| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_I : packoffset(c0); |
| float4 _10_N : packoffset(c1); |
| float4 _10_colorGreen : packoffset(c2); |
| float4 _10_colorRed : packoffset(c3); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float spvReflect(float i, float n) |
| { |
| return i - 2.0 * dot(n, i) * n; |
| } |
| |
| float4 main(float2 _24) |
| { |
| float expectedX = -49.0f; |
| float2 expectedXY = float2(-169.0f, 202.0f); |
| float3 expectedXYZ = float3(-379.0f, 454.0f, -529.0f); |
| float4 expectedXYZW = float4(-699.0f, 838.0f, -977.0f, 1116.0f); |
| bool _72 = false; |
| if (spvReflect(_10_I.x, _10_N.x) == (-49.0f)) |
| { |
| float2 _62 = reflect(_10_I.xy, _10_N.xy); |
| _72 = all(bool2(_62.x == float2(-169.0f, 202.0f).x, _62.y == float2(-169.0f, 202.0f).y)); |
| } |
| else |
| { |
| _72 = false; |
| } |
| bool _85 = false; |
| if (_72) |
| { |
| float3 _75 = reflect(_10_I.xyz, _10_N.xyz); |
| _85 = all(bool3(_75.x == float3(-379.0f, 454.0f, -529.0f).x, _75.y == float3(-379.0f, 454.0f, -529.0f).y, _75.z == float3(-379.0f, 454.0f, -529.0f).z)); |
| } |
| else |
| { |
| _85 = false; |
| } |
| bool _96 = false; |
| if (_85) |
| { |
| float4 _88 = reflect(_10_I, _10_N); |
| _96 = all(bool4(_88.x == float4(-699.0f, 838.0f, -977.0f, 1116.0f).x, _88.y == float4(-699.0f, 838.0f, -977.0f, 1116.0f).y, _88.z == float4(-699.0f, 838.0f, -977.0f, 1116.0f).z, _88.w == float4(-699.0f, 838.0f, -977.0f, 1116.0f).w)); |
| } |
| else |
| { |
| _96 = false; |
| } |
| bool _100 = false; |
| if (_96) |
| { |
| _100 = true; |
| } |
| else |
| { |
| _100 = false; |
| } |
| bool _103 = false; |
| if (_100) |
| { |
| _103 = true; |
| } |
| else |
| { |
| _103 = false; |
| } |
| bool _106 = false; |
| if (_103) |
| { |
| _106 = true; |
| } |
| else |
| { |
| _106 = false; |
| } |
| bool _109 = false; |
| if (_106) |
| { |
| _109 = true; |
| } |
| else |
| { |
| _109 = false; |
| } |
| float4 _110 = 0.0f.xxxx; |
| if (_109) |
| { |
| _110 = _10_colorGreen; |
| } |
| else |
| { |
| _110 = _10_colorRed; |
| } |
| return _110; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |