| #version 400 | |
| out vec4 sk_FragColor; | |
| uniform float unknownFloat; | |
| uniform int unknownInt; | |
| void main() { | |
| float m = unknownFloat; | |
| int x = unknownInt; | |
| sk_FragColor.x = ldexp(m, x * -1); | |
| sk_FragColor.y = ldexp(m, (x + 1) * -1); | |
| sk_FragColor.z = ldexp(m, -x - 1); | |
| } |