| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| struct Globals { |
| float2 glob; |
| }; |
| float4 fn_h4hh2h2h3(thread Outputs& _out, thread Globals& _globals, float a, thread float2& b, thread float2& c, thread float3& d); |
| float4 _skOutParamHelper0_fn_h4hh2h2h3(thread Outputs& _out, thread Globals& _globals, float _var0, thread float3& b, thread float2& glob, thread float3x3& d) { |
| float2 _var1; |
| float2 _var2 = glob.yx; |
| float3 _var3 = d[1].zyx; |
| float4 _skResult = fn_h4hh2h2h3(_out, _globals, _var0, _var1, _var2, _var3); |
| b.yz = _var1; |
| glob.yx = _var2; |
| d[1].zyx = _var3; |
| return _skResult; |
| } |
| float4 fn_h4hh2h2h3(thread Outputs& _out, thread Globals& _globals, float a, thread float2& b, thread float2& c, thread float3& d) { |
| a = _out.sk_FragColor.x + a; |
| b = _out.sk_FragColor.yz - _globals.glob.y; |
| c *= a; |
| d = _out.sk_FragColor.www / d; |
| return float4(a, b.x, c.y, d.x); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Globals _globals{float2(1.0)}; |
| (void)_globals; |
| Outputs _out; |
| (void)_out; |
| float2 a = float2(1.0); |
| float3 b = float3(2.0); |
| float3x3 d = float3x3(4.0); |
| _out.sk_FragColor = _skOutParamHelper0_fn_h4hh2h2h3(_out, _globals, a.x, b, _globals.glob, d); |
| return _out; |
| } |