blob: c6897f77bae2551e93e9e933f1d7d473ad126bf7 [file] [log] [blame]
/*
* Copyright 2020 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/tessellate/GrStrokeHardwareTessellator.h"
#include "src/core/SkPathPriv.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/geometry/GrPathUtils.h"
#include "src/gpu/tessellate/GrWangsFormula.h"
using Tolerances = GrStrokeTessellateShader::Tolerances;
namespace {
static float num_combined_segments(float numParametricSegments, float numRadialSegments) {
// The first and last edges are shared by both the parametric and radial sets of edges, so
// the total number of edges is:
//
// numCombinedEdges = numParametricEdges + numRadialEdges - 2
//
// It's also important to differentiate between the number of edges and segments in a strip:
//
// numCombinedSegments = numCombinedEdges - 1
//
// So the total number of segments in the combined strip is:
//
// numCombinedSegments = numParametricEdges + numRadialEdges - 2 - 1
// = numParametricSegments + 1 + numRadialSegments + 1 - 2 - 1
// = numParametricSegments + numRadialSegments - 1
//
return numParametricSegments + numRadialSegments - 1;
}
static float num_parametric_segments(float numCombinedSegments, float numRadialSegments) {
// numCombinedSegments = numParametricSegments + numRadialSegments - 1.
// (See num_combined_segments()).
return std::max(numCombinedSegments + 1 - numRadialSegments, 0.f);
}
static float pow4(float x) {
float xx = x*x;
return xx*xx;
}
class PatchWriter {
public:
using ShaderFlags = GrStrokeTessellator::ShaderFlags;
using PatchChunk = GrStrokeHardwareTessellator::PatchChunk;
enum class JoinType {
kMiter = SkPaint::kMiter_Join,
kRound = SkPaint::kRound_Join,
kBevel = SkPaint::kBevel_Join,
kBowtie = SkPaint::kLast_Join + 1 // Double sided round join.
};
PatchWriter(ShaderFlags shaderFlags, GrMeshDrawOp::Target* target,
SkTArray<PatchChunk>* patchChunks, int totalCombinedVerbCnt)
: fShaderFlags(shaderFlags)
, fTarget(target)
, fPatchChunks(patchChunks)
, fPatchStride(GrStrokeTessellateShader::PatchStride(fShaderFlags))
// Subtract 2 because the tessellation shader chops every cubic at two locations, and
// each chop has the potential to introduce an extra segment.
, fMaxTessellationSegments(target->caps().shaderCaps()->maxTessellationSegments() - 2) {
// Pre-allocate at least enough vertex space for 1 in 4 strokes to chop, and for 8 caps.
int strokePreallocCount = totalCombinedVerbCnt * 5/4;
int capPreallocCount = 8;
this->allocPatchChunkAtLeast(strokePreallocCount + capPreallocCount);
}
~PatchWriter() {
fTarget->putBackVertices(fCurrChunkPatchCapacity - fPatchChunks->back().fPatchCount,
fPatchStride);
}
void updateTolerances(Tolerances tolerances, SkPaint::Join joinType) {
// Calculate the worst-case numbers of parametric segments our hardware can support for the
// current stroke radius, in the event that there are also enough radial segments to rotate
// 180 and 360 degrees respectively. These are used for "quick accepts" that allow us to
// send almost all curves directly to the hardware without having to chop.
float numRadialSegments180 = std::max(std::ceil(
SK_ScalarPI * tolerances.fNumRadialSegmentsPerRadian), 1.f);
float maxParametricSegments180 = num_parametric_segments(fMaxTessellationSegments,
numRadialSegments180);
fMaxParametricSegments180_pow4 = pow4(maxParametricSegments180);
float numRadialSegments360 = std::max(std::ceil(
2*SK_ScalarPI * tolerances.fNumRadialSegmentsPerRadian), 1.f);
float maxParametricSegments360 = num_parametric_segments(fMaxTessellationSegments,
numRadialSegments360);
fMaxParametricSegments360_pow4 = pow4(maxParametricSegments360);
// Now calculate the worst-case numbers of parametric segments if we are to integrate a join
// into the same patch as the curve.
