| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_testInputs : packoffset(c0); |
| float4 _10_colorGreen : packoffset(c1); |
| float4 _10_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float4 expected = 0.0f.xxxx; |
| bool _48 = false; |
| if (ddx(_10_testInputs.x) == 0.0f) |
| { |
| float2 _40 = ddx(_10_testInputs.xy); |
| _48 = all(bool2(_40.x == 0.0f.xxxx.xy.x, _40.y == 0.0f.xxxx.xy.y)); |
| } |
| else |
| { |
| _48 = false; |
| } |
| bool _60 = false; |
| if (_48) |
| { |
| float3 _51 = ddx(_10_testInputs.xyz); |
| _60 = all(bool3(_51.x == 0.0f.xxxx.xyz.x, _51.y == 0.0f.xxxx.xyz.y, _51.z == 0.0f.xxxx.xyz.z)); |
| } |
| else |
| { |
| _60 = false; |
| } |
| bool _69 = false; |
| if (_60) |
| { |
| float4 _63 = ddx(_10_testInputs); |
| _69 = all(bool4(_63.x == 0.0f.xxxx.x, _63.y == 0.0f.xxxx.y, _63.z == 0.0f.xxxx.z, _63.w == 0.0f.xxxx.w)); |
| } |
| else |
| { |
| _69 = false; |
| } |
| bool _80 = false; |
| if (_69) |
| { |
| float2 _72 = sign(fwidth(_24.xx)); |
| _80 = all(bool2(_72.x == 1.0f.xx.x, _72.y == 1.0f.xx.y)); |
| } |
| else |
| { |
| _80 = false; |
| } |
| bool _91 = false; |
| if (_80) |
| { |
| float2 _83 = sign(fwidth(float2(_24.x, 1.0f))); |
| _91 = all(bool2(_83.x == float2(1.0f, 0.0f).x, _83.y == float2(1.0f, 0.0f).y)); |
| } |
| else |
| { |
| _91 = false; |
| } |
| bool _100 = false; |
| if (_91) |
| { |
| float2 _94 = sign(fwidth(_24.yy)); |
| _100 = all(bool2(_94.x == 1.0f.xx.x, _94.y == 1.0f.xx.y)); |
| } |
| else |
| { |
| _100 = false; |
| } |
| bool _111 = false; |
| if (_100) |
| { |
| float2 _103 = sign(fwidth(float2(0.0f, _24.y))); |
| _111 = all(bool2(_103.x == float2(0.0f, 1.0f).x, _103.y == float2(0.0f, 1.0f).y)); |
| } |
| else |
| { |
| _111 = false; |
| } |
| bool _119 = false; |
| if (_111) |
| { |
| float2 _114 = sign(fwidth(_24)); |
| _119 = all(bool2(_114.x == 1.0f.xx.x, _114.y == 1.0f.xx.y)); |
| } |
| else |
| { |
| _119 = false; |
| } |
| float4 _120 = 0.0f.xxxx; |
| if (_119) |
| { |
| _120 = _10_colorGreen; |
| } |
| else |
| { |
| _120 = _10_colorRed; |
| } |
| return _120; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |