| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| struct Globals { |
| float attr1; |
| int attr2; |
| float attr3; |
| float4 attr4; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Globals _globals{{}, 123, {}, float4(4.0, 5.0, 6.0, 7.0)}; |
| (void)_globals; |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor = float4(_globals.attr1, float(_globals.attr2), _globals.attr3, _globals.attr4.x); |
| return _out; |
| } |