float maxNumSegmentsInJoin;
switch (joinType) {
case SkPaint::kBevel_Join:
maxNumSegmentsInJoin = 1;
break;
case SkPaint::kMiter_Join:
maxNumSegmentsInJoin = 2;
break;
case SkPaint::kRound_Join:
// 180-degree round join.
maxNumSegmentsInJoin = numRadialSegments180;
break;
}
// Subtract an extra 1 off the end because when we integrate a join, the tessellator has to
// add a redundant edge between the join and curve.
fMaxParametricSegments180_pow4_withJoin = pow4(std::max(
maxParametricSegments180 - maxNumSegmentsInJoin - 1, 0.f));
fMaxParametricSegments360_pow4_withJoin = pow4(std::max(
maxParametricSegments360 - maxNumSegmentsInJoin - 1, 0.f));
fMaxCombinedSegments_withJoin = fMaxTessellationSegments - maxNumSegmentsInJoin - 1;
fSoloRoundJoinAlwaysFitsInPatch = (numRadialSegments180 <= fMaxTessellationSegments);
fTolerances = tolerances;
}
void updateDynamicStroke(const SkStrokeRec& stroke) {
SkASSERT(fShaderFlags & ShaderFlags::kDynamicStroke);
fDynamicStroke.set(stroke);
}
void updateDynamicColor(const SkPMColor4f& color) {
SkASSERT(fShaderFlags & ShaderFlags::kDynamicColor);
bool wideColor = fShaderFlags & ShaderFlags::kWideColor;
SkASSERT(wideColor || color.fitsInBytes());
fDynamicColor.set(color, wideColor);
}
void moveTo(SkPoint pt) {
fCurrContourStartPoint = pt;
fHasLastControlPoint = false;
}
void lineTo(JoinType prevJoinType, SkPoint p0, SkPoint p1) {
// Zero-length paths need special treatment because they are spec'd to behave differently.
if (p0 == p1) {
return;
}
SkPoint asPatch[4] = {p0, p0, p1, p1};
this->rawStrokeTo(prevJoinType, (fMaxCombinedSegments_withJoin >= 1), asPatch, p1);
}
void conicTo(JoinType prevJoinType, const SkPoint p[3], float w, int maxDepth = -1) {
// Zero-length paths need special treatment because they are spec'd to behave differently.
// If the control point is colocated on an endpoint then this might end up being the case.
// Fall back on a lineTo and let it make the final check.
if (p[1] == p[0] || p[1] == p[2] || w == 0) {
this->lineTo(prevJoinType, p[0], p[2]);
return;
}
// Convert to a patch.
SkPoint asPatch[4];
if (w == 1) {
GrPathUtils::convertQuadToCubic(p, asPatch);
} else {
GrPathShader::WriteConicPatch(p, w, asPatch);
}
// Ensure our hardware supports enough tessellation segments to render the curve. This early
// out assumes a worst-case quadratic rotation of 180 degrees and a worst-case number of
// segments in the join.
//
// An informal survey of skottie animations and gms revealed that even with a bare minimum
// of 64 tessellation segments, 99.9%+ of quadratics take this early out.
float numParametricSegments_pow4 =
GrWangsFormula::quadratic_pow4(fTolerances.fParametricIntolerance, p);
if (numParametricSegments_pow4 <= fMaxParametricSegments180_pow4_withJoin) {
this->rawStrokeTo(prevJoinType, /*prevJoinFitsInPatch=*/true, asPatch, p[2]);
return;
}
if (numParametricSegments_pow4 <= fMaxParametricSegments180_pow4 || maxDepth == 0) {
this->rawStrokeTo(prevJoinType,
(numParametricSegments_pow4 <=
fMaxParametricSegments180_pow4_withJoin), asPatch, p[2]);
return;
}
// We still might have enough tessellation segments to render the curve. Check again with
// the actual rotation.
