blob: f8350a55f7607dcef2b85ae4291d02363ec3dd00 [file]
/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSharingProc_DEFINED
#define SkSharingProc_DEFINED
#include <unordered_map>
#include <vector>
#include "include/core/SkData.h"
#include "include/core/SkImage.h"
#include "include/core/SkSerialProcs.h"
#include "src/core/SkTHash.h"
namespace skgpu::graphite {
class Context;
}
/**
* This serial proc serializes each image it encounters only once, using their uniqueId as the
* property for sameness.
*
* It's most basic usage involves setting your imageProc to SkSharingContext::serializeImage
* and creating an SkSharingSerialContext in an appropriate scope to outlive all the images that
* will be encountered before serialization.
*
* Optionally, collectNonTextureImagesFromPicture can be called with an SkSharingContext and an
* SkPicture that may reference not-yet-released texture backed images. It will make non-texture
* copies if necessary and store them in the context. If present, they will be used in the
* final serialization.
*
* This is intended to be used on Android with MultiPictureDocument's onEndPage parameter, in a
* lambda that captures the context, because MPD cannot make assumptions about the type of proc it
* receives and clients (Chrome) build MPD without this source file.
*/
struct SkSharingSerialContext {
// --- Data and and function for optional texture collection pass --- //
// A map from uniqueID of images referenced by commands to non-texture images
// collected at the end of each frame.
skia_private::THashMap<uint32_t, sk_sp<SkImage>> fNonTexMap;
GrDirectContext* fDirectContext = nullptr;
skgpu::graphite::Context* fGraphiteContext = nullptr;
// Collects any non-texture images referenced by the picture and stores non-texture copies
// in the fNonTexMap of the provided SkSharingContext
static void collectNonTextureImagesFromPicture(const SkPicture*, SkSharingSerialContext* ctx);
void setDirectContext(GrDirectContext* ctx);
void setGraphiteContext(skgpu::graphite::Context* ctx);
// --- Data and serialization function for regular use --- //
// A map from the ids from SkImage::uniqueID() to ids used within the file
// The keys are ids of original images, not of non-texture copies
skia_private::THashMap<uint32_t, int> fImageMap;
};
struct SkSharingDeserialContext {
// a list of unique images in the order they were encountered in the file
// Subsequent occurrences of an image refer to it by its index in this list.
std::vector<sk_sp<SkImage>> fImages;
};
namespace SkSharingContext {
// A serial proc that shares images between subpictures
// To use this, create an instance of SkSerialProcs and populate it this way.
// The client must retain ownership of the context.
// auto ctx = std::make_unique<SkSharingSerialContext>()
// SkSerialProcs procs;
// procs.fImageProc = SkSharingContext::serializeImage;
// procs.fImageCtx = ctx.get();
SkSerialReturnType serializeImage(SkImage* img, void* ctx);
// A deserial proc that can interpret ids in place of images as references to previous images.
// Can also deserialize a SKP where all images are inlined (it's backwards compatible)
sk_sp<SkImage> deserializeImage(sk_sp<SkData>, std::optional<SkAlphaType>, void* ctx);
} // namespace SkSharingContext
#endif