| #version 400 | |
| out vec4 sk_FragColor; | |
| uniform bool x; | |
| uniform bool y; | |
| uniform int i; | |
| uniform int j; | |
| void main() { | |
| bool andXY = x ? y : false; | |
| bool orXY = x ? true : y; | |
| bool combo = (x ? y : false) ? true : (x ? true : y); | |
| bool prec = i + j == 3 ? y : false; | |
| while (((andXY ? orXY : false) ? combo : false) ? prec : false) { | |
| sk_FragColor = vec4(0.0); | |
| break; | |
| } | |
| } |