float numRadialSegments =
SkMeasureQuadRotation(p) * fTolerances.fNumRadialSegmentsPerRadian;
numRadialSegments = std::max(std::ceil(numRadialSegments), 1.f);
float numParametricSegments = GrWangsFormula::root4(numParametricSegments_pow4);
numParametricSegments = std::max(std::ceil(numParametricSegments), 1.f);
float numCombinedSegments = num_combined_segments(numParametricSegments, numRadialSegments);
if (numCombinedSegments > fMaxTessellationSegments) {
// The hardware doesn't support enough segments for this curve. Chop and recurse.
if (maxDepth < 0) {
// Decide on an extremely conservative upper bound for when to quit chopping. This
// is solely to protect us from infinite recursion in instances where FP error
// prevents us from chopping at the correct midtangent.
maxDepth = sk_float_nextlog2(numParametricSegments) +
sk_float_nextlog2(numRadialSegments) + 1;
maxDepth = std::max(maxDepth, 1);
}
if (w == 1) {
SkPoint chops[5];
if (numParametricSegments >= numRadialSegments) {
SkChopQuadAtHalf(p, chops);
} else {
SkChopQuadAtMidTangent(p, chops);
}
this->conicTo(prevJoinType, chops, 1, maxDepth - 1);
this->conicTo(JoinType::kBowtie, chops + 2, 1, maxDepth - 1);
} else {
SkConic conic(p, w);
float chopT = (numParametricSegments >= numRadialSegments) ? .5f
: conic.findMidTangent();
SkConic chops[2];
if (conic.chopAt(chopT, chops)) {
this->conicTo(prevJoinType, chops[0].fPts, chops[0].fW, maxDepth - 1);
this->conicTo(JoinType::kBowtie, chops[1].fPts, chops[1].fW, maxDepth - 1);
}
}
return;
}
this->rawStrokeTo(prevJoinType, (numCombinedSegments <= fMaxCombinedSegments_withJoin),
asPatch, p[2]);
}
// Is a cubic curve convex, and does it rotate no more than 180 degrees?
enum class Convex180Status : bool {
kUnknown,
kYes
};
void cubicTo(JoinType prevJoinType, const SkPoint p[4],
Convex180Status convex180Status = Convex180Status::kUnknown, int maxDepth = -1) {
// The stroke tessellation shader assigns special meaning to p0==p1==p2 and p1==p2==p3. If
// this is the case then we need to rewrite the cubic.
if (p[1] == p[2] && (p[1] == p[0] || p[1] == p[3])) {
this->lineTo(prevJoinType, p[0], p[3]);
return;
}
// Ensure our hardware supports enough tessellation segments to render the curve. This early
// out assumes a worst-case cubic rotation of 360 degrees and a worst-case number of
// segments in the join.
//
// An informal survey of skottie animations revealed that with a bare minimum of 64
// tessellation segments, 95% of cubics take this early out.
float numParametricSegments_pow4 =
GrWangsFormula::cubic_pow4(fTolerances.fParametricIntolerance, p);
if (numParametricSegments_pow4 <= fMaxParametricSegments360_pow4_withJoin) {
this->rawStrokeTo(prevJoinType, /*prevJoinFitsInPatch=*/true, p, p[3]);
return;
}
float maxParametricSegments_pow4 = (convex180Status == Convex180Status::kYes) ?
fMaxParametricSegments180_pow4 : fMaxParametricSegments360_pow4;
if (numParametricSegments_pow4 <= maxParametricSegments_pow4 || maxDepth == 0) {
float maxParametricSegments_pow4_withJoin = (convex180Status == Convex180Status::kYes)
? fMaxParametricSegments180_pow4_withJoin
: fMaxParametricSegments360_pow4_withJoin;
this->rawStrokeTo(prevJoinType,
(numParametricSegments_pow4 <= maxParametricSegments_pow4_withJoin),
p, p[3]);
return;
}
// Ensure the curve does not inflect or rotate >180 degrees before we start subdividing and
// measuring rotation.
if (convex180Status == Convex180Status::kUnknown) {
this->cubicConvex180SegmentsTo(prevJoinType, p);
return;
}
// We still might have enough tessellation segments to render the curve. Check again with
// its actual rotation.
float numRadialSegments =
SkMeasureNonInflectCubicRotation(p) * fTolerances.fNumRadialSegmentsPerRadian;
numRadialSegments = std::max(std::ceil(numRadialSegments), 1.f);
float numParametricSegments = GrWangsFormula::root4(numParametricSegments_pow4);
numParametricSegments = std::max(std::ceil(numParametricSegments), 1.f);
float numCombinedSegments = num_combined_segments(numParametricSegments, numRadialSegments);
if (numCombinedSegments > fMaxTessellationSegments) {
// The hardware doesn't support enough segments for this curve. Chop and recurse.
