| |
| precision mediump float; |
| precision mediump sampler2D; |
| out mediump vec4 sk_FragColor; |
| uniform mediump vec4 colorGreen; |
| uniform mediump vec4 colorRed; |
| uniform mediump mat2 testHalf2x2; |
| uniform highp mat2 testFloat2x2; |
| uniform mediump mat3 testHalf3x3; |
| uniform highp mat4x2 testFloat4x2; |
| mediump vec4 main() { |
| mediump mat2 _tempMatrix0; |
| mediump mat2 _tempMatrix1; |
| highp mat2 _tempMatrix2; |
| highp mat2 _tempMatrix3; |
| mediump mat2 _tempMatrix4; |
| mediump mat2 _tempMatrix5; |
| highp mat2 _tempMatrix6; |
| highp mat2 _tempMatrix7; |
| mediump mat3 _tempMatrix8; |
| mediump mat3 _tempMatrix9; |
| highp mat4x2 _tempMatrix10; |
| highp mat4x2 _tempMatrix11; |
| bool _0_ok = true; |
| _0_ok = _0_ok && ((_tempMatrix0 = testHalf2x2), (_tempMatrix1 = mat2(1.0, 2.0, 3.0, 4.0)), (_tempMatrix0 == _tempMatrix1)); |
| _0_ok = _0_ok && ((_tempMatrix2 = testFloat2x2), (_tempMatrix3 = mat2(5.0, 6.0, 7.0, 8.0)), (_tempMatrix2 == _tempMatrix3)); |
| _0_ok = _0_ok && ((_tempMatrix4 = testHalf2x2), (_tempMatrix5 = mat2(123.0)), (_tempMatrix4 != _tempMatrix5)); |
| _0_ok = _0_ok && ((_tempMatrix6 = testFloat2x2), (_tempMatrix7 = mat2(456.0)), (_tempMatrix6 != _tempMatrix7)); |
| _0_ok = _0_ok && ((_tempMatrix8 = testHalf3x3), (_tempMatrix9 = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0)), (_tempMatrix8 == _tempMatrix9)); |
| _0_ok = _0_ok && ((_tempMatrix10 = testFloat4x2), (_tempMatrix11 = mat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0)), (_tempMatrix10 != _tempMatrix11)); |
| return _0_ok ? colorGreen : colorRed; |
| } |