build all the libs, we'll link the appropriate ones down below
${NINJA} -C ${BUILD_DIR} libskia.a libdebugcanvas.a
export EMCC_CLOSURE_ARGS="--externs $BASE_DIR/externs.js "
echo "Generating final wasm"
# Emscripten prefers that the .a files go last in order, otherwise, it
# may drop symbols that it incorrectly thinks aren't used. One day,
# Emscripten will use LLD, which may relax this requirement.
EMCC_DEBUG=1 ${EMCXX} \
$RELEASE_CONF \
-I. \
-Ithird_party/icu \
-Ithird_party/skcms \
-DSK_DISABLE_AAA \
-DSK_FORCE_8_BYTE_ALIGNMENT \
-std=c++17 \
$WASM_GPU \
--pre-js $BASE_DIR/helper.js \
--bind \
--no-entry \
$BASE_DIR/fonts/NotoMono-Regular.ttf.cpp \
$BASE_DIR/debugger_bindings.cpp \
$BUILD_DIR/libdebugcanvas.a \
$BUILD_DIR/libskia.a \
-s ALLOW_MEMORY_GROWTH=1 \
-s EXPORT_NAME="DebuggerInit" \
-s FORCE_FILESYSTEM=0 \
-s FILESYSTEM=0 \
-s MODULARIZE=1 \
-s NO_EXIT_RUNTIME=1 \
-s STRICT=1 \
-s INITIAL_MEMORY=128MB \
-s WASM=1 \
-s USE_WEBGL2=1 \
-o $BUILD_DIR/debugger.js