SkPoint chops[7];
if (maxDepth < 0) {
// Decide on an extremely conservative upper bound for when to quit chopping. This
// is solely to protect us from infinite recursion in instances where FP error
// prevents us from chopping at the correct midtangent.
maxDepth = sk_float_nextlog2(numParametricSegments) +
sk_float_nextlog2(numRadialSegments) + 1;
maxDepth = std::max(maxDepth, 1);
}
if (numParametricSegments >= numRadialSegments) {
SkChopCubicAtHalf(p, chops);
} else {
SkChopCubicAtMidTangent(p, chops);
}
this->cubicTo(prevJoinType, chops, Convex180Status::kYes, maxDepth - 1);
this->cubicTo(JoinType::kBowtie, chops + 3, Convex180Status::kYes, maxDepth - 1);
return;
}
this->rawStrokeTo(prevJoinType, (numCombinedSegments <= fMaxCombinedSegments_withJoin), p,
p[3]);
}
void cubicConvex180SegmentsTo(JoinType prevJoinType, const SkPoint p[4]) {
SkPoint chops[10];
float chopT[2];
bool areCusps = false;
int numChops = GrPathUtils::findCubicConvex180Chops(p, chopT, &areCusps);
if (numChops == 0) {
// The curve is already convex and rotates no more than 180 degrees.
this->cubicTo(prevJoinType, p, Convex180Status::kYes);
} else if (numChops == 1) {
SkChopCubicAt(p, chops, chopT[0]);
if (areCusps) {
// When chopping on a perfect cusp, these 3 points will be equal.
chops[2] = chops[4] = chops[3];
}
this->cubicTo(prevJoinType, chops, Convex180Status::kYes);
this->cubicTo(JoinType::kBowtie, chops + 3, Convex180Status::kYes);
} else {
SkASSERT(numChops == 2);
SkChopCubicAt(p, chops, chopT[0], chopT[1]);
// Two cusps are only possible on a flat line with two 180-degree turnarounds.
if (areCusps) {
this->lineTo(prevJoinType, chops[0], chops[3]);
this->lineTo(JoinType::kBowtie, chops[3], chops[6]);
this->lineTo(JoinType::kBowtie, chops[6], chops[9]);
return;
}
this->cubicTo(prevJoinType, chops, Convex180Status::kYes);
this->cubicTo(JoinType::kBowtie, chops + 3, Convex180Status::kYes);
this->cubicTo(JoinType::kBowtie, chops + 6, Convex180Status::kYes);
}
}
void close(SkPoint contourEndpoint, const SkMatrix& viewMatrix, const SkStrokeRec& stroke) {
if (!fHasLastControlPoint) {
// Draw caps instead of closing if the subpath is zero length:
//
// "Any zero length subpath ... shall be stroked if the 'stroke-linecap' property has
// a value of round or square producing respectively a circle or a square."
//
// (https://www.w3.org/TR/SVG11/painting.html#StrokeProperties)
//
this->cap(contourEndpoint, viewMatrix, stroke);
return;
}
// Draw a line back to the beginning. (This will be discarded if
// contourEndpoint == fCurrContourStartPoint.)
auto strokeJoinType = JoinType(stroke.getJoin());
this->lineTo(strokeJoinType, contourEndpoint, fCurrContourStartPoint);
this->joinTo(strokeJoinType, fCurrContourStartPoint, fCurrContourFirstControlPoint);
fHasLastControlPoint = false;
}
void cap(SkPoint contourEndpoint, const SkMatrix& viewMatrix, const SkStrokeRec& stroke) {
if (!fHasLastControlPoint) {
// We don't have any control points to orient the caps. In this case, square and round
// caps are specified to be drawn as an axis-aligned square or circle respectively.
// Assign default control points that achieve this.
SkVector outset;
if (!stroke.isHairlineStyle()) {
outset = {1, 0};
} else {
// If the stroke is hairline, orient the square on the post-transform x-axis
// instead. We don't need to worry about the vector length since it will be
// normalized later. Since the matrix cannot have perspective, the below is
// equivalent to:
//
// outset = inverse(|a b|) * |1| * arbitrary_scale
// |c d| |0|
//
// == 1/det * | d -b| * |1| * arbitrary_scale
// |-c a| |0|
//
// == 1/det * | d| * arbitrary_scale
// |-c|
//
// == | d|
// |-c|
//
SkASSERT(!viewMatrix.hasPerspective());
float c=viewMatrix.getSkewY(), d=viewMatrix.getScaleY();
outset = {d, -c};
}
fCurrContourFirstControlPoint = fCurrContourStartPoint - outset;
fLastControlPoint = fCurrContourStartPoint + outset;
fHasLastControlPoint = true;
contourEndpoint = fCurrContourStartPoint;
}
switch (stroke.getCap()) {
case SkPaint::kButt_Cap:
break;
case SkPaint::kRound_Cap: {
// A round cap is the same thing as a 180-degree round join.
// If our join type isn't round we can alternatively use a bowtie.
JoinType roundCapJoinType = (stroke.getJoin() == SkPaint::kRound_Join)
? JoinType::kRound : JoinType::kBowtie;
this->joinTo(roundCapJoinType, contourEndpoint, fLastControlPoint);
this->moveTo(fCurrContourStartPoint, fCurrContourFirstControlPoint);
this->joinTo(roundCapJoinType, fCurrContourStartPoint,
fCurrContourFirstControlPoint);
break;
}
case SkPaint::kSquare_Cap: {
// A square cap is the same as appending lineTos.
auto strokeJoinType = JoinType(stroke.getJoin());
SkVector lastTangent = contourEndpoint - fLastControlPoint;
if (!stroke.isHairlineStyle()) {
// Extend the cap by 1/2 stroke width.
lastTangent *= (.5f * stroke.getWidth()) / lastTangent.length();
} else {
// Extend the cap by what will be 1/2 pixel after transformation.
lastTangent *=
.5f / viewMatrix.mapVector(lastTangent.fX, lastTangent.fY).length();
}
this->lineTo(strokeJoinType, contourEndpoint, contourEndpoint + lastTangent);
this->moveTo(fCurrContourStartPoint, fCurrContourFirstControlPoint);
SkVector firstTangent = fCurrContourFirstControlPoint - fCurrContourStartPoint;
if (!stroke.isHairlineStyle()) {
// Set the the cap back by 1/2 stroke width.
firstTangent *= (-.5f * stroke.getWidth()) / firstTangent.length();
} else {
// Set the cap back by what will be 1/2 pixel after transformation.
firstTangent *=
-.5f / viewMatrix.mapVector(firstTangent.fX, firstTangent.fY).length();
}
this->lineTo(strokeJoinType, fCurrContourStartPoint,
fCurrContourStartPoint + firstTangent);
break;
}
}
fHasLastControlPoint = false;
}
private:
void moveTo(SkPoint pt, SkPoint lastControlPoint) {
fCurrContourStartPoint = pt;
fCurrContourFirstControlPoint = fLastControlPoint = lastControlPoint;
fHasLastControlPoint = true;
}
void rawStrokeTo(JoinType prevJoinType, bool prevJoinFitsInPatch, const SkPoint p[4],
SkPoint endPt) {
SkPoint c1 = (p[1] == p[0]) ? p[2] : p[1];
SkPoint c2 = (p[2] == endPt) ? p[1] : p[2];
if (prevJoinType == JoinType::kBowtie) {
// Bowties need to go in their own patch if they will have >1 segment. TODO: Investigate
// if an optimization like "x < fCosRadiansPerSegment" would be worth it.
float rotation = SkMeasureAngleBetweenVectors(p[0] - fLastControlPoint, c1 - p[0]);
if (rotation * fTolerances.fNumRadialSegmentsPerRadian > 1) {
this->joinTo(prevJoinType, p[0], c1);
fLastControlPoint = p[0]; // Disables the join section of this patch.
}
} else if (!fHasLastControlPoint) {
// The first stroke doesn't have a previous join (yet). If the current contour ends up
// closing itself, we will add that join as its own patch. TODO: Consider deferring the
// first stroke until we know whether the contour will close. This will allow us to use
// the closing join as the first patch's previous join.
fHasLastControlPoint = true;
fCurrContourFirstControlPoint = c1;
fLastControlPoint = p[0]; // Disables the join section of this patch.
} else if (!prevJoinFitsInPatch) {
// The stroke has extremely thick round joins and there aren't enough guaranteed
// segments to always combine a join with a line patch. Emit the join in its own
// separate patch.
this->joinTo(prevJoinType, p[0], c1);
fLastControlPoint = p[0]; // Disables the join section of this patch.
}
if (this->reservePatch()) {
fPatchWriter.write(fLastControlPoint);
fPatchWriter.writeArray(p, 4);
this->emitDynamicAttribs();
}
fLastControlPoint = c2;
}
void joinTo(JoinType joinType, SkPoint junctionPoint, SkPoint nextControlPoint,
int maxDepth = -1) {
if (!fHasLastControlPoint) {
// The first stroke doesn't have a previous join.
return;
}
if (!fSoloRoundJoinAlwaysFitsInPatch && maxDepth != 0 &&
(joinType == JoinType::kRound || joinType == JoinType::kBowtie)) {
SkVector tan0 = junctionPoint - fLastControlPoint;
SkVector tan1 = nextControlPoint - junctionPoint;
float rotation = SkMeasureAngleBetweenVectors(tan0, tan1);
float numRadialSegments = rotation * fTolerances.fNumRadialSegmentsPerRadian;
if (numRadialSegments > fMaxTessellationSegments) {
// This is a round join that requires more segments than the tessellator supports.
// Split it and recurse.
if (maxDepth < 0) {
// Decide on an upper bound for when to quit chopping. This is solely to protect
// us from infinite recursion due to FP precision issues.
maxDepth = sk_float_nextlog2(numRadialSegments / fMaxTessellationSegments);
maxDepth = std::max(maxDepth, 1);
}
// Find the bisector so we can split the join in half.
SkPoint bisector = SkFindBisector(tan0, tan1);
// c0 will be the "next" control point for the first join half, and c1 will be the
// "previous" control point for the second join half.
SkPoint c0, c1;
// FIXME(skia:11347): This hack ensures "c0 - junctionPoint" gives the exact same
// ieee fp32 vector as "-(c1 - junctionPoint)". Tessellated stroking is becoming
// less experimental, so t's time to think of a cleaner method to avoid T-junctions
// when we chop joins.
int maxAttempts = 10;
do {
bisector = (junctionPoint + bisector) - (junctionPoint - bisector);
c0 = junctionPoint + bisector;
c1 = junctionPoint - bisector;
} while (c0 - junctionPoint != -(c1 - junctionPoint) && --maxAttempts);
this->joinTo(joinType, junctionPoint, c0, maxDepth - 1); // First join half.
fLastControlPoint = c1;
// Second join half.
this->joinTo(joinType, junctionPoint, nextControlPoint, maxDepth - 1);
return;
}
}
// We should never write out joins before the first curve.
SkASSERT(fHasLastControlPoint);
if (this->reservePatch()) {
fPatchWriter.write(fLastControlPoint, junctionPoint);
if (joinType == JoinType::kBowtie) {
// {prevControlPoint, [p0, p0, p0, p3]} is a reserved patch pattern that means this
// patch is a bowtie. The bowtie is anchored on p0 and its tangent angles go from
// (p0 - prevControlPoint) to (p3 - p0).
fPatchWriter.write(junctionPoint, junctionPoint);
} else {
// {prevControlPoint, [p0, p3, p3, p3]} is a reserved patch pattern that means this
// patch is a join only (no curve sections in the patch). The join is anchored on p0 and
// its tangent angles go from (p0 - prevControlPoint) to (p3 - p0).
fPatchWriter.write(nextControlPoint, nextControlPoint);
}
fPatchWriter.write(nextControlPoint);
this->emitDynamicAttribs();
}
fLastControlPoint = nextControlPoint;
}
void emitDynamicAttribs() {
if (fShaderFlags & ShaderFlags::kDynamicStroke) {
fPatchWriter.write(fDynamicStroke);
}
if (fShaderFlags & ShaderFlags::kDynamicColor) {
fPatchWriter.write(fDynamicColor);
}
}
bool reservePatch() {
if (fPatchChunks->back().fPatchCount >= fCurrChunkPatchCapacity) {
// The current chunk is full. Time to allocate a new one. (And no need to put back
// vertices; the buffer is full.)
this->allocPatchChunkAtLeast(fCurrChunkMinPatchAllocCount * 2);
}
if (!fPatchWriter.isValid()) {
SkDebugf("WARNING: Failed to allocate vertex buffer for tessellated stroke.");
return false;
}
SkASSERT(fPatchChunks->back().fPatchCount <= fCurrChunkPatchCapacity);
++fPatchChunks->back().fPatchCount;
return true;
}
void allocPatchChunkAtLeast(int minPatchAllocCount) {
SkASSERT(fTarget);
PatchChunk* chunk = &fPatchChunks->push_back();
fPatchWriter = {fTarget->makeVertexSpaceAtLeast(fPatchStride, minPatchAllocCount,
minPatchAllocCount, &chunk->fPatchBuffer,
&chunk->fBasePatch,
&fCurrChunkPatchCapacity)};
fCurrChunkMinPatchAllocCount = minPatchAllocCount;
}
const ShaderFlags fShaderFlags;
GrMeshDrawOp::Target* const fTarget;
SkTArray<PatchChunk>* const fPatchChunks;
// Size in bytes of a tessellation patch with our shader flags.
const size_t fPatchStride;
// The maximum number of tessellation segments the hardware can emit for a single patch.
const int fMaxTessellationSegments;
// These values contain worst-case numbers of parametric segments, raised to the 4th power, that
// our hardware can support for the current stroke radius. They assume curve rotations of 180
// and 360 degrees respectively. These are used for "quick accepts" that allow us to send almost
// all curves directly to the hardware without having to chop. We raise to the 4th power because
// the "pow4" variants of Wang's formula are the quickest to evaluate.
GrStrokeTessellateShader::Tolerances fTolerances;
float fMaxParametricSegments180_pow4;
float fMaxParametricSegments360_pow4;
float fMaxParametricSegments180_pow4_withJoin;
float fMaxParametricSegments360_pow4_withJoin;
float fMaxCombinedSegments_withJoin;
bool fSoloRoundJoinAlwaysFitsInPatch;
// Variables related to the patch chunk that we are currently writing out during prepareBuffers.
int fCurrChunkPatchCapacity;
int fCurrChunkMinPatchAllocCount;
GrVertexWriter fPatchWriter;
// Variables related to the specific contour that we are currently iterating during
// prepareBuffers().
bool fHasLastControlPoint = false;
SkPoint fCurrContourStartPoint;
SkPoint fCurrContourFirstControlPoint;
SkPoint fLastControlPoint;
// Values for the current dynamic state (if any) that will get written out with each patch.
GrStrokeTessellateShader::DynamicStroke fDynamicStroke;
GrVertexColor fDynamicColor;
};
} // namespace
static bool conic_has_cusp(const SkPoint p[3]) {
SkVector a = p[1] - p[0];
SkVector b = p[2] - p[1];
// A conic of any class can only have a cusp if it is a degenerate flat line with a 180 degree
// turnarund. To detect this, the beginning and ending tangents must be parallel
// (a.cross(b) == 0) and pointing in opposite directions (a.dot(b) < 0).
return a.cross(b) == 0 && a.dot(b) < 0;
}
void GrStrokeHardwareTessellator::prepare(GrMeshDrawOp::Target* target,
const SkMatrix& viewMatrix) {
using JoinType = PatchWriter::JoinType;
std::array<float, 2> matrixScales;
if (!viewMatrix.getMinMaxScales(matrixScales.data())) {
matrixScales.fill(1);
}
PatchWriter patchWriter(fShaderFlags, target, &fPatchChunks, fTotalCombinedVerbCnt);
const SkStrokeRec* strokeForTolerances = nullptr;
for (const auto& pathStroke : fPathStrokeList) {
const SkStrokeRec& stroke = pathStroke.fStroke;
if (!strokeForTolerances || strokeForTolerances->getWidth() != stroke.getWidth() ||
strokeForTolerances->getCap() != stroke.getCap()) {
auto tolerances = Tolerances::MakePreTransform(matrixScales.data(), stroke.getWidth());
patchWriter.updateTolerances(tolerances, stroke.getJoin());
strokeForTolerances = &stroke;
}
if (fShaderFlags & ShaderFlags::kDynamicStroke) {
patchWriter.updateDynamicStroke(stroke);
}
if (fShaderFlags & ShaderFlags::kDynamicColor) {
patchWriter.updateDynamicColor(pathStroke.fColor);
}
const SkPath& path = pathStroke.fPath;
auto strokeJoinType = JoinType(stroke.getJoin());
SkPathVerb previousVerb = SkPathVerb::kClose;
for (auto [verb, p, w] : SkPathPriv::Iterate(path)) {
switch (verb) {
case SkPathVerb::kMove:
// "A subpath ... consisting of a single moveto shall not be stroked."
// https://www.w3.org/TR/SVG11/painting.html#StrokeProperties
if (previousVerb != SkPathVerb::kMove && previousVerb != SkPathVerb::kClose) {
patchWriter.cap(p[-1], viewMatrix, stroke);
}
patchWriter.moveTo(p[0]);
break;
case SkPathVerb::kLine:
patchWriter.lineTo(strokeJoinType, p[0], p[1]);
break;
case SkPathVerb::kQuad:
if (conic_has_cusp(p)) {
SkPoint cusp = SkEvalQuadAt(p, SkFindQuadMidTangent(p));
patchWriter.lineTo(strokeJoinType, p[0], cusp);
patchWriter.lineTo(JoinType::kBowtie, cusp, p[2]);
} else {
patchWriter.conicTo(strokeJoinType, p, 1);
}
break;
case SkPathVerb::kConic:
if (conic_has_cusp(p)) {
SkConic conic(p, *w);
SkPoint cusp = conic.evalAt(conic.findMidTangent());
patchWriter.lineTo(strokeJoinType, p[0], cusp);
patchWriter.lineTo(JoinType::kBowtie, cusp, p[2]);
} else {
patchWriter.conicTo(strokeJoinType, p, *w);
}
break;
case SkPathVerb::kCubic:
bool areCusps;
GrPathUtils::findCubicConvex180Chops(p, nullptr, &areCusps);
if (areCusps) {
patchWriter.cubicConvex180SegmentsTo(strokeJoinType, p);
} else {
patchWriter.cubicTo(strokeJoinType, p);
}
break;
case SkPathVerb::kClose:
patchWriter.close(p[0], viewMatrix, stroke);
break;
}
previousVerb = verb;
}
if (previousVerb != SkPathVerb::kMove && previousVerb != SkPathVerb::kClose) {
const SkPoint* p = SkPathPriv::PointData(path);
patchWriter.cap(p[path.countPoints() - 1], viewMatrix, stroke);
}
}
}
void GrStrokeHardwareTessellator::draw(GrOpFlushState* flushState) const {
for (const auto& chunk : fPatchChunks) {
if (chunk.fPatchBuffer) {
flushState->bindBuffers(nullptr, nullptr, std::move(chunk.fPatchBuffer));
flushState->draw(chunk.fPatchCount, chunk.fBasePatch);
}
